1.3 First BIND & Check-in
🧭 What is BIND
BIND is the process of linking check-in information with payment data.
By performing a BIND, your everyday payment experiences are reflected in the game as the growth of MANEKINEKO and token acquisition.
📍 About Check-ins
A check-in is an action that records the fact that you actually visited a store.
By visiting a participating store and checking in through the app, subsequent payment data becomes eligible for BIND.
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Check-in Steps
Open the app
Tap the “Check-in” button
Search for nearby stores
Select the store you are visiting
Confirm the check-in
🔎 During check-in, only stores within approximately a 300m radius of your current location are displayed. Stores that do not appear are not eligible for SyFu check-ins.
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💳 Full Flow Until BIND
Below is the basic flow up to your first BIND.
Visit an eligible store and check in
Make a payment using a credit or debit card
Import the payment details (automatic or manual)
👉 Automatic import: 3.1 Automatic Import
👉 Manual import: 3.2 Manual Import
Execute BIND (linking)
Experience points (EXP) are granted to the NFT
If conditions are met, acquire Econ or EVT
After acquiring EVT, there is a 24-hour cooldown period
Once this entire flow is completed, your “payment experience” is transformed into NFT growth and reward acquisition.
This is the moment when everyday spending directly becomes a growth action.
🚫 Cases Where Check-in Is Not Available
Check-ins cannot be performed in the following cases:
Stores that do not appear in the store search
When location information cannot be obtained due to GPS accuracy issues
🎁 About Tokens and Experience Points Earned
What you can earn during a BIND depends on the state of MANEKINEKO at the time of check-in.
You can check the rewards by the color of the displayed mari ball.
White mari ball: Experience Points (EXP)
Blue mari ball: Econ + EXP
Gold mari ball: EVT + EXP
📌 Details on payment data import methods and eligible / ineligible cases → Chapter 3: Payment Data Mechanism
📌 Rules regarding correct order, number of times, and intervals → Chapter 2: BIND Rules
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