For the complete documentation index, see llms.txt. This page is also available as Markdown.

10.0 Purpose of This Chapter

SyFu is designed so that players can enjoy the loop of Earning → Spending → Growing → Trying Again.

This chapter explains two things:

  1. How users can manage the cycle to keep the game enjoyable.

  2. Why the system avoids extreme inflation or deflation.

Last updated