> For the complete documentation index, see [llms.txt](https://docs.syfu.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.syfu.io/game-overview/2.4-growth-and-control-hp-lifespan-cooldown.md).

# 2.4 Growth and Control (HP / Lifespan / Cooldown)

SyFu Game includes **management elements** that support growth and long-term play.\
These are not meant to restrict players, but are **designed to maintain balance and sustainability as a game**.

**HP (Short-Term Indicator)**

An indicator consumed when you perform check-ins.\
The state of your HP affects the type of tokens you can earn.

**Lifespan (Long-Term Indicator)**

An indicator consumed when earning EVT.\
The remaining Lifespan affects **whether tokens can be earned, whether Breed can be executed, and whether the NFT can be listed on the marketplace**—in other words, how fully MANEKINEKO can participate in the game.

HP and Lifespan can be recovered or adjusted through in-game actions.\
For detailed conditions and rules, please refer to the page below.

* 📘 [HP / Lifespan / FUSION](/manekineko/manekineko-nft-lifespan-hp-durability.md)
