# 0.1 What Is SyFu? How Payment Data Becomes Digital Assets

SyFu is a Web3 lifestyle app that uses everyday payment data to connect your consumption record to game experiences, digital assets, and future credit.

Shopping, dining, transportation, daily essentials.\
SyFu uses the payment data generated in your daily life to grow MANEKINEKO and connect your activity to experiences such as earning crypto assets and NFT items.

SyFu is not just an NFT game.

Its goal is to turn what used to be “spent and gone” into value that can remain as your own digital assets and, over time, as part of your future credit.

***

### SyFu in one sentence

SyFu is an app where you grow MANEKINEKO with payment data and turn your consumption record into digital assets.

MANEKINEKO is the gateway that connects your payment data to digital assets and proof of your consumption record.

By holding MANEKINEKO, your everyday payment data connects to the SyFu game experience, allowing your consumption record to become usable as digital value.

Turning everyday consumption records into value used in-game, digital assets that can be traded, and future credit.

That is the core idea behind SyFu.

***

### A new Web3 loyalty experience for your card

Your current credit card may already offer points and benefits.

SyFu uses payment data generated from card payments to add a new Web3 loyalty layer to the card experience you already know.

In the traditional card experience, points and benefits are the main rewards.

With SyFu, the payment data generated from your everyday card spending can also connect to MANEKINEKO growth, earning crypto assets and NFT items, trading digital assets, and future credit or special offers.

In other words, SyFu adds a new Web3 loyalty experience on top of your everyday card payments.

Your usual card payments stay the same.\
In SyFu, the payment data created from those payments can connect to game experiences and digital assets.

***

### Why payment data matters

Everyday consumption is an action that moves the economy.

You eat at a restaurant.\
You shop at a store.\
You use a service.\
You spend money on brands, communities, and places you care about.

Each payment becomes revenue for a store, supports products and services, and helps move local and business activity forward.

But until now, personal consumption has often ended once the money was spent.

Even if you earned points, your consumption record rarely remained as your own digital asset or credit over time.

SyFu is trying to change that.

Consumption is not just spending. It is also a record of participation in the economy.

SyFu uses payment data to connect that consumption record to MANEKINEKO growth, digital assets, and future credit.

***

### Why MANEKINEKO is needed

MANEKINEKO is the entry point for starting the SyFu experience.

Payment data by itself is just a history.

Through MANEKINEKO, that payment data connects to SyFu game experiences and digital assets.

MANEKINEKO is not simply an NFT to own.

It is the gateway that connects your consumption record to SyFu’s game experience, digital assets, and future credit.

By holding MANEKINEKO, you can move into game experiences such as growing it with everyday payment data and earning digital assets.

***

### What you can do in SyFu

When you start using SyFu, your everyday payment data connects to the following experiences.

#### 1. Grow MANEKINEKO with your consumption record

Payment data generated from your usual consumption helps grow MANEKINEKO.

MANEKINEKO has growth stages, levels, P ranks, rarity, and other attributes. Depending on its growth and condition, the functions you can use and the efficiency of earning digital assets may change.

#### 2. Earn digital assets

By reflecting payment data into the SyFu game experience, you can connect your everyday activity to earning in-game currency, crypto assets, NFT items, and more.

The digital assets and NFT items you earn can then be used, held, or traded.

#### 3. Use the marketplace

MANEKINEKO and NFT items can be bought and sold on the SyFu Marketplace.

You can continue holding the MANEKINEKO you have grown, or you can acquire a new MANEKINEKO.

In SyFu, MANEKINEKO grown through payment data and NFT items earned through gameplay are treated not only as in-game objects, but also as digital assets.

***

### The future SyFu is building

SyFu is not only about short-term game rewards.

At its core, SyFu is working to connect the consumption records created from payment data to long-term value.

SyFu aims to develop consumption records into value such as:

* A new form of credit information for users
* Proof of economic contribution that can work across countries and services
* Corporate loyalty programs and special offers
* User-controlled value from payment data
* Credit and recommendation signals in the AI agent era

We are entering an age where AI agents compare, suggest, and sometimes choose products and services on behalf of users.

In that world, a person’s consumption record can become more than just past history. It can become a signal of what kinds of economic activities they have built over time.

SyFu treats everyday payments not as spending that simply disappears, but as consumption records that can remain as value for the future.

***

### How to get started

The basic flow to start SyFu is:

1. Download the app
2. Create your account and SyFu Wallet
3. Get MANEKINEKO
4. Link your card in the app and start using SyFu

First, set up the app so you can begin.

The next page explains account setup and SyFu Wallet creation.

[Go to app setup and initial settings](/introduction/syfu-in-3-minutes)


# 0.2 Getting Started with SyFu｜App Setup and Initial Settings

To start using SyFu, first set up the app.

This page covers the initial settings you need before getting MANEKINEKO.

There are four steps:

1. Download the SyFu app
2. Register your account
3. Enter an Activation code
4. Create your SyFu Wallet

Once these steps are complete, you will be ready to get MANEKINEKO.

***

### 1. Download the SyFu app

First, download the SyFu app.

In the SyFu app, you can check your MANEKINEKO, use your SyFu Wallet, link payment data, and manage your game experience.

For iPhone users:

[Download the iOS app](https://apps.apple.com/us/app/syfu-gamefi-payment-data/id6474672518)

For Android users:

[Download the Android app](https://play.google.com/store/apps/details?id=io.syfu)

***

### 2. Register your account

Open the app and register your SyFu account.

The basic flow is:

1. Enter your email address
2. Receive a verification code by email
3. Enter the verification code in the app
4. Continue account registration

Your SyFu account is required to view MANEKINEKO and digital assets in the app, and to link and use your payment data.

Follow the on-screen instructions to complete registration.

***

### 3. Enter an Activation code

To start using SyFu, you need an Activation code.

If you already have an Activation code, enter it on the input screen in the app.

Once the Activation code is entered, you can proceed with using the SyFu app.

***

### If you do not have an Activation code yet

If you do not have an Activation code yet, first check the Waiting List.

[View the SyFu official site / Waiting List](https://syfu.io/en/waitlist)

Other ways to obtain an Activation code may include X, Discord, invitations from existing SyFu users, campaigns or events, and eligible NFT holder routes.

For details, check the support guide.

[See how to get an Activation code](/quick-start/activation-code)

***

### 4. Create your SyFu Wallet

After entering your Activation code, create your SyFu Wallet.

Your SyFu Wallet is required to use digital assets such as MANEKINEKO, NFT items, and crypto assets inside the SyFu app.

If you are about to get MANEKINEKO, first complete SyFu Wallet creation.

***

### What to check when creating your SyFu Wallet

<figure><img src="/files/WO0c4uwXINpFj29dtdyC" alt=""><figcaption></figcaption></figure>

When creating your SyFu Wallet, follow the on-screen instructions to set up authentication and backup.

The main flow is:

1. Complete email verification
2. Set up phone number verification or an authentication app
3. Register a passkey
4. Back up your private key information

A passkey is an authentication method based on your device, such as Face ID or fingerprint authentication.

The private key information shown after wallet creation is important information needed for wallet recovery or emergencies.

Do not share it with anyone. Store it in a safe place.

***

### About the SyFu Wallet

The SyFu Wallet uses an MPC wallet system.\
An MPC wallet manages key information in a distributed way and uses multiple authentication factors.

In normal use, users do not need to directly enter their private keys.

In the SyFu app, you will mainly use two types of wallets:

* SyFu Wallet（Standard Wallet）
* Spending Wallet

The SyFu Wallet（Standard Wallet）is used for storing NFTs and tokens, and for sending and receiving assets externally.

The Spending Wallet is used for SyFu services and purchases on the marketplace.

For this page, completing wallet creation is enough.

Asset deposits and withdrawals, trading, and the differences between the Standard Wallet and Spending Wallet will become important as you continue using SyFu.

After creating your wallet, make sure to check the support guide below.

[See SyFu Wallet basics](/quick-start/syfu-wallet)

***

### Next step

After completing the initial setup, the next step is to get MANEKINEKO and begin the SyFu experience.

MANEKINEKO is the gateway that connects your payment data to digital assets and proof of your consumption record.

[Go to Get MANEKINEKO｜Selection and Purchase Flow](/introduction/get-manekineko)


# 0.3 Get MANEKINEKO｜Selection and Purchase Flow

MANEKINEKO is the gateway that connects your payment data to digital assets and proof of your consumption record.

To start using SyFu, you first need to get MANEKINEKO.

This page helps first-time SyFu users understand which MANEKINEKO to choose and which purchase route is easiest to start with.

***

### 1. First, choose the route that fits you

MANEKINEKO is the gateway to the SyFu experience.

However, there are several types of MANEKINEKO, and the right choice depends on how you want to start.

Before purchasing, first check which route fits you.

| Your situation                                            | Recommended starting route                                                                                                     |
| --------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------ |
| You want to try SyFu first                                | Official Starter Pack “Excavation Pack”                                                                                        |
| You want to start with more efficiency from the beginning | Common OG or Uncommon + Excavation Pack                                                                                        |
| You value rarity or long-term support                     | Genesis-related models may also be an option. However, their role differs from regular MANEKINEKO used for growth and gameplay |
| You already have MANEKINEKO                               | Check the support guide for transfer instructions                                                                              |

For first-time users, the easiest place to start is the official Starter Pack, “Excavation Pack.”

If you want to choose with growth efficiency, Breed, or rarity in mind, Common OG and Uncommon are also options.

If you want to compare the differences between MANEKINEKO types before purchasing, see the page below.

[See MANEKINEKO NFT Types｜Models and How to Get Them](/manekineko/nft-types)

***

### 2. For first-time users, start with the official Starter Pack

<figure><img src="/files/DVTv8xb1D2x9pjFtIb5Q" alt=""><figcaption></figcaption></figure>

Excavation Pack is an official Starter Pack that brings together what you need to begin using SyFu.

The price is **$50**, and each account can purchase up to one pack.

The pack includes:

* Common NFT
* Right Scroll（Excavation Rights NFT）

Common NFT can be used as your first MANEKINEKO to start SyFu.

Right Scroll is an Excavation Rights NFT that gives access to store-based EVT excavation frames.

Because Excavation Pack includes Right Scroll in addition to the regular $50 Common NFT, it lets first-time SyFu users get both their first MANEKINEKO and an Excavation Rights NFT together in one official pack.

If you are not sure what to prepare first, starting with Excavation Pack makes it easier to move into the basic SyFu experience.

Even if you later choose a MANEKINEKO such as Common OG or Uncommon, the Common NFT can still be used for purposes such as lifespan recovery.

Excavation Pack is a limited-time official pack.

Its contents and sales period may change or end without prior notice depending on ecosystem conditions.

***

### 3. What Right Scroll（Excavation Rights NFT）can do

Right Scroll（Excavation Rights NFT）is an item that expands your EVT excavation opportunities at eligible stores.

By using it at a favorite or frequently visited store, you can access an additional excavation frame linked to that store.

For the store pool portion, the system is designed with a **+20% efficiency adjustment** compared with the standard excavation frame.

Actual excavation results may vary depending on the eligible store, store pool conditions, in-game conditions, and other factors.

Right Scroll included in Excavation Pack is for **in-app use only**.

It cannot be transferred externally or listed on the SyFu Marketplace.

For detailed specifications, see the page below.

[See Right Scroll（Excavation Rights NFT）details](/token-design/right-scroll)

***

### 4. How to purchase Excavation Pack

Excavation Pack can be purchased from the official sales page.

[View the official Excavation Pack sales page](https://manekineko.syfu.io/starterpack)

The following payment methods are supported:

* BNB payment
* Credit card payment

Credit card payments include payment processing fees.

If you purchase with BNB, you need to prepare BNB in your Spending Wallet inside the SyFu app.

You can check how to prepare BNB in the support guide.

[See when BNB is needed and how to prepare it](/quick-start/support-prepare-bnb)

***

### 5. Check before purchasing

Before purchasing Excavation Pack, please check the following.

* Each account can purchase up to one pack
* Purchases cannot be canceled or refunded
* Right Scroll included in the pack is for in-app use only
* Right Scroll cannot be transferred externally or listed on the marketplace
* Pack contents and the sales period may change or end without prior notice depending on ecosystem conditions

If you are considering purchasing, check the official sales page for the latest availability.

***

### 6. Choose MANEKINEKO on the SyFu Marketplace

<figure><img src="/files/1xHq2iqQN5DB2Afg5cCt" alt=""><figcaption></figcaption></figure>

In addition to Excavation Pack, you can purchase MANEKINEKO and NFT items on the SyFu Marketplace.

NFTs that meet the required conditions can also be listed on the SyFu Marketplace.

If you want to choose while considering growth efficiency or individual traits, check Common OG, Uncommon, and other options on the SyFu Marketplace.

However, purchasing on the SyFu Marketplace requires BNB.

Detailed steps for purchasing, listing, preparing BNB, and passkey authentication are explained in the support guide.

[See how to use the SyFu Marketplace](/quick-start/syfu-marketplace)

***

### 7. If you already have MANEKINEKO

If you already have MANEKINEKO in an external wallet, you do not need to purchase again. Instead, check how to transfer it so it can be used in SyFu.

To send MANEKINEKO from an external wallet to the SyFu Wallet:

[See how to send from an external wallet to the SyFu Wallet](/quick-start/syfu-nft-transfer)

***

### 8. Next step

After getting MANEKINEKO, the next step is to start using SyFu.

First, check the flow from card linking, Check-in, payment data reflection, and BIND.

[Go to Your First Few Days｜From Check-in to BIND](/introduction/first-bind-checkin)


# 0.4 Your First Few Days｜From Check-in to BIND

After getting MANEKINEKO, the next step is to connect your everyday payment activity to the SyFu game experience.

This page explains the flow from your first Check-in to BIND.

Payment data import methods differ depending on your country, financial institution, and card.

Before starting, check whether automatic import is available for your country, financial institution, and card. If it is not available, use manual import according to the rules.

[Check supported countries, financial institutions, and cards](https://syfu.io/payment_providers)

***

### 1. After getting MANEKINEKO

After getting MANEKINEKO, start using SyFu with the following flow.

1. Choose how to import payment data
2. Check in at a store
3. Pay with a supported card
4. Wait for payment data to become available
5. BIND your Check-in information with your payment data

Once this flow is complete, your everyday payment activity can connect to MANEKINEKO growth and reward experiences.

***

### 2. Choose how to import payment data

SyFu supports two payment data import methods.

* Automatic import
* Manual import

The method you can use depends on your country, financial institution, and card.

If your country, financial institution, and card are supported, automatic import is usually the easiest way to use SyFu continuously.

If automatic import is not available for your country, financial institution, or card, use manual import according to the payment data import rules.

***

### 3. Set up automatic import

Automatic import allows SyFu to retrieve supported payment data through available payment data connections.

#### Automatic import flow

<figure><img src="/files/A94I1f6KmgsnchaHHUrE" alt=""><figcaption></figcaption></figure>

1. Open the SyFu app
2. Go to payment data connection settings
3. Select your supported financial institution or connection method
4. Complete authentication through the connection flow
5. Select the card or account you want to use
6. Complete the connection

Supported card types and financial institutions may differ depending on your country and connection method.

Some financial institutions may require manual refreshes even after connection.

***

### 4. Use manual import when needed

If automatic import is not available, manual import may be used.

Manual import allows you to register payment data by submitting payment statement information according to the rules.

#### Manual import flow

1. Pay at a store
2. Prepare the required payment statement information
3. Register the payment data through the manual import flow
4. Wait until the imported payment data becomes available
5. BIND it with your Check-in information

Manual import has its own rules and conditions.

Before using manual import, make sure to check the payment data import rules.

***

### 5. Check in at a store

Check-in records that you actually visited a store.

By visiting an eligible store and checking in through the app, later payment data can become eligible for BIND.

#### Check-in flow

<figure><img src="/files/O7e45IrMDGxv8Tnf2V22" alt=""><figcaption></figcaption></figure>

1. Open the SyFu app
2. Tap the Check-in button
3. Search for nearby stores
4. Select the store you are visiting
5. Confirm Check-in

Only stores within approximately 300 meters of your current location are shown during Check-in.

If a store does not appear, it is not eligible for SyFu Check-in.

#### Main cases where Check-in may not be available

Check-in may not be available in the following cases.

* The store does not appear in the store search
* Your current location cannot be detected correctly due to GPS accuracy issues

If the store does not appear, try moving slightly, checking your GPS settings, or trying again later.

If it still does not appear, the store may not be eligible for Check-in.

***

### 6. Pay with a supported card

After Check-in, pay with a supported card.

For automatic import, use the card or account connected in the SyFu app.

For manual import, make sure the payment can be registered according to the manual import rules.

Payment support may differ by country, card type, financial institution, and connection method.

***

### 7. Wait for payment data to become available

Payment data is not always reflected immediately after payment.

Reflection timing may vary depending on the card issuer, financial institution, country, connection method, and import method.

It is normal if you cannot BIND immediately after payment.

Once the relevant payment data appears in the app, proceed to BIND.

***

### 8. BIND your payment data

BIND is the process of linking your Check-in information with your payment data.

By completing BIND, your everyday payment activity is reflected in the game.

#### Basic BIND flow

<figure><img src="/files/18INcFLhdBrJ05CglDaf" alt=""><figcaption></figcaption></figure>

1. Check in at an eligible store
2. Pay with a supported card
3. Wait for payment data to become available
4. Select the relevant Check-in information and payment data
5. Complete BIND

***

### 9. What happens after BIND

After BIND, MANEKINEKO receives experience points（EXP）.

If the required conditions are met, BIND can also connect to Econ（in-game token）or EVT（utility token）reward experiences.

The content you can receive is shown by the color of the mari ball displayed in the app.

* White mari ball: Experience points（EXP）
* Blue mari ball: Econ（in-game token）+ Experience points（EXP）
* Gold mari ball: EVT（utility token）+ Experience points（EXP）

#### MANEKINEKO growth stages

MANEKINEKO grows by earning experience points（EXP）through BIND and leveling up.

The first stage is Pod.

* Pod: Initial stage. Earns experience points（EXP）
* Mini（Lv3〜）: Econ（in-game token）or EVT（utility token）earning can be selected
* Prime（Lv10）: Breed is unlocked

EVT earning has conditions.

For detailed growth stages and earning conditions, see the page below.

[See MANEKINEKO growth stages and rewards](https://docs.syfu.io/manekineko/growth-and-rewards)

***

### 10. Common issues

#### I cannot BIND right after payment

Payment data may not be available immediately after payment.

Reflection timing depends on your card issuer, financial institution, country, connection method, and import method.

It is normal if you cannot BIND immediately after payment.

#### The store does not appear

Only stores within approximately 300 meters of your current location are shown during Check-in.

If a store does not appear, it is not eligible for SyFu Check-in.

GPS accuracy may also affect whether your current location is detected correctly.

#### I paid with a card that is not connected or supported

For automatic import, payment data must come from a connected and supported card or account.

For manual import, the payment must satisfy the manual import rules.

#### I forgot to Check in

BIND requires both Check-in information and payment data.

When using an eligible store, check in before or during your visit so the later payment data can be linked.

***

### 11. Rules to check before proceeding

Check-in and BIND have rules for eligible payments, non-eligible payments, and actions that may be considered fraudulent use.

If you proceed without understanding the rules, you may be unable to BIND, become ineligible for rewards, or be subject to penalties.

Before your first BIND, check the following two sections.

#### [3. Payment Data Rules](https://docs.syfu.io/payment-data/auto-import)

This section explains the basic rules for importing payment data into SyFu.

It is especially useful for checking the following topics.

* Which payment data is eligible
* Types of payments or cards that are often non-eligible
* Differences between automatic import and manual import
* Important points when changing the import method
* Cases that may be judged as fraudulent data registration

#### [4. Check-in & BIND FAQ / Failure Cases](https://docs.syfu.io/checkin-bind/success-failure)

This section explains cases where Check-in and BIND succeed, as well as common failure cases.

It is especially useful for checking the following topics.

* Correct order of Check-in and BIND
* Typical cases where BIND cannot be completed
* How store payments and online payments are treated
* Important points when using the same store multiple times
* Actions that may lead to fraudulent use or penalties

Check these two sections before proceeding from Check-in to BIND.

***

### What to Do Next

By this point, you have learned the basic steps needed to get started with SyFu.

Next, let's take a look at how the SyFu Game ecosystem works as a whole.

Understanding how MANEKINEKO, Econ, EVT, growth mechanics, rewards, and lifespan are connected will make it easier to see how Check-in and BIND fit into your daily activities and how to use them effectively.

[Proceed to Game Overview (How the SyFu Game Works)](/game-overview/worldview-goal)


# 1.1 How to Obtain an Activation Code

To start using SyFu, you need an Activation code.

An Activation code is the code required to begin using the SyFu app.

This page summarizes the main ways to get an Activation code if you do not have one yet.

***

### 1. Join the Waiting List

If you do not have an Activation code yet, first join the Waiting List.

[View the SyFu official site / Waiting List](https://syfu.io/en/waitlist)

After joining the Waiting List, you will receive Activation code-related guidance in sequence.

Start by checking this route first.

***

### 2. Check X and Discord

Activation codes may be available through existing users or the SyFu community.

On X, you can check posts and community reactions around `#SyFu`.

On Discord, existing SyFu users may communicate with people who want to join and share Activation codes.

Activation code-related information may also be shared through campaigns or collaboration initiatives.

[Join the SyFu Discord](https://discord.gg/kPMczw5rfe)

***

### 3. Receive one from an existing SyFu user

You may be able to receive an Activation code or invitation from an existing SyFu user.

If you know someone using SyFu, or if you are in the SyFu community, check whether you can receive an Activation code from them.

***

### 4. Get one as an eligible SyFu NFT holder

Eligible SyFu NFT holders can obtain an Activation code from the dedicated page.

If you may be eligible, connect your wallet on the page below and check your status.

[View the Activation code claim page](https://manekineko.syfu.io/claim/activation_code)

If you are not eligible, an error may be displayed.

In that case, check your NFT holdings and the eligibility conditions.

Eligibility is based on past snapshots or campaign conditions.

Not all NFT holders are eligible.

***

### 5. Next step

After receiving an Activation code, return to the app setup and initial settings page to continue preparing your SyFu account.

[Go to Getting Started with SyFu｜App Setup and Initial Settings](/introduction/syfu-in-3-minutes)


# 1.2 How to Use the SyFu Marketplace

The SyFu Marketplace is the **official marketplace where you can buy and sell MANEKINEKO NFTs and items**.\
All transactions are made using your **BNB balance inside the app**.

**\[Important] Prerequisites for Buying and Listing NFTs**

To buy or list NFTs on the SyFu Marketplace, the following are required:

* Activation completed
* SyFu Wallet created (initial setup)

If you have not completed these steps yet, please finish the setup using the guide below:\
[0.2 Getting Started with SyFu｜App Setup and Initial Settings](/introduction/syfu-in-3-minutes)

Note:\
*If you do not have an activation code, please use Element instead of the SyFu Marketplace.*

* MANEKINEKO Genesis:[ https://element.market/collections/syfu-manekineko-genesis](https://element.market/collections/syfu-manekineko-genesis)
* MANEKINEKO Uncommon:[ https://element.market/collections/manekinekonft](https://element.market/collections/manekinekonft)

***

### 1. Overall Flow (3 Simple Steps)

1. **Deposit BNB into your Spending Wallet**
2. **Access the Marketplace via a web browser and log in**
3. **Buy or list NFTs**

Each step is explained in detail below.

***

### 2. How to Access the Marketplace

#### 2-1. Access via URL (PC / Mobile)

The SyFu Marketplace is a web-based site.\
Simply open the following URL in your PC or mobile browser.

🔗[ https://manekineko.syfu.io](https://manekineko.syfu.io/)

Bookmarking is recommended for first-time users.

#### ■ Other Ways to Access

You can also access the marketplace through the following official links:

* [SyFu Game (Official GameFi Site)](https://syfu.io/product)
* SyFu GitBook
* [Claim Site](https://manekineko.syfu.io/claim/dashboard)
* Discord[ #official-links](https://discord.com/channels/1116199189387419669/1118525452999475271)

#### ■ Accessing from the App

There is no direct “Marketplace” button within the app.\
You can access it through the following steps:

1. Open the SyFu app home screen
2. Tap “SyFu Game”
3. From the official website, navigate to the marketplace via the provided link

***

### 3. Buying NFTs

Purchased MANEKINEKO NFTs and items will **automatically appear in the NFT tab inside the game.**

#### 3-1. Preparation: Deposit BNB into Spending

Marketplace payments use the **BNB balance in your SyFu app (Spending Wallet).**

If you already have sufficient BNB, you can skip this step.

**① Send BNB from an external wallet to your SyFu Wallet**

* Supported chain: BNB Chain (BSC)
* Token: BNB

**② Move BNB from SyFu Wallet to Spending Wallet**\
Follow these steps inside the SyFu app:

1. Open the **SyFu Wallet** screen
2. Tap **Transfer**
3. Select **Transfer to Spending**
4. Choose **BNB**, enter the amount
5. Review the details and tap **Transfer**
6. Confirm that BNB appears in your Spending balance

<figure><img src="/files/wjabblboiq6EuzSUlfvd" alt=""><figcaption></figcaption></figure>

***

#### 3-2. Purchase Steps

1. **Access the Marketplace**
   * Open 🔗[ https://manekineko.syfu.io](https://manekineko.syfu.io/) in your browser
2. **Log In**
   * Tap the menu icon (three lines) in the top-right corner
   * Select LOGIN
   * Log in using the same email address as your SyFu app
3. **Select an NFT**
   * Browse NFTs on the top page or list
   * **For Common**
     * Select “Common” or “Common OG”
     * NFTs are purchased automatically in listing order
   * **For Uncommon or higher / MANEKINEKO Genesis**
     * Click an NFT to view its details
4. **Confirm Purchase**
   * Click / tap **Buy Now** on the detail page
   * Review the price on the checkout screen and confirm payment
5. **Passkey Authentication**
   * After clicking the purchase button, you will be redirected to the passkey authentication screen.\
     Follow the on-screen instructions to complete authentication.
   * **If you are accessing from a smartphone**\
     You can authenticate directly using the passkey registered on your device.
   * **If you are purchasing from a device without a registered passkey (such as a PC)**\
     Select an option such as “Smartphone, tablet…” to display a QR code.\
     Scan the QR code with the camera of a smartphone that has a registered passkey to proceed with authentication.
   * The passkey used for authentication must be the **same passkey used for your SyFu wallet.**
6. **Check NFT in Game**
   * Open the SyFu app
   * If the purchased MANEKINEKO appears in the **NFT tab**, the process is complete

***

### 4. Listing NFTs for Sale

You can sell your MANEKINEKO NFTs on the Marketplace.

#### 4-1. Pre-Listing Checklist (Important Rules)

You must meet all of the following conditions to list an NFT.

**Common Rules**

* Eligible NFTs:
  * **Only MANEKINEKO NFTs held inside the game can be listed**
  * NFTs in the SyFu Wallet must first be sent into the game
* Status:
  * **MANEKINEKO with unbind Mari-ball cannot be listed**
* MAIN Setting:
  * NFTs listed for sale cannot be set as **MAIN in-game**
* Condition:
  * **HP and lifespan must both be at 100%**

***

#### 4-2. Rules Specific to Common / Common OG

Common NFTs use **simple and beginner-friendly selling rules.**

* **Pod Conversion (Status Reset)**
  * When a sale of a **Common** or **Common OG** is completed, the NFT is delivered to the buyer in its **Pod state**.
  * Listing an NFT for sale does **not** immediately erase its original growth status.
  * If the listing is canceled, the NFT retains the growth status it had before being listed.<br>
* **Pricing and Order**
  * **Common price: fixed at $50**
    * Sold at a fixed price in listing order
  * **Common OG price: freely set at $50 or higher**
    * Displayed and sold from lowest price
    * If prices are the same, earlier listings take priority

***

#### 4-3. Listing Steps

1. **Go to My Page**
   * Click / tap the top-right icon
   * Select **My Page**
2. **Select the NFT to List**
   * A list of MANEKINEKO NFTs held in-game is displayed
   * Choose the NFT and tap SELL
3. **Set Sale Conditions**
   * Listing price
   * Sale period
4. **Confirm Listing**
   * Review details and tap List to complete
5. **Status During / After Sale**
   * Listed NFTs are shown as “Listed” in the app and cannot be used in-game
   * When sold, BNB proceeds are automatically added to your Spending Wallet

<figure><img src="/files/18hkrGnjF8vOUGnL2vGQ" alt=""><figcaption></figcaption></figure>

***

### 5. How Should You Use the Marketplace? (Simple Examples)

* **New to SyFu**
  * → Buy your first MANEKINEKO via **Common ($50)**
* **Looking for stronger or rarer NFTs**
  * → Check listings for **Uncommon / Genesis**
* **Want to Breed new MANEKINEKO**
  * → Buy **Prime NFTs (Uncommon or higher)** that meet breeding conditions

> 💡 Not sure which NFT to choose? You can find a clear overview of the differences between **Common / Uncommon / Genesis / OG**, as well as P0, P\*, and other variations here.\
> 👉 Check “[6.0 MANEKINEKO NFT Overview](/manekineko/overview)”

***

### 6. Frequently Asked Questions (FAQ)

#### Q1. I can log in, but I can’t proceed to purchase (or list) an NFT.

A. To purchase or list NFTs, both activation completion and SyFu Wallet creation (initial setup) are required.\
Please complete the setup by following this guide: [0.2 Getting Started with SyFu｜App Setup and Initial Settings](/introduction/syfu-in-3-minutes)

***

#### Q2. Can I buy or sell NFTs directly inside the app?

**A. No.**\
The Marketplace is web-only.\
Access it via a browser through the official site.

***

#### Q3. My NFT isn’t selling. Why?

**A. Reasons vary by situation.**

* **For Common**
  * Sold at a fixed $50 price and in listing order
  * If many NFTs are listed ahead of yours, it may take time
* **For Uncommon or higher / Common OG**
  * The price may not match the market
  * Consider adjusting the price based on similar NFTs

***

#### Q4. I can’t list NFTs stored in my SyFu Wallet.

**A. Please send them into the game first.**

* NFTs in the SyFu Wallet do not appear in the Marketplace
* After sending them **into the game**, list them following **Section 4-3**

***

#### Q5. What is the difference between rarities?

**A. Higher rarity means higher parameters, efficiency, and scarcity.**

Rarity affects:

* **EVT earnings**
* **Item box drop rates and contents (Luck)**
* **Ecosystem contribution evaluation**

Higher rarity provides in-game advantages.

***

#### Q6. What are P0 / P1 (Para Rank)?

**A. Para Rank indicates the “strength” within the same rarity.**

* Newly bred MANEKINEKO start at P0
* Breeding combinations (inbreeding, nicks, etc.) may result in P1 or higher
* Higher Para Rank increases token earning efficiency

***

#### Q7. What is the difference between OG and regular models?

**A. OG models are limited NFTs created through special mint routes.**

OG features:

* **Limited supply and high rarity**
* **Base P1**
* **Cannot be reverted to EVT (special permanent NFT)**
* **Only created via collaborations or presales**
* **High ecosystem contribution evaluation**

They are distinct from regular Uncommon NFTs and have higher collectible value.

***

#### Q8. Are there gas fees for buying or selling?

**A. No gas fees are required on the Marketplace.**

**🔵 No Gas Required**

* Marketplace **purchases**
* Marketplace **listing and selling**\
  → No BNB required

**🔵 Gas Required**

* Transferring an NFT from the game to an external wallet (fee applies)
* Transferring assets from a Spending Wallet to a SyFu Wallet (fee applies)
* Transferring NFTs from a SyFu Wallet to in-game NFTs or to an external wallet (gas fees apply)

Because this uses BNB Chain, BNB is required for transfers.

***

#### Q9. Why can’t I choose individual Common NFTs?

**A. Because Commons are sold at a fixed $50 price in listing order, always as Pods.**

Common ($50):

* **No individual selection**
* **Automatically sold in order of listing**

This design simplifies the user experience.

***

#### Q10. Where should I get BNB for payments?

**A. Purchase BNB externally and send it to your SyFu Wallet.**

Basic flow:

1. Buy BNB on an exchange
2. Send to **SyFu Wallet**
3. Move to **Spending Wallet**

Marketplace payments always use **BNB in Spending.**

***

#### Q11. What is the difference between Common OG and Common?

**A. Price flexibility and rarity.**

| Type      | Price             | NFT Selection  | Rarity                |
| --------- | ----------------- | -------------- | --------------------- |
| Common    | Fixed $50         | Not selectable | Standard              |
| Common OG | $50+ free pricing | Selectable     | Limited special model |

Common OGs are limited Commons created through collaborations or early sales.

**🔗 Learn more about Common / Common OG here**\
➡️[ ](https://medium.com/@syfu/manekineko-common-og-%E8%AA%95%E7%94%9F-273298f5150a)<https://medium.com/@syfu/introducing-manekineko-common-og-f3036ec4e8a0>

This article explains why Common OGs are special and how they were created.


# 1.3 When BNB Is Needed and How to Prepare It

BNB is a crypto asset used on BNB Chain.

In SyFu, BNB is mainly needed when purchasing MANEKINEKO or NFT items on the SyFu Marketplace, or when performing certain asset transfers.

This page explains when BNB is needed and the basic flow for preparing it.

***

### 1. Main situations where BNB is needed

The main situations where BNB is needed in SyFu are below.

#### When purchasing on the SyFu Marketplace

BNB is needed when purchasing MANEKINEKO or NFT items with BNB on the SyFu Marketplace.

Marketplace payments use the BNB balance in the Spending Wallet inside the SyFu app.

Listing or selling on the SyFu Marketplace itself does not require gas fees.

#### When performing certain asset transfers

For certain NFT or token transfers, BNB is needed as gas fees or transaction fees.

For example, when sending or receiving assets with an external wallet, or moving assets between wallets, BNB may be required depending on the operation.

For details about asset transfers and fees, see the page below.

[See Fees and Asset Transfers](/quick-start/syfu-wallet/fees)

***

### 2. Basic flow for preparing BNB

When using BNB payment on the SyFu Marketplace, the basic flow is as follows.

1. Prepare BNB through an exchange or other service
2. Send BNB to your SyFu Wallet on BNB Chain（BSC）
3. Move BNB from your SyFu Wallet to your Spending Wallet
4. Confirm your BNB balance in the Spending Wallet
5. Purchase on the SyFu Marketplace

Marketplace payments use BNB in the Spending Wallet.

When sending BNB from an external wallet or exchange, always check the supported chain.

The BNB used in SyFu is BNB on BNB Chain（BSC）.

***

### 3. Move BNB from SyFu Wallet to Spending Wallet

When using BNB payment on the SyFu Marketplace, move BNB to your Spending Wallet.

The basic flow is as follows.

<figure><img src="/files/jSF4jVSNBDdPw6AW8JoT" alt=""><figcaption></figcaption></figure>

1. Open the SyFu app
2. Open the SyFu Wallet screen
3. Tap “Send”
4. Select “Send to Spending”
5. Select “BNB” as the crypto asset
6. Enter the amount you want to send
7. Confirm the details and send
8. Confirm that BNB has been reflected in your Spending Wallet

***

### 4. Purchase on the SyFu Marketplace

Once BNB has been reflected in your Spending Wallet, you can purchase on the SyFu Marketplace.

On the SyFu Marketplace, you can purchase MANEKINEKO and NFT items.

Purchased MANEKINEKO and NFT items will be reflected in the game.

For detailed instructions on using the marketplace, see the page below.

[See how to use the SyFu Marketplace](/quick-start/syfu-marketplace)

***

### 5. Notes

When preparing BNB, please keep the following in mind.

* Always check the destination address
* The supported chain is BNB Chain（BSC）
* Sending assets on the wrong chain may result in loss of assets
* If this is your first transfer, we recommend testing with a small amount first
* Follow the instructions of the external wallet or exchange you use
* The price of BNB fluctuates
* Prepare only the amount you need for the intended operation, with some buffer

Be careful with links outside the SyFu official website or GitBook, unofficial DMs, and suspicious support messages.


# 1.4 SyFu Wallet Basics

> Note: This page is a usage guide. For important matters (reviews, restrictions, collateral, penalties, etc.), please refer to the Terms of Service. If there is any discrepancy, the Terms of Service will take precedence.

### Overview

The SyFu Wallet uses **MPC (Multi-Party Computation)** technology, so users do not need to manually manage private keys in the traditional way.

In the SyFu app, user wallets are operated as two separate wallets:

* **SyFu Wallet (Standard Wallet)**
* **Spending Wallet (Spending Wallet)**

Both are **non-custodial** and are operated based on user authentication (multiple factors, including passkeys).

***

### How the MPC Wallet Works (Simple Explanation)

With the SyFu Wallet, key material is distributed and managed. You can use the wallet by passing **two or more** authentication factors.

#### Authentication Methods (Examples)

1. Email verification (your SyFu account email)
2. Phone number verification or an authenticator app
3. Passkey authentication (Face ID / fingerprint, etc.)

***

### Wallet Structure and Roles

A pair of wallets is issued per user, consisting of the following two types:

| Wallet Type                       | Role                                               | Typical Use Cases                                          |
| --------------------------------- | -------------------------------------------------- | ---------------------------------------------------------- |
| SyFu Wallet (Standard Wallet)     | The base wallet for external transfers and custody | Holding NFTs/tokens, sending/receiving to external wallets |
| Spending Wallet (Spending Wallet) | The wallet used inside SyFu services               | In-app usage/spending, marketplace purchases, etc.         |

***

### The Spending Wallet Is “Where You Use SyFu”

The Spending Wallet is designed to make **in-service usage (including games and the marketplace)** smooth.

* Most in-service actions (usage/spending, marketplace purchases, etc.) are executed **from the Spending Wallet**
* Therefore, when using SyFu services, the intended flow is **SyFu Wallet (Standard) → Spending** before use

***

### Basic Flow (Important)

#### Use inside the app

**SyFu Wallet (Standard) → Spending → Use**

#### Move back to SyFu Wallet (Withdrawal)

**Spending → SyFu Wallet (Standard)**

Note: “Moving between Standard ⇄ Spending” and “Sending to an external wallet” are different actions.\
To send to an external wallet, perform a normal transfer **from the SyFu Wallet (Standard)**.

***

### EVT Balance Display (Two-Layer: On-chain / Credits)

In the Spending Wallet, EVT is shown as a **combined total** (the breakdown is always displayed).

* **EVT (On-chain):** EVT that exists on the blockchain (on-chain balance).
* **EVT Credits (In-app):** EVT credits shown as already granted/reflected in the app. After you submit a withdrawal request, they will be paid out as on-chain EVT.

***

### Priority Order: Usage vs. Withdrawal

* **Usage (spending inside SyFu services):** EVT Credits (In-app) are used first.
* **Withdrawal (Withdraw EVT):** Your request is made using both On-chain / Credits, and **as a rule, On-chain is applied first**.

***

### About EVT Withdrawal (Withdraw EVT)

Withdraw EVT means **moving EVT from the Spending Wallet to the SyFu Wallet (Standard)**.

For withdrawal rules (fee / minimum amount / waiting time), please refer to:\
<https://docs.syfu.io/quick-start/syfu-wallet/fees>

***

### Scope of Withdrawal Rules (Important)

Withdrawal rules for **fees / minimum withdrawal amount / waiting time (Trust Rank)** apply **equally** to both:

* **EVT (On-chain)**
* **EVT Credits (In-app)**

***

#### Important

* EVT withdrawals from the Spending Wallet may be placed **under review / on hold** for anti-fraud and security reasons.
* **EVT Credits (In-app)** may be **adjusted or canceled** (balance/payout) due to reviews, etc. (see Terms of Service for details).

***

### Risks and Notes

* If you lose your authentication methods (email/SMS/passkey, etc.), you may be unable to restore or operate your wallet.
* Transfers may not be reversible if you enter the wrong destination address (always double-check before confirming).
* Beware of phishing links and fake support. We will never ask for your private key or seed phrase.

***

### About KYC (Identity Verification)

KYC is not required for normal usage, but we may request identity verification in the following cases:

| Case                    | Description                                                                    |
| ----------------------- | ------------------------------------------------------------------------------ |
| SyFu Card-related usage | KYC may be legally required for card issuance and/or usage                     |
| Fraud / risk detection  | Withdrawals or NFT transfers may be restricted and unlocked after verification |

***

### Summary

* The SyFu app provides two wallets: **SyFu Wallet (Standard)** and **Spending Wallet**
* For in-service usage: **Standard → Spending → Use**
* In Spending, EVT is displayed as a **combined total** with a **constant breakdown** (On-chain / Credits)
* EVT withdrawal is moving EVT **Spending → Standard**
* Withdrawal rules apply equally to **On-chain / Credits**
* Both wallets are **non-custodial**


# Asset Transfers & Fees

This page summarizes the costs associated with “asset transfers” within SyFu, including gas fees and transfer/withdrawal fees.

✅ Key Point to Understand (Network Fee vs. SyFu Fee)

#### 1) Network Fee (Gas Fee)

This is the **network fee** required to move NFTs or tokens on the blockchain (**BNB Chain**).\
In general, it occurs when you perform **on-chain actions from your SyFu Wallet (Standard Wallet)**.

#### 2) Withdrawal / Transfer Fee (SyFu Fee)

This is a **fixed fee** designed to safely operate “exit-type” actions within SyFu (i.e., moving assets **out of the game**).\
It is set for purposes such as **fraud prevention**, **operational costs**, and **covering network processing costs**.

***

🔁 Which actions cost what, and how much?

The **fee and final received amount shown on the in-app confirmation screen** are the authoritative values\
(as the specs may be updated in the future).

#### Fee List

| Action                                      | Direction              | Fee Currency |                    Amount | Where is it deducted from?          | Notes                                          |
| ------------------------------------------- | ---------------------- | -----------: | ------------------------: | ----------------------------------- | ---------------------------------------------- |
| **NFT Withdrawal (Withdraw)**               | Game → SyFu Wallet     |          EVT | **2 EVT per NFT (fixed)** | EVT balance in-game (Spending)      | Example: Withdrawing 3 NFTs costs 6 EVT        |
| **BNB Withdrawal (Withdraw)**               | Spending → SyFu Wallet |          BNB |     **0.001 BNB (fixed)** | Deducted from the withdrawal amount | **No % fee (fixed only)**                      |
| **BNB Minimum Withdrawal Amount (Planned)** | Spending → SyFu Wallet |          BNB |              **0.01 BNB** | -                                   | May be implemented in a later update if needed |
| **EVT Withdrawal**                          | Spending → SyFu Wallet |          EVT |         **1 EVT (Fixed)** | Deducted from withdrawal amount     | No % fee (fixed fee only)                      |
| **Minimum EVT Withdrawal Amount**           | Spending → SyFu Wallet |          EVT |                **20 EVT** | **-**                               |                                                |

***

#### Example: Net amount received for a BNB withdrawal

**Request amount: 0.05 BNB**\
→ Fee: 0.001 BNB\
→ **Net received: 0.049 BNB**

**Request amount: 0.01 BNB (minimum withdrawal amount)**\
→ Fee: 0.001 BNB\
→ **Net received: 0.009 BNB**

#### **Example:** Net amount received for a **EVT Withdrawal**

**Request amount: 50 EVT**\
→ Fee: 1 EVT\
→ **Net received: 49 EVT**

**Request amount: 20 EVT** (minimum withdrawal amount)\
→ Fee: 1 EVT\
→ **Net received:** **19 EVT**

***

🧩 Fees planned for future implementation

* **SFT withdrawal fee (Spending → SyFu Wallet) (※To be announced in the future)**

***

⛽ Costs on the deposit side (Deposit)

#### SyFu Wallet → Game (Deposit)

* **Additional SyFu fee:** 0
* However, a **BNB Chain gas fee (BNB)** will be required.\
  \* Since gas fees are network costs, they are paid by the user.

***

🕒 Withdrawal waiting time (Trust Rank)

For fraud prevention, “exit-type actions” such as withdrawals/transfers may have a **waiting time applied** depending on your **Trust Rank**.

For details, please refer to: [**8.2 Trust Rank Specifications**](/trust-rank/specs)

***

✅ Common issues

* **Unable to deposit an NFT:** You may not have enough **BNB in your SyFu Wallet** to cover the gas fee.
* **Withdrawal is not reflected immediately:** A **Trust Rank waiting time** may be applied.


# Wallet Support Guide for Device Change or Loss

SyFu Wallet uses the MPC (Multi-Party Computation) method, so there is no need to manage your private key directly, as long as any two of the three authentication factors are valid, you can recover y

### ① If You Lose or Delete Your Passkey

* You can transfer your wallet by **registering a new passkey on the new device from the old device**.
* If the old device is unavailable, please **register a new passkey**.
* If your password manager works across devices, you can continue using it as is.

***

### ② When Changing Devices

#### **✅ Things to Check**

**Email Address**\
Ensure your registered email address remains accessible after the device change so you can log in to your SyFu account.\
If your registered address becomes unavailable due to the device change, please update it beforehand.

**Phone Number**\
No change required. Your registered phone number can be used as-is.

**Google Authenticator**\
Export and transfer it to the new device before changing devices.

**Passkey**\
Either register the new device’s passkey from your old device, or re-register a new passkey on the new device.

***

#### **🔑 Authentication Recovery Requirements**

You can recover your wallet if **any two of the three (Email, Phone/Google Auth, Passkey)** are valid.

***

### ③ If Your Device Is Lost

* Recovery is possible using your **private key backup**.
* **Phone Number** → Usable as-is.
* **Google Authenticator** → Cannot be recovered if the device is lost (must be exported in advance).
* **Passkey** → Can be re-registered from your account.

***

### 🔒 Summary

* Always keep at least two authentication methods active (**Email + Phone** or **Passkey + Google Auth**, etc.)
* The most important step before changing devices is to **confirm or update your email address**.
* **Google Authenticator** must be exported and transferred to the new device.
* **Passkey** should be registered on the old device and then reset on the new device.


# 1.5 SyFu Pass

SyFu Pass is a subscription (monthly membership) that transforms your everyday payments into a GameFi experience and helps you earn greater rewards.\
Through a monthly plan, your daily spending accelerates your NFT’s growth and unlocks special bonuses.

***

### **🎟 What is SyFu Pass?**

SyFu Pass is a **monthly membership that enhances your SyFu app experience and integrates your payment data more deeply**.\
Your real-world payments using existing credit or debit cards contribute even more to NFT growth and token rewards (regardless of whether data is imported automatically or manually).

***

### **💡 Plan Overview**

|                   | SyFu Pass Standard                                                                              |
| ----------------- | ----------------------------------------------------------------------------------------------- |
| **Ideal for**     | Users who want to use their existing credit or debit cards (Visa / Mastercard / UnionPay, etc.) |
| **Price**         | $4/month                                                                                        |
| **Card Issuance** | Not required (use your current card)                                                            |
| **Key Benefits**  | +10% EVT excavation, +20% EXP, grow up to 2 NFTs simultaneously                                 |
| **Start Time**    | Ready to use in approx. 5 minutes                                                               |

***

### **🪙 Membership Benefits**

| Benefit                     | Description                                   |
| --------------------------- | --------------------------------------------- |
| **EVT Excavation Bonus**    | +10% EVT reward when binding payment data     |
| **EXP Bonus**               | +20% experience gain for all BINDs            |
| **NFT Dual Training Slots** | Grow up to 2 MANEKINEKO NFTs at the same time |
| **Check-in Recovery Limit** | Up to 5 times per 24 hours (normally 3)       |

**👉** [**Start SyFu Pass Standard**](https://card.syfu.io/en/syfu_pass)

***

### **⚙️ How It Works**

SyFu Pass directly boosts your **earning efficiency** for acquiring EVT.

The Pass bonus is automatically applied while your subscription is active.\
The more you pay and BIND, the more rewards you earn.

***

### **🌍 Why Use SyFu Pass?**

* No need to issue a new card
* Secure global bank connections via Salt Edge API
* Instantly boosts NFT growth speed and token gain efficiency
* Simple monthly plan — cancel anytime before the next billing cycle

***

### **⚠️ Notes**

* SyFu Pass Standard is a monthly subscription. No refunds will be issued after activation.
* Bonuses only apply to valid BIND transactions using connected cards.
* Supported brands and banks may vary by region.
* Specifications and bonus rates may change with app updates.

***

> 💡 **Regarding Procedures & Changes** \
> For **cancellation, payment method updates, card changes**, and other account-related procedures for SyFu Pass, \
> 👉 Please refer to [**Subscription Management (Cancellation & Payment Updates)**.](/quick-start/syfu-pass/subscription-management)


# Subscription Management (Cancellation & Payment Updates)

You can update the payment method, cancel your SyFu Pass Standard, or check your billing history through the **Stripe Customer Portal**.

***

### 🔑 **Accessing the Customer Portal**&#x20;

* SyFu Pass Standard URL: <https://billing.stripe.com/p/login/7sYaEWdCt9bY9ZjbSO3oA00>&#x20;
* Login: Enter the email address you used when applying for the Pass \
  → Open the one-time login link sent from Stripe.

***

### 🧩 **What You Can Do**

* Add or update a payment method (update card / switch to a different card)
* View billing history and download receipts
* Cancel your subscription \
  ※ After cancellation, your Pass remains active until the end of the current billing period (no prorated refunds)


# 1.6 For Users Buying on Element

This page explains how to purchase and transfer NFTs using Element (NFT marketplace).

***

#### How to Purchase NFTs

<figure><img src="/files/jwvOjD0InlQISLdvxWcC" alt=""><figcaption></figcaption></figure>

① In your **browser**, select the NFT you want to buy and click the **"Buy Now"** button.

② The **Connect Wallet** screen will appear. Select the wallet app you want to connect.

③ You will be redirected to the **wallet app's browser**. From the icon in the top right, select the wallet you want to use (e.g., MetaMask browser).

④ Click the **≡ (menu icon)** in the top right of Element and select **"Connect"**.

⑤ Once the wallet is connected, select the NFT again, click **"Buy Now"**, and complete your purchase.

> 💡 **Tips**
>
> * After connecting your wallet, make sure it is set to the correct chain (**BNB Chain**).
> * After purchase, the NFT will be automatically sent to your connected wallet.

> 💡 BNB is required for purchases (gas fees & payment). Be sure to send BNB to your wallet in advance.
>
> 🔗 **Official SyFu Collections on Element**
>
> * [MANEKINEKO Official Collection (Element)](https://element.market/collections/manekinekonft)
> * [MANEKINEKO Genesis Collection (Element)](https://element.market/collections/syfu-manekineko-genesis)

***

#### How to Transfer NFTs

<figure><img src="/files/TGvRrLtljCNX9yKHJWXM" alt=""><figcaption></figcaption></figure>

① Open [**Element**](https://element.market/) in your **browser**.

② Click the **≡ (menu icon)** in the top right and select **"Connect"**.

③ The **Connect Wallet** screen will appear. Select the wallet app you want to connect.

④ You will be redirected to the **wallet app's browser**. From the top right icon, select the wallet you want to use (e.g., **MetaMask browser**).

⑤ Click the **≡ (menu icon)** in the top right of Element again and press **"Connect"** to connect your wallet.

⑥ Select **"BNB Chain"** as the chain.

<figure><img src="/files/aGN4wLt14LnkemzIZelt" alt=""><figcaption></figcaption></figure>

⑦ Click the icon in the top right of Element and select **"My NFTs"**.

⑧ Select the NFT you want to transfer, and click the **"Transfer"** button on the NFT detail page.

⑨ Enter the recipient wallet address and click **"Transfer"** to complete the transaction.

***

**⚠️ Notes**

* BNB is required for transfers. Please check your balance beforehand.
* If you enter the wrong wallet address, the NFT will be lost. Always verify the address before sending.
* After sending, it may take some time for the NFT to appear in your wallet or app.

> ⚠️ **Regarding issues or errors caused by Element or third-party services** SyFu is **not responsible for any malfunctions, sending errors, loss, duplicate transfers, or damages** that occur on external services such as Element or MetaMask.\\
>
> NFT purchases and transfers are conducted **at your own risk**. For Element usage or transaction specifications, please refer to **Element’s official support**. 👉 <https://element.market/>

***

#### 🔗 Related Links

* [Element Marketplace Official Site](https://element.market/)
* [MANEKINEKO NFT Official Collection](https://element.market/collections/manekinekonft)
* [1.8 Send from External Wallet to SyFu Wallet](/quick-start/syfu-nft-transfer)


# 1.7 Send from SyFu Wallet to Game

This page explains the procedure for sending multiple NFTs at the same time from the SyFu Wallet to the game.

***

### Overview of the Steps

1. Log in to your SyFu account on the Marketplace
2. Select the NFTs to send from the SyFu Wallet
3. Passkey authentication
4. Transfer completed

***

#### ① Access the Marketplace and Log In with Your SyFu Account

Access the Marketplace and log in with your SyFu account.\
🔗[ https://manekineko.syfu.io/](https://manekineko.syfu.io/)

1. Tap the menu in the top-right corner and select “LOGIN”
2. Enter your email address
3. Enter the verification code sent to your email address to complete login

***

#### ② Select NFTs from the SyFu Wallet

<figure><img src="/files/t3P5hEN1tuemWjqieZSw" alt=""><figcaption></figcaption></figure>

1. After logging in, tap the icon in the top-right corner and select “My NFTs”
2. Open the “SyFu Wallet” tab
3. Select the collection you want to send from the dropdown menu
4. Tap the “Select” button and select multiple NFTs you want to send from the collection
5. After selecting, tap the “Transfer” button

**Notes**

* NFTs are sent by collection
* If the NFTs are within the same collection, you can send up to 30 NFTs at once simultaneously.
* You will need enough BNB in your SyFu Wallet to cover gas fees when sending NFTs

***

#### ③ Passkey Authentication

When sending NFTs, you will be required to complete passkey authentication.\
Please follow the on-screen instructions to complete the authentication process.

* If you are accessing from a smartphone\
  You can authenticate directly using the passkey already registered on your device.
* If you are accessing from a PC or another device without a registered passkey\
  Select an option such as “Smartphone, tablet…”, and a QR code will be displayed.\
  Scan this QR code with the camera of the smartphone that has the registered passkey to proceed with authentication.
* The passkey used for authentication must be the same passkey used for the SyFu Wallet.

***

#### ④ Transfer Completed

Once passkey authentication is completed, the NFT transfer will be executed.\
After the transfer is complete, please confirm that the purchased NFTs are correctly reflected in the game.


# 1.8 Send from External Wallet to SyFu Wallet

When sending NFTs from an external wallet to your SyFu Wallet, we recommend using **SyFu NFT Transfer**.

Normally, **MANEKINEKO Common NFTs** cannot be sent in bulk, but with **SyFu NFT Transfer**, you can send **up to 30 NFTs at once**.

※ Other NFTs like **MANEKINEKO NFT / MANEKINEKO Genesis** can also be sent in bulk via Element.

***

#### 🚀 How to Send NFTs

<figure><img src="/files/1v46h788amnw5OjuMqat" alt=""><figcaption></figcaption></figure>

**① Access the Transfer Page**

👉 <https://manekineko.syfu.io/transfer>

***

**② Connect Your Wallet**

Click the "**Connect Wallet**" button on the top right. Connect the wallet that holds your NFTs.

***

**③ Select NFTs to Send**

After connecting your wallet, your NFTs will be displayed by collection.

The default display is **"MANEKINEKO Common NFT"**.

You can select from the following collections via the dropdown at the top left:

* MANEKINEKO Common NFT
* MANEKINEKO NFT
* MANEKINEKO Genesis

You can select **only one collection at a time**, and **up to 30 NFTs per transfer**.

***

**④ Execute the Transfer**

The number of selected NFTs and the "**Transfer**" button will appear at the bottom of the screen.

1. Enter the destination wallet address
2. Confirm the address details
3. Click "**Transfer**" to proceed

If this is your first time transferring, you’ll need to **approve the contract** to allow NFT movement. (This is normal and required per collection.)

***

**⚠️ Notes**

* **Gas fees (BNB)** for NFT transfer are the user's responsibility. Please ensure you have enough BNB in your wallet beforehand.
* Be careful with **inputting the destination wallet address**. NFTs sent to the wrong address cannot be recovered.

***

#### 📩 For Those Who Purchased via Email During the Common OG Sale

If you purchased during the MANEKINEKO Common OG Sale using an email address and were unable to move your NFT, you can use this **NFT Transfer dedicated page** to move it.

In step ②, connect with the **wallet associated with the email address used at the time of purchase**.

***

### **If You Are Unable to Send NFTs to the SyFu Wallet**

If you are unable to send NFTs to the SyFu Wallet, it may be because **the “Smart Account” feature is enabled in your wallet**.

***

#### **■ If You Are Using MetaMask**

Please try the following steps:

1. Click the **“︙ (three-dot menu)”** next to your account in MetaMask
2. Open the account details and select **“Smart Account”**
3. Turn **OFF “BNB Chain”**, then try sending the NFT again
4. After completing the transfer, you may **turn it back ON**

For detailed instructions, please refer to the official MetaMask guide: 🔗 <https://support.metamask.io/ja/configure/accounts/switch-to-or-revert-from-a-smart-account/>

***

#### **■ If You Are Using a Wallet Other Than MetaMask**

Some wallets other than MetaMask may also support similar features such as **Smart Accounts**.

If you see any of the following in your wallet settings, try temporarily disabling them before sending your NFT:

* **Smart Account**
* **EIP-7702**

***

#### **🆘 If the Issue Persists**

If the problem is not resolved after trying the above steps, please contact us via a **support ticket on the SyFu Discord**, and we will assist you after reviewing the details.

🔗 **SyFu Discord** <https://discord.gg/kPMczw5rfe>


# 1.9 Official Links & Contract Addresses

## 🌐 Official Links & Contract Addresses

Below is a list of **official SyFu links** and **NFT contract addresses**.&#x20;

⚠️ Any other links or addresses may be fraudulent. Please make sure to use only the URLs listed on this page.

***

### 🔗 Official SyFu Links

* **SyFu Official Site**: <https://syfu.io/>
* **SyFu Game**: <https://syfu.io/product>
* **SyFu Marketplace**: <https://manekineko.syfu.io/>
* **GitBook**: [https://docs.syfu.io](https://docs.syfu.io/)
* **Medium**: <https://medium.com/@syfu>
* **X (Global)**: <https://x.com/syfuofficial>
* **X (Japan)**: <https://x.com/syfujapan>
* **Telegram**: <https://t.me/syfupj>
* **Discord**: <https://discord.gg/syfuofficial>
* **Links**: <https://linktr.ee/syfuofficial>

***

### EVT (Excavation Token) — Official Links

Use ONLY the links below for EVT.

\-  Contract Address (CA)\
`0x73b895dA1197403B8FBbb179633Ec3Fd526B2fd5`&#x20;

DEX / Chart\
\- PancakeSwap (Official): <https://pancakeswap.finance/swap?inputCurrency=0x8AC76a51cc950d9822D68b83fE1Ad97B32Cd580d&outputCurrency=0x73b895dA1197403B8FBbb179633Ec3Fd526B2fd5>

\- DexScreener (Official): <https://dexscreener.com/bsc/0x73b895dA1197403B8FBbb179633Ec3Fd526B2fd5>

📤 Withdraw Guide (fees / minimum withdrawal / rules)\
<https://docs.syfu.io/quick-start/syfu-wallet/fees>

✅ Important: The official contract address will also be listed in our X profile (bio) for verification.

***

### 📄 Whitepaper

* [Whitepaper 2.0 (EN)](https://docs.google.com/document/d/1WqmCv53QlwY8erA3G-8f27FY_7Q0gWFzn7rCJ_hVR80/edit?tab=t.0)
* [Whitepaper 2.0 (JA)](https://docs.google.com/document/d/1WqmCv53QlwY8erA3G-8f27FY_7Q0gWFzn7rCJ_hVR80/edit?tab=t.e2lvdjvhw0ph)

***

### 📲 Official Apps

* **iOS**: [Download Here](https://apps.apple.com/us/app/syfu-gamefi-payment-data/id6474672518)
* **Android**: [Download Here](https://play.google.com/store/apps/details?id=io.syfu)

***

### 💎 NFT Contract Addresses (BNB Chain)

| NFT Name                     | Contract Address                             | Marketplace                                                                                                                                           |
| ---------------------------- | -------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| **MANEKINEKO Genesis**       | `0xF3F5E09640a8740E78597290dCaa046650bf7817` | <p><a href="https://manekineko.syfu.io/">SyFu Marketplece</a><br><a href="https://element.market/collections/syfu-manekineko-genesis">Element</a></p> |
| **MANEKINEKO Uncommon (OG)** | `0x5add3ef02f9d0810a8936806e48eaad958ec0b77` | <p><a href="https://manekineko.syfu.io/">SyFu Marketplece</a><br><a href="https://element.market/collections/manekinekonft">Element</a></p>           |
| **MANEKINEKO Common (OG)**   | `0x5Ef5A5E0a95588aa585e4E0441dF25b4F9f568D6` | [SyFu Marketplece](https://manekineko.syfu.io/)                                                                                                       |
| **SyFu Priority Pass**       | `0xa32ddEECbFF15bB08bf07d570AAb8C11A9689acD` |                                                                                                                                                       |

***

### 🧸 Official Store

* [https://shop.syfu.io](https://shop.syfu.io/)

***

### 📁 Official Materials

* [Official Material Drive Folder](https://drive.google.com/drive/folders/1kHTFlB7d1IHwWQYq4rfNVJg_EdJVcEsA)
* [Material Guideline (Notion)](https://ginkan.notion.site/SyFu-Official-Material-Guideline-12a9efb4e1e18042a8a5e102870a08cf)

***

### 📨 Official Emails

* <contact@syfu.io>
* <noreply@syfu.io>

***

⚠️ **Security Notice**

* We will never DM you first asking for “verification,” “claim,” or “wallet connection.” &#x20;
* We will never ask for your seed phrase / private key. &#x20;
* If you see a “new CA” or “airdrop claim” link, assume it’s a scam unless it is posted here.


# 1.5 Quick FAQ

### Basic Information

#### **What is the SyFu Wallet?**

The SyFu Wallet is a non-custodial wallet that is automatically generated within the app using MPC (Multi-Party Computation) technology. It splits the private key into three parts and manages them in a distributed manner, so users do not need to store or input private keys themselves. For more details, see [1.2 About the SyFu Wallet](/quick-start/syfu-wallet).

***

#### **What is the difference between the Standard Wallet and the Spending Wallet?**

The SyFu Wallet consists of the following two types of wallets. Both are non-custodial in nature, and only the user has authority over their management.

| Wallet Type         | Description                                                                                                                                                         | Main Usage                                                                |
| ------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| **Standard Wallet** | A non-custodial wallet used for external transfers and long-term storage. The user has full authority over it.                                                      | NFT/token storage, external transfers                                     |
| **Spending Wallet** | A non-custodial wallet built on smart contracts. It automatically manages in-game transactions and reward settlements within the scope of user signature authority. | In-game economic activities such as check-ins, rewards, and NFT purchases |

#### **Is the SyFu Wallet secure?**

The SyFu Wallet uses MPC technology to distribute private key management. The full private key is never generated or exposed. All transactions are executed within the user’s signing authority, ensuring that no third party can control the assets.

***

### Account & Activation Code

#### **How can I obtain an activation code?**

You can obtain one through the following methods:

* SyFu NFT holder (snapshot eligible)\
  &#x20;<https://manekineko.syfu.io/claim/activation_code>
* Invitation from an existing user
* Waiting list registration (priority distribution)
* Official campaign participants such as AMAs or events

***

#### **I entered the code but cannot register.**

* The code may have already been used or expired.
* If your registered wallet is not eligible, registration will fail.
* If you're unsure, please contact support through the ticket system in our official [Discord](https://discord.gg/kPMczw5rfe).

***

### NFT

#### **How do I send NFTs to the SyFu Wallet?**

When sending NFTs from external wallets or Element, you can use the dedicated "SyFu NFT Transfer" tool to send up to 30 NFTs at once.&#x20;

[How to Use the SyFu NFT Transfer](/quick-start/syfu-nft-transfer)

***

#### **My NFT is not showing in the wallet.**

* It may take several minutes to tens of minutes to reflect after sending.
* Please check the transaction history of the sender wallet.
* If sent to the wrong address, NFTs cannot be recovered. SyFu and the management team are not responsible for recovery.

***

### About SyFu Pass

#### **What is SyFu Pass Standard?**

SyFu Pass Standard is a premium plan designed for users who want to get more out of their SyFu experience. By subscribing, you can receive benefits that enhance NFT training and reward acquisition efficiency. For application and details, visit the [SyFu Pass Site](https://card.syfu.io/en/syfu_pass).

***

#### **What are the benefits of subscribing to SyFu Pass Standard?**

You will receive the following benefits:

* Increased number of cards that can be connected to SyFu
* Simultaneous training of multiple MANEKINEKO (to be implemented in the future)
* Increased check-in recovery limit
* EXP boost
* EVT excavation bonus


# 2.1 Game Objective (Consumption Experiences Drive Progress)

In this chapter, we organize **how SyFu Game progresses and functions as a game**.\
Even if you’ve already started playing, this section will help you naturally understand *why* the system is designed this way, making daily play easier to grasp.

***

#### 2.1 Game Objective (Consumption Experiences Drive Progress)

SyFu Game is a **growth-based GameFi where everyday consumption experiences themselves drive game progress**.\
Through check-ins, payments, and BIND, your real-life experiences are reflected in your NFT (MANEKINEKO), and the game moves forward.

What accumulates here is not just a simple “record of spending.”\
Your achievements—**where you went, what kind of experiences you had, and how you engaged with the economy**—are visualized as game progress.


# 2.2 Core Elements and Their Roles (MANEKINEKO / Econ / EVT)

SyFu Game is made up of several elements.\
What matters most is not just *what exists*, but **what role each element plays within the game**.

**MANEKINEKO (NFT)**

The central presence of SyFu Game.\
Your experiences are reflected in it, allowing it to grow and change state.\
Game progress accumulates through the growth and status of your MANEKINEKO.

**Econ**

The basic in-game token used throughout the game.\
It is consumed during daily play and growth, serving as **the foundation that keeps the game running**.

**EVT**

A token that can be earned at stores that meet certain conditions.\
Within SyFu Game, it functions as a utility token and is positioned as **value that leads to the next experience**.

※ Please refer to the relevant pages for detailed conditions and specifications for earning Econ and EVT.


# 2.3 How to Play (Cycle and Rhythm)

SyFu Game progresses through the following cycle:

**Check-in → Payment → BIND → Growth & Rewards → Recovery**

By repeating this flow, **the growth of MANEKINEKO and overall game progress** gradually accumulate.

What’s important is not “doing something every single day.”\
The core idea of this game is **to let it run naturally as part of your daily life**.

* Check in when you go out
* When a payment occurs, reflect it later through BIND
* Check your status (HP / Lifespan) and connect it to your next experience

Once you find this rhythm, SyFu Game becomes easy to continue without strain.


# 2.4 Growth and Control (HP / Lifespan / Cooldown)

SyFu Game includes **management elements** that support growth and long-term play.\
These are not meant to restrict players, but are **designed to maintain balance and sustainability as a game**.

**HP (Short-Term Indicator)**

An indicator consumed when you perform check-ins.\
The state of your HP affects the type of tokens you can earn.

**Lifespan (Long-Term Indicator)**

An indicator consumed when earning EVT.\
The remaining Lifespan affects **whether tokens can be earned, whether Breed can be executed, and whether the NFT can be listed on the marketplace**—in other words, how fully MANEKINEKO can participate in the game.

HP and Lifespan can be recovered or adjusted through in-game actions.\
For detailed conditions and rules, please refer to the page below.

* 📘 [HP / Lifespan / FUSION](/manekineko/manekineko-nft-lifespan-hp-durability)


# 2.5 Daily Operations

This page explains **how to run SyFu Game on a daily basis**.\
The basics are simple: just **keep making your everyday payments and grow your MANEKINEKO along the way**.

***

#### 🔁 Basic Daily Style

Daily operation in SyFu Game follows this repeating cycle:

* **Check in** while you’re out
* **Pay** as usual
* Once payment data is imported, **BIND**
* Earn **EXP / Econ / EVT**
* Check the status of your MANEKINEKO and move on to the next step

There’s no need to add extra tasks.\
**Your everyday actions themselves drive the game forward.**

***

#### 🕒 Basic Check-in Rules

* You can check in **once every 12 hours**
* Check-in counts can be **recovered by consuming Econ**
* There is a **daily limit** to how many times you can recover

***

#### 🔢 Check-in Recovery Limits

Check-in recovery is subject to the following limits:

**Normal State**

* Up to **3 recoveries per 24 hours**

**With Expanded Limit**

* Up to **5 recoveries per 24 hours**

By increasing the limit,\
you can **check in and BIND multiple times per day**,\
allowing you to earn EXP, Econ, and EVT **across multiple sessions**.

***

#### 🎟 How to Increase the Check-in Recovery Limit

Activating the following will expand your recovery limit:

* **SyFu Pass Standard**

**How to Activate**

* **Purchase SyFu Pass Standard**\
  👉 Purchase via the [SyFu Pass website](https://card.syfu.io/en/syfu_pass)

***

#### 🌱 NFT Growth and Reward Structure

MANEKINEKO grows as you continue to play.

* **Growth Stages**: Pod → Mini → Prime
* **Rewards**
  * From Mini onward: Earn **Econ**
  * When conditions are met: Earn **EVT**

Depending on the growth stage and current state,\
the type of rewards you can obtain will change.

***

#### 🎁 About Item Boxes

* Lucky bags (Item Boxes) appear based on **Luck**
* Appearance frequency and contents are influenced by the state of MANEKINEKO

※ The Lucky Bag (Item Box) feature is **planned for future implementation**.

***

#### 💡 Tips for Playing Efficiently

* Recover check-ins **just before you plan to check in** to avoid waste
* There’s no need to force yourself to use all available attempts
* The most stable approach is to **play in sync with your daily routine**

***

#### ❓ Frequently Asked Questions

**Q. When is the best time to recover check-ins?**\
A. Recovering right before a check-in allows you to use them efficiently.

***

SyFu Game is designed so that\
**the more you stack everyday payments, the more your NFT grows and the game progresses**.\
Enjoy growing together with your MANEKINEKO at your own pace.

***

### Next Step

Once you understand how SyFu Game works, the next step is to review the **rules and specifications**.\
This section organizes conditions and constraints that players often stumble over.

▶ Proceed to [**Chapter 3: Rules / Payment Data Import / BIND Specifications**](/payment-data/auto-import)


# 3.1 Automatic Import

In SyFu, you become eligible for rewards when the following sequence is met: **Check-in → Payment → (Statement) Import → BIND** There are two import methods: **automatic integration** and **manual upload**.

***

#### Supported Regions and Integration Methods

* **Japan**: Integration with **Money Forward ME** (**credit cards only**)
* **Global**: **Open banking APIs** (**credit/debit supported**)\
  Supported countries & financial institutions: <https://syfu.io/payment_providers>

***

#### **How to Set Up Automatic Payment Data Import**

**Securely connect your everyday credit/debit cards to SyFu via Open Banking APIs.**

Once connected, your daily spending is automatically reflected in SyFu and directly contributes to your GameFi progress and rewards.\
(Some financial institutions may require manual updates.)

By linking the cards you use most through Open Banking APIs, you’re turning everyday shopping into in-game power.

#### 🔒 Security & Privacy (Important)

* SyFu uses bank-grade Open Banking infrastructure
* Your login credentials and card numbers are never stored by SyFu
* Connections are read-only — SyFu cannot initiate or execute payments
* You can disconnect at any time from within the app

💡 This system is already in live operation across more than 50 countries worldwide.

<figure><img src="/files/uKtKVItwjA2o1UU8meVx" alt=""><figcaption></figcaption></figure>

#### **1. Start the connection from the menu**

* Select **“Payment Data Integration”** from the menu.

#### **2. Select a financial institution**

* Choose your **country/region**, then select your **bank or card issuer**.\
  ※ Financial institutions not shown are currently unsupported.

#### **3. Complete secure authentication**

* An external **official authentication page** will open.
* Log in using your financial institution’s **ID/password** and **authorize data sharing with SyFu**.

※ Authentication information is never stored by SyFu.

#### **4. Select the card to use**

* After linking, a list of **cards/accounts associated with that institution** will appear.
* Select the card you want to use in the game to complete the setup.

***

#### Data Update Timing (Important)

After linking, data updates fall into one of two patterns depending on the financial institution: automatic or manual.\
If manual updates are required, a refresh button will appear in Payment Data History.

<figure><img src="/files/EmhmEZvbxBjRAOiXPZ0q" alt=""><figcaption></figcaption></figure>

| Update Type | Description                                                                                              |
| ----------- | -------------------------------------------------------------------------------------------------------- |
| Automatic   | No action needed. New payment data is imported automatically on a regular basis.                         |
| Manual      | Updates are required. Tap the \[Refresh] button in Menu ＞ Payment Data History to fetch the latest data. |

⚠️ **Important Notes**

* Due to card issuer processing rules, **it may take approximately 3–5 business days for transactions to appear after payment**.\
  This delay is **normal and not a system error**.
* Even if transaction details arrive late, **BIND remains valid for same-day payments made after check-in**.\
  ※ **Payments dated earlier than the check-in day are not eligible.**

***

#### **Rules for Linking Financial Institutions & Cards**

**Basic Rules**

* You can link **up to one financial institution**.
* From the linked institution, you may select **multiple cards**.

💡 By subscribing to [**SyFu Pass Standard**](https://docs.syfu.io/syfu-pass), you can:

* Link **up to three financial institutions**, and
* Unlock **additional benefits that expand your GameFi experience**

***

#### **Card Linking Restrictions**

**Sub-cards are not allowed**\
Sub-cards linked to a primary card—such as **family cards or business cards**—cannot be used.

**Multiple users for cards linked to the same account are prohibited**\
Cards that are debited from the **same underlying account** may not be used by multiple individuals (e.g., family cards).

**Automatic data import is limited to one financial institution per account**\
※ Except for users subscribed to **SyFu Pass Standard**.

***

#### **Switching Financial Institutions**

If you wish to change the currently linked financial institution,\
you must first **disconnect the existing institution** and then wait **24 hours** before linking a **new financial institution**.

***

#### Initial Integration and Retrieval Scope of Card History

* The **first linked card** will retrieve payment data for the **past 1 month**.
* If you **switch cards**, the system will retrieve data **from the date of switch onward**.
* The **previous card** will reflect data **up to the switch date** and then stop.

**Example:**

* Card A selected on Sept 18 → retrieves payment data from **Aug 18 to Sep 18**
* Card B selected on Sept 20 → starts retrieving **from Sep 20 onward** (Card A ends at Sept 20)

***

#### App Update Timing (Auto Import Visibility)

Payment data is updated in the app at the following **trigger points**:

1. **Once daily at 1:00 AM UTC** (minimum 1 auto-update)
2. When the **BIND screen** or **payment history screen** is opened, and **3+ hours** have passed since last fetch

> **Tip** The system **updates at most once every 3 hours**, but update frequency may be **restricted depending on the financial institution**.

***

#### Switching Between Automatic ⇄ Manual Import

* To switch from **automatic → manual**, please **disconnect the payment data integration service**. You can then proceed with **manual uploads**.
* **Note**: Once switched from automatic to manual, card payment data will **no longer be auto-imported**.

**Cooldown Period (Re-linking Restriction)**

* If you **perform manual upload after disabling auto import**, a **30-day cooldown** is applied before reactivating auto import.
* If you **disable auto import but do NOT perform a manual upload**, **you can immediately re-enable** automatic import.

| Switch Direction | Performed Manual Upload       | Did Not Perform Manual Upload   |
| ---------------- | ----------------------------- | ------------------------------- |
| Auto → Manual    | 30-day auto reactivation lock | Immediate reactivation possible |

> 💡 **Note** Once switched to manual import, card payment data will no longer be auto-imported. To return to auto, please ensure you follow the 30-day rule and re-link accordingly.

***

#### Common Pitfalls (and Fixes)

**"Same-day" – what does it mean?** \
If payment and check-in are on the **same calendar date**, even if the payment arrives later, **BIND is valid**. Crossing dates makes it invalid.

**Online/App-only payments?**\
Generally **not eligible** (SyFu prioritizes real-world visit proof). See [**3.4 BIND Rules**](/payment-data/bind-rules) for more.

**Different store names shown** \
The name on the statement may differ from the real store. As long as it's a **real in-store payment**, it is **valid** (see [**3.6 Troubleshooting / FAQ**](/payment-data/faq)).

***

#### References: Related Pages

* [1.1 App Installation & Initial Setup](https://docs.syfu.io/quick-start/app-setup)
* [3.2 Manual Import](/payment-data/manual-import)
* [3.4 BIND Rules](/payment-data/bind-rules)
* [3.6 Troubleshooting / FAQ](/payment-data/faq)

***


# 3.2 Manual Import

* **Eligible**: Credit/debit card statements (paper or PDF).
* **Required info**: Merchant name, amount, date/time, card brand/issuer.
* **Not eligible**:
  * QR code/mobile payments
  * Prepaid top-ups (e.g., transit IC recharge, gift cards)
  * Receipts or handwritten invoices
  * Statements missing merchant details
  * Use of sub-cards is prohibited: Sub-cards linked to a main card, such as family cards or business cards, cannot be used.

**Manual Import BIND Conditions (ver.0.3.5+)**

For manual import (photo upload), BIND is allowed **only if all** conditions below are met.\
These conditions are **unified with EVT excavation conditions**.

| Item            | Requirement                                                                            |
| --------------- | -------------------------------------------------------------------------------------- |
| Photo timestamp | The statement photo must be taken **after the check-in time**                          |
| Geolocation     | The photo’s geolocation must be **within 300 m** of the check-in store                 |
| Time gap        | The **difference between check-in time and the photo timestamp** must be **≤ 4 hours** |

> ⚠️ If any of the above is not satisfied, **BIND will not be executed**.

*Last updated: Oct 2025*


# 3.3 Eligible vs. Non-eligible (Summary)

| Category                                 | Eligible? | Examples                                   |
| ---------------------------------------- | --------- | ------------------------------------------ |
| Credit card payments (incl. contactless) | ✅         | VISA, MasterCard, JCB, AMEX, Diners        |
| Debit card payments                      | ✅         | Supported if statement shows merchant info |
| QR code / app payments                   | ❌         | PayPay, LINE Pay                           |
| Prepaid (top-up type)                    | ❌         | Transit IC top-up, gift card recharge      |
| Receipts / invoices                      | ❌         | Store receipts, handwritten slips          |
| Missing merchant info                    | ❌         | Some AMEX QuickPay statements              |

***

#### **Card Linking Restrictions**

**Basic Rules**

* You can link **up to one financial institution**.
* From the linked financial institution, **multiple cards can be selected**.

💡 By subscribing to [**SyFu Pass Standard**](https://docs.syfu.io/syfu-pass), you can:

* Link **up to three financial institutions**, and
* Access **additional benefits that expand your GameFi experience**.

**Sub-card Usage Is Not Allowed**

* Sub-cards linked to a primary card—such as **family cards or business cards**, cannot be used.

**Multiple Users for Cards Linked to the Same Account Are Prohibited**

* Cards that are debited from the **same underlying account** may not be used by multiple individuals (e.g., family cards).

**Automatic Import Limitation**

* **Automatic payment data import is limited to one financial institution per account**.\
  ※ Except for users subscribed to **SyFu Pass Standard**.

***

#### 🚀 Benefits for SyFu Pass Users

If you subscribe to [**SyFu Pass Standard**](https://card.syfu.io/en/syfu_pass), the limit on **automatic import card connections is significantly relaxed, allowing you to link up to three financial institutions** and unlock additional **benefits that expand your GameFi experience**.

| Plan               | Max Linked Accounts (Global) |
| ------------------ | ---------------------------- |
| Standard User      | 1                            |
| SyFu Pass Standard | **Up to 3 accounts**         |

> 💡 **Key Benefits**
>
> * All transactions from linked cards are automatically reflected and eligible for BIND.
> * In Japan, unlimited cards can be added.
> * Globally, up to 3 accounts can be connected simultaneously via Salt Edge, etc.
> * These benefits are automatically activated upon registering for **SyFu Pass Standard**.

> If you use multiple cards and want seamless data integration:&#x20;
>
> 👉 Register for [**SyFu Pass Standard**](https://card.syfu.io/en/syfu_pass) to lift connection limits and make BINDing smoother.

***

#### Card Switching Rules

* After switching cards, you cannot switch to another card for **24 hours**.
* Transaction data up to the switching point will continue to be imported.
* If you unlink a card, transaction data from that card will no longer be imported.
* Once you enable automatic transaction data import, manual import will no longer be available.

***

#### Switching Between Automatic and Manual Import

* Switching from **automatic import → manual import** means you cannot switch back to automatic import for 30 days.
* By unlinking the card, manual import becomes available again.

👉 Please note: Once you switch from automatic import to manual import, card transaction data will no longer be imported afterward.


# 3.4 BIND Rules

> **Note (Manual Import):** For photo-uploaded statements, additional constraints apply\
> (photo timestamp after check-in, within 300 m, ≤ 4-hour gap).\
> See [**3.2 Manual Import** ](/payment-data/manual-import)**→ “Manual Import BIND Conditions (ver.0.3.5+)”**.

**Core Principles**

1. **Sequence required**: Check-in → Payment → Data Import → BIND
2. Must be an **in-store (physical) payment experience**. Anything else is invalid.
3. Same store: Must wait **at least 4 hours** before re-check-in.
4. Invalid case: Attempting to BIND payments made **before check-in** (exception: same-day transactions with automatic import).

**Not Eligible (NG)**

* Online payments (Amazon, Uber Eats, etc.)
* Mobile orders with in-app payment (e.g., Starbucks app, McDonald’s app)

**Eligible (OK)**

* In-store face-to-face card payments (physical card, contactless, iD, QUICPay, etc.)
* App orders where payment is completed at the **cashier, kiosk, or POS terminal**

**Mobile Order & Takeout Rules** \
The **only valid criterion** is:\
**“Was the payment processed at the store POS (face-to-face)?”**

✅ Eligible (BIND allowed):

* Order via app → pay at store cashier upon pickup
* Self-kiosk or handheld POS payment in-store

❌ Not Eligible (BIND not allowed):

* Full in-app payments (pickup only, no cashier step)
* Table QR ordering with app-only settlement
* Delivery/aggregator platforms (Uber Eats, DoorDash, etc.)
* Balance recharge (Pay apps, transit IC, gift cards)

👉 While there may be potential to expand support for online payments and aggregators in the future, the above rules are strictly enforced under the current system.


# 3.5 Security & Anti-Fraud

* Only minimal data is collected: merchant name, amount, date/time, card brand/issuer.
* Data is encrypted and handled under least-privilege access.
* **KYC (identity verification)**: Usually not required, except for:
  * SyFu Card usage
  * Lifting withdrawal restrictions in case of suspicious activity

**Prohibited actions**

* Using cards for chargebacks or cash-out abuse
* Fraudulent behavior may result in **account ban, asset freeze/confiscation, withdrawal restrictions, and potential claims for damages**


# 3.6 Troubleshooting / FAQ

* **Payment data does not appear in the SyFu app (automatic)**

  After linking, data updates fall into two patterns—automatic or manual—depending on the financial institution’s specifications.\
  If manual updates are required, a manual refresh button will appear in Payment Data History.

  | Update Type   | Description                                                                                                        |
  | ------------- | ------------------------------------------------------------------------------------------------------------------ |
  | **Automatic** | No action required. New payment data is imported automatically on a regular basis.                                 |
  | **Manual**    | Manual action is required. Press the \[Refresh] button on Menu ＞ Payment Data History to retrieve the latest data. |

  If your payment data has not been reflected after more than 5 business days, please contact us via a support ticket on SyFu Discord.\
  🔗 Discord:[ https://discord.gg/syfuofficial](https://discord.gg/syfuofficial)

* **Cannot BIND**: Confirm sequence (Check-in → Payment → Import → BIND) and 4-hour store rule.

* **Different store names**: Issuer statement names may differ from actual store names. If it was a valid in-store payment, it is still eligible.

* **Wrong entry**: Manual imports can be deleted (check-ins and cooldowns are not


# 4.1 Success & Failure Examples

This chapter highlights **common pitfalls** and **fraud-related warnings**.\
Make sure you understand **Chapter 2 (Rules of Operation)** and **Chapter 3 (Import Specifications)** before reviewing these examples.

***

### **4.1 Success vs. Failure Examples**

✅ **Success Example**

* 12:00 Check-in → 12:15 Payment → Data Import → BIND successful

❌ **Failure Example (Wrong Order)**

* 10:00 Payment → 12:00 Check-in → Manual Import → BIND not allowed (later flagged as invalid)

❌ **Failure Example (Interval Violation)**

* Re-check-in at the same store within 4 hours → Not allowed due to time restriction

👉 The keys to success are: **follow the correct order** and **respect the 4-hour rule**.


# 4.2 Common Failure Cases

* **Payment made before check-in (manual import)**\
  → If the check-in timestamp is later than the payment timestamp, BIND is invalid.
* **Merchant name omitted**\
  → Some issuers (e.g., certain AMEX or QuickPay) may show only generic terms like “SHOP.” → Not valid.
* **Using receipts or invoices**\
  → Not accepted as proof. Only official **card statements** are valid.


# 4.3 Frequently Asked Questions (FAQ)

**Q. My statement isn’t showing up. What should I do?**\
→ Some issuers take **3–5 business days** to update. Please check again later.

**Q. The merchant name is different from the actual store. Is it valid?**\
→ Yes. Issuer statements often use different naming. As long as the payment was made at a physical store, it is valid.

**Q. I registered the wrong statement. Can I fix it?**\
→ Manually imported entries can be deleted. However, **check-in counts and cooldowns cannot be restored**.

**Q. Can I BIND at the same store on the same day?**\
→ Yes, but only if you wait at least **4 hours** before re-check-in.


# 4.4 Fraudulent Use & Penalties (Important)

* Using cards for **chargebacks or cash-out abuse** is a violation of card issuer rules.
* If fraud is detected, penalties may include:
  * **Account ban**
  * **Asset freeze or confiscation**
  * **Withdrawal restrictions**
  * **Claims for damages**

⚠️ Fraudulent acquisition of points or rewards may be considered **criminal fraud** under law.


# 5.1 Basics (Econ / EVT)

In SyFu, when you check in and BIND your payment data, you can earn either **Econ (in-game currency)** or **EVT (utility token)**.

At each Check-in, you must **choose one**:

* If EVT conditions are not met, **Econ is granted automatically**.
* If EVT conditions are met, you can choose between the two — **but only one** can be selected.

***

#### **Econ (In-game Token)**

* **Nature**: In-game currency only (not tradable externally).
* **Unlock**: Starts once your NFT reaches **Mini (Lv.3+)**.
* **Use cases**: NFT growth, repairs, check-in recovery, item box opening, breeding costs.\
  \
  ※About the Lucky Bag (Item Box)\
  The Lucky Bag feature is not yet implemented.\
  It is scheduled to be released gradually along with other features after the launch of the Mainnet Beta (Open Beta Version).

***

#### **EVT (Excavation Token)**

* **Nature**: Utility token (planned for DEX trading).
* **Unlock**: Starts when NFT is **Mini or above** and conditions are met.
* **Excavation conditions**:
  1. Cumulative BIND total ≥ $20
  2. At least **2 payments & BINDs** with the same card
* **Restriction**: Once conditions are met, a **24-hour cooldown** is applied.
* **Use cases**: NFT lifespan recovery, breeding, purchasing Econ, item usage.


# 5.2 Payment Ranges (Public Version)

*(Exact percentages shown in the app UI)*

* **$1–15**: X%
* **$15–100**: Y%
* **$100+**: Fixed value (Z)

👉 Example: If the $15–100 range gives **10%**, then a $150 BIND still grants only **10 (fixed)**.

***

💡 **Reward Calculation Formula**

* **EVT Mode**\
  BIND Amount × Earn Rate = Base Value\
  Base Value × 10 = EVT Earned
* **Econ Mode**\
  BIND Amount × Earn Rate = Base Value\
  Base Value × 100 = Econ Earned


# 5.3 Reward Formula

**Base Amount × Parameter Boost (Pararank & Charm) × Multi-holding Factor × Trust Rank Bonus × SyFu Card Bonus × Event Bonus × HP Reduction Factor × Payment Range Factor**

#### **Key Modifiers**

* **Parameter Boost**: Increased efficiency from Pararank and Charm.
* **Multi-holding Factor**: √N diminishing returns to prevent short-term imbalance.\
  (Multi-holding factor will be implemented in the future.)
* **Trust Rank Bonus**: Rewards and caps vary by Trust Rank (S–D).
* **SyFu Card Bonus**: Special cardholder benefits.
* **Event Bonus**: Temporary campaign multipliers.
* **Payment Range Factor**: Adjustments based on the payment tiers above.

> 💡 **Additional Link** \
> For detailed information on reward efficiency based on MANEKINEKO’s remaining HP (coefficient table) and HP consumption, please refer to [6.5 MANEKINEKO NFT Lifespan, HP, and Durability](/manekineko/manekineko-nft-lifespan-hp-durability).


# 5.4 Limits & Cooldowns

* **Per-transaction cap**: Prevents extreme skew from very large payments.
* **EVT cooldown**: Once EVT conditions are met, **24h cooldown** before EVT can be earned again.


# 5.5 Frequently Asked Questions (FAQ)

**Q. Can I earn both Econ and EVT at the same time?**\
A. No. You must choose one at each BIND.

**Q. When can I start earning EVT?**\
A. From the Mini stage onward, once conditions are met. A 24h cooldown applies after excavation.

**Q. Is it advantageous to hold multiple NFTs?**\
A. Yes. The √N adjustment allows stable earnings without short-term overconcentration.\
(Multi-holding factor will be implemented in the future.)


# 5.6 Legal & Fraud Prevention (Important)

* Using cards for **chargebacks** or **cash-out purposes** is typically a violation of card issuer agreements.
* If identified as fraudulent, you may be subject to **claims for damages**.
* SyFu reserves the right to enforce **full account bans, asset freezes/confiscation, and withdrawal restrictions**.
* Fraudulent acquisition of rewards may be considered **criminal fraud** under law.


# 6.0 MANEKINEKO NFT Overview

### **6.0.1 Conclusion First**

MANEKINEKO is the core growth NFT of the SyFu Game.\
Your everyday actions — **Check-in → Payment → BIND** — directly translate into growth progress. As your MANEKINEKO grows, it unlocks **Econ / EVT rewards** and **Breed (the creation of new NFTs)**.

The core concept of SyFu is **“Grow → Use → Recover/Enhance → Circulate.”**\
It’s a game designed to be played naturally through your daily activities.

***

### **6.0.2 What You Can Do with MANEKINEKO (At a Glance)**

* **Grow**: Gain EXP through BIND and evolve from Pod → Mini → Prime
* **Earn**: Start earning Econ from Mini stage onward (EVT can also be earned if conditions are met)
* **Unlock**: Breed is unlocked at Prime, allowing you to create new MANEKINEKO NFTs
* **Trade**: Buy and sell on the marketplace once conditions are met
* **Visualize Contribution**: Ownership, usage, and circulation records (such as lifespan recovery) will be reflected in your ecosystem contribution in the future

***

### **6.0.3 Growth Stages (Very Brief)**

* **Pod**: Preparation stage (accumulate EXP)
* **Mini (Lv 3+)**: Rewards unlocked (Econ / EVT)
* **Prime (Lv 10)**: Breed unlocked (create new NFTs)

→ For details: [**6.2 Growth Stages & Token Earnings (Pod → Mini → Prime)**](/manekineko/growth-and-rewards)

***

### **6.0.4 If You’re Unsure, Start Here**

* Which one should I buy? → [**6.1 NFT Types (Models & Acquisition)**](/manekineko/nft-types)
* What unlocks and when? → [**6.2 Growth Stages & Token Earnings (Pod → Mini → Prime)**](/manekineko/growth-and-rewards)
* What do HP / lifespan affect? → [**6.5 MANEKINEKO NFT Lifespan, HP, and Durability**](/manekineko/manekineko-nft-lifespan-hp-durability)
* Just want the trading rules → [**6.7 Marketplace Specifications**](/manekineko/marketplace)
* Step-by-step trading guide (with images) → **“**[**How to Use the SyFu Marketplace**](/quick-start/syfu-marketplace)**”** (separate page)

***

### **6.0.5 For Those Who Don’t Have a MANEKINEKO Yet (How to Obtain One)**

You can acquire MANEKINEKO NFTs from the following marketplaces:

#### **✅ SyFu Official Marketplace (Recommended)**

This is the official marketplace specialized for SyFu digital assets.\
Please refer to the **“**[**How to Use the SyFu Marketplace**](/quick-start/syfu-marketplace)**”** page for purchase and sale instructions.\
🔗 [SyFu Marketplace](https://manekineko.syfu.io/)

※ If you do not have an activation code or wish to purchase a Genesis NFT, please use **Element** instead of the SyFu Marketplace (Genesis NFTs are available on Element only).

***

#### **✅ Element**

* MANEKINEKO Genesis:\
  <https://element.market/collections/syfu-manekineko-genesis>
* MANEKINEKO Uncommon:\
  <https://element.market/collections/manekinekonft>

Please refer to the **“**[**How to Use Element**](/quick-start/elementnoi)**”** page for purchase instructions.


# 6.1 NFT Types (Models & Acquisition)

| Category    | Name                    | Positioning          | Key Traits                                                       | Supply / Acquisition                                            |
| ----------- | ----------------------- | -------------------- | ---------------------------------------------------------------- | --------------------------------------------------------------- |
| Common      | Common                  | Entry-level          | Always available at $50 fixed price; starter model               | Sold via official marketplace (refilled by operator / min. $50) |
| Common OG   | Common OG               | Special Edition      | Tradable at $50+; eligible for scholarship & staking             | Distributed via pre-sale → marketplace resale                   |
| Uncommon    | Uncommon                | Standard higher tier | Improved performance & efficiency; unlocks breeding at Prime     | Marketplace / Breeding                                          |
| Uncommon OG | Uncommon OG             | Early / Collab Model | Rare early edition and collaboration models                      | Limited sales → marketplace                                     |
| Origin      | Uncommon Genesis Origin | Special Edition      | The only model officially carrying “Genesis Lineage” in its name | Airdrop (already distributed)                                   |
| Rare        | Rare                    | Advanced             | High-efficiency design. Superior revenue multiplier.             | Marketplace / Breeding                                          |
| Epic        | Epic                    | To be revealed       | TBD                                                              | TBD                                                             |

👉 Common is always offered at a fixed price of $50 to guarantee accessibility for new entrants.If user listings run out, the team will provide additional supply to ensure price stability.\
In addition, a portion of the revenue related to Common may be allocated to EVT purchases or adjustments aimed at supporting stable operations.

***

📎 **Related Links**\
→ [NFT Contract Info](/quick-start/official-links)


# 6.2 Growth Stages & Token Earnings (Pod → Mini → Prime)

MANEKINEKO grows by earning experience points (EXP) through BIND and leveling up. The MANEKINEKO NFT progresses through three stages of growth: Pod → Mini → Prime.

* **Pod**
  * Initial stage (capsule-like appearance). **Only gains EXP**.
* **Mini (From Lv3)**
  * **Choose between Econ / EVT rewards** (EVT has conditions)
* **Prime (Lv10)**
  * **Breed unlocked**

#### **How to Level Up**

To grow your MANEKINEKO, you must consume Econ to perform a “Level Up” after accumulating enough EXP.

👉 EVT Excavation Conditions (Mini and above):

1. Select EVT in the app
2. Accumulate BINDs totaling $20 or more at the store
3. Perform 2 or more BINDs with the same card\
   After approval (up to 24h), EVT excavation becomes possible at that store.

👉 EVT Pool Structure:\
80% Country Pool / 20% Store Pool.\
Excavating from the store pool **requires a Right Scroll (Excavation Rights NFT)** (anyone can excavate from the Country pool once conditions are met).


# 6.3 Core Parameters

* **Charm**: Affects token earning efficiency (Econ / EVT).
* **Luck**: Influences item box (Lucky Bag) drop rate and contents.(Lucky Bag will be implemented in the future)
* **Durability**: Impacts lifespan consumption and repair intervals.
* **Bond**: Represents attachment. Increases through usage; resets upon resale. (Future expansions planned.)


# 6.4 Pararank & Lineage

* **Pararank (P0–P4)**

  * The effect is reflected in **earning efficiency**
  * Base parameters follow rarity standards.
  * Example naming: *<mark style="color:$primary;">`Uncommon P3 #0123`</mark>*

* **Lineage**

  * Each NFT has a lineage tag (e.g., *Genesis Lineage*).
  * Only Origin NFTs officially include “Genesis Lineage” in their name.

* **Elite (Special Lineage)**
  * Under special conditions, NFTs can become **Elite**.
  * Elite status allows **up to 3 child generations** to inherit Pararank (reset at grandchild generation).
  * Using a **White Taiyaki** grants a 50% chance to become Elite. (Details covered in Breeding chapter.)


# 6.5 MANEKINEKO NFT Lifespan, HP, and Durability

### Overview

MANEKINEKO NFTs have HP (Health Points) and Lifespan, both of which determine their active period and reward efficiency. Durability is a crucial parameter that affects both HP and Lifespan.

***

### 🧵 HP (Health Points)

#### **Overview**

HP represents short-term stamina consumed by actions such as Check-in. When HP decreases, reward efficiency drops, and at 0%, Check-ins become unavailable.

* HP consumption is 3% per Check-in for all MANEKINEKO NFTs.
* HP recovery cost varies depending on the NFT's **reward efficiency**.
* Higher Durability reduces HP consumption (but not recovery cost).
* NFTs with HP below 100% cannot be listed on the marketplace.

***

#### **HP Levels and Reward Efficiency**

| HP Level | Reward Rate | Status         |
| :------: | :---------: | -------------- |
|   75%+   |     100%    | Normal         |
|  50–75%  |     90%     | Slightly tired |
|  25–50%  |     70%     | Lowered        |
|  10–25%  |     40%     | Repair warning |
|   0–10%  |     20%     | Near dead      |
|    0%    | Unavailable | No Check-in    |

***

#### **HP Decrease Formula**

`HP Decrease = 3% × (1 - HP Reduction Rate)` \
`HP Reduction Rate = (Durability / 120) × 0.3`

**Examples:**

* Durability 60 → 15% reduction (2.55% consumed)
* Durability 120 → 30% reduction (2.1% consumed)

***

#### **HP Recovery and Repair Cost**

HP is restored using Econ. Recovery cost depends on several factors:

**Factors affecting HP recovery cost:**

* **NFT Rarity:** Higher rarity NFTs are designed to have lower repair costs relative to their reward output.
* **Reward Efficiency:** Higher earners have proportionally higher repair costs.
* **EVT Market Price:** Dynamically adjusted according to EVT price.

***

### ⏳ Lifespan

#### **Overview**

Lifespan represents the NFT's long-term activity span. It decreases each time EVT is earned. At 0% lifespan, the NFT becomes unusable. Durability reduces the rate of lifespan consumption.

***

#### **Consumption & Restrictions**

| Lifespan | Restrictions                            |
| :------: | --------------------------------------- |
|   <100%  | Cannot be listed or naturalized         |
|   <40%   | Cannot Breed                            |
|    0%    | Cannot Check-in or BIND (no token gain) |

***

#### **Lifespan Decrease Formula**

`Lifespan Loss = EVT Earned × Lifespan Coefficient (by rarity) × (1 - Durability Reduction Rate)` \
`Durability Reduction Rate = FLOOR(Durability / 10) × 1.2% (Max 20%)`

> **Note: FLOOR Function** Truncates decimals. Example: FLOOR(9.9) = 9, FLOOR(119 / 10) = 11.

Thus, Durability increases the reduction rate by 1.2% every 10 points (up to 20%).

***

#### **Additional Notes**

* **Lifespan Coefficient** is set per NFT rarity.
* Higher rarity NFTs consume less lifespan per EVT.
* **Durability Reduction Rate** adds further efficiency (max 20%).

**Examples:**

* Durability 100 → 12% reduction
* Durability 110 → 13.2% reduction
* Durability 170+ → max 20% reduction

***

### ♻️ Lifespan Recovery (Fusion)

Lifespan can be restored through fusion. Recovery amount and cost depend on the NFT or EVT used.

***

#### **Recovery Methods**

| Method           |  Amount  | Description                                        |
| ---------------- | :------: | -------------------------------------------------- |
| Use Common NFT   |    33%   | Burn a Common NFT                                  |
| Use Uncommon NFT |   100%   | Full recovery (equivalent to 3 Commons)            |
| Use EVT          | Variable | Convert EVT to USD for recovery (conditions apply) |

The NFT used as a recovery material must have both HP and lifespan (Life) at 100%.

***

#### **EVT Recovery Cost Formula**

**Conditions:**

* **For Common NFTs:** Always eligible to recover with EVT.
* **For Uncommon and above:** EVT can only be used if post-recovery lifespan is ≥90% and <100%.

`EVT Cost = Lifespan% × Base USD Value × EVT Market Rate`

**Base USD Values:**

| Recovery | Unit Used                  | Base Value |
| :------: | -------------------------- | :--------: |
|    33%   | 1 Common NFT               |     $50    |
|   100%   | 1 Uncommon NFT (3 Commons) |      -     |

Recovery cost is calculated based on the "Common Unit" regardless of market price.

***

#### **Examples**

* **Recover 50% for Common NFT:** `EVT Cost = 50% × $50 × EVT Rate`
* **Recover 40% for Uncommon NFT:** Use 1 Common NFT to recover to 93%, then recover 7% with EVT. `EVT Cost = 7% × $150 × EVT Rate`

***

#### **Additional Notes**

* 1 Common NFT = 33% recovery
* 1 Uncommon = 3 Commons = 100% recovery
* EVT cost is based on Common equivalency
* EVT-only recovery is available for Commons
* For Uncommons or higher, EVT can only supplement fusion to reach 100% (between 90–99%)

***

### ⚙️ Durability

#### **Overview**

Durability reduces both HP and Lifespan consumption. Unlike Charm or Luck, it doesn’t increase rewards directly. Instead, it makes NFTs more efficient by reducing operational costs.

***

#### **Effect Scope and Limits**

| Aspect        | Effect                          | Max Value |
| ------------- | ------------------------------- | --------- |
| Lifespan Loss | Reduces EVT-related consumption | 20%       |
| HP Loss       | Reduces Check-in HP usage       | 30%       |
| HP Recovery   | No effect                       | -         |

***

#### **Notes**

* Increase Durability by assigning level-up points.
* Every +10 Durability = +1.2% lifespan reduction rate.
* HP reduction capped at 30% (Durability 120).

***

### 🧩 Summary

| Item              | Details                                                         |
| ----------------- | --------------------------------------------------------------- |
| HP                | 3% per Check-in. Up to 30% reduction via Durability.            |
| HP Recovery       | Uses Econ.                                                      |
| Lifespan          | Reduces with EVT earnings. Up to 20% reduction via Durability.  |
| Lifespan Recovery | Via Fusion or EVT (Common = 33%, Uncommon = 100%, EVT possible) |

***

### 🎮 Play Strategy Tips

* **Increase Durability** → reduce consumption and save maintenance.
* **Use Common Fusion** → extend lifespan.
* **HP always drops 3%** → remember regular repairs.

***


# 6.6 Circulation Loop (Overview)

1. **Acquire**: Buy Common ($50), OG, or higher-tier models.
2. **Use**: Visit store → Check-in → Card payment → BIND.
3. **Earn**: Econ from Mini, EVT & Breeding unlocked at Prime.
4. **Maintain/Upgrade**: Lifespan recovery, enhancements (via EVT, items). Only 100% HP/lifespan NFTs can be listed on marketplace.
5. **Reinvest**: Breed to generate new NFTs → grow them → return to step 1.


# 6.7 Marketplace Specifications

The SyFu Marketplace is the official web service for buying and selling MANEKINEKO NFTs.\
Direct trading functionality is not available within the app; the marketplace is accessed through a web browser.

### Where to Trade / How to Access

* **Marketplace**: Official SyFu Marketplace (Web)
* **URL**: <https://manekineko.syfu.io/>
* **Some NFTs** may also be traded on Element

#### How to Access

You can access the marketplace through any of the following methods:

* SyFu App Home > **“SyFu Game”** > access via the link on the official site
* SyFu App Menu > **“Claim Site”** > access via the link on the Claim site
* Direct access via the official link

### Basic Specifications

* **Eligible NFTs**: NFTs held in-game
* **Currency**: BNB
* The BNB used for purchases is deducted from the balance in the **Spending Wallet** within the SyFu app
* **There is currently no gas fee for purchasing, listing, or selling on the official marketplace itself**
* However, gas fees or withdrawal / transfer-out fees may apply separately when depositing or withdrawing NFTs or tokens\
  For details, please refer to **“Asset Transfers and Fees (Gas Fees / Withdrawal Fees)”**

### Transaction Fees and Royalties

* The **marketplace transaction fee on the official SyFu Marketplace is currently free**
* An **8% royalty** applies to secondary sales of SyFu NFTs based on the sale price
* The royalty is **borne by the seller** and is **automatically deducted from the sale proceeds** when the transaction is completed
* On external marketplaces, **separate transaction fees set by each marketplace may apply**
* For handling details, please refer to **“**[**Appendix A. SyFu NFT Trading Guidelines**](/appendix/appendix-a)**”**

### Listing Requirements

A MANEKINEKO NFT can only be listed on the marketplace if **all** of the following conditions are met.

#### Storage Location

* **Only NFTs held in-game** can be listed
* **NFTs stored in the SyFu Wallet cannot be listed as-is**

#### Status Requirements

* **Lifespan: 100%**
* **HP: 100%**
* **No un-BINDed mari remain**

#### In-Game Restrictions

* A MANEKINEKO that is listed **cannot be set as MAIN**
* While listed, it **cannot be used for gameplay**

#### Special Specifications for Common / Common OG

* Common / Common OG use a sales method different from standard individually selected NFTs
* Listing the NFT does **not** immediately erase its original growth status
* If a sale is completed, it is delivered to the buyer in **Pod state**
* If the listing is canceled, the NFT retains the growth status it had before listing
* Common is not displayed as an individual NFT with its own status in the listing; instead, it is handled as sales inventory

> ℹ️ **Note**
>
> Common is displayed not as an individual NFT list for each user, but as marketplace inventory for sale. Therefore, it is not possible in the UI to individually check the growth status of each listed unit.

### Trading Rules

Pricing and sales methods differ depending on the type of NFT.

#### Common

* **Price**: Fixed at $50
* **Individual selection**: Not available
* **Sales method**: Inventory-based sale method in which units are sold automatically in listing order

#### Common OG

* **Price**: Freely set at $50 or above
* **Individual selection**: Not available
* **Display / sales order**:
  * Lowest price first
  * If the price is the same, earlier listing first

#### Uncommon and Above / MANEKINEKO Genesis

* The seller can freely set the **price and sale period**
* **Individual selection is available**

> ⚠️ **Important Notes on Trading Restrictions**
>
> * NFTs with **Lifespan or HP below 100%** cannot be **listed or relisted** on the marketplace
> * **MANEKINEKO with un-BINDed mari remaining**, or **NFTs stored in the SyFu Wallet**, cannot be listed as-is
>
> For details, please refer to **“**[**6.5 MANEKINEKO NFT Lifespan, HP, and Durability**](/manekineko/manekineko-nft-lifespan-hp-durability)**”**

### Processing After Purchase / Sale

* Purchased NFTs are reflected **in the buyer’s in-game account**
* Sale proceeds in BNB are reflected **in the seller’s Spending Wallet**
* Trading history can be checked on the **“Transaction History”** page

> ℹ️ **Note**
>
> Fee rates, applicable conditions, and supported marketplaces may change in the future.\
> Any changes will be announced on the official website, GitBook, or Terms of Use.

For the actual steps to buy and sell on the official marketplace,\
👉 please refer to **“**[**How to Use the SyFu Marketplace**](/quick-start/syfu-marketplace)**.”**


# 6.7 Future Plans


# 6.8 Special NFTs & Extensions


# 6.8.1 Mining Right NFT


# 6.8.2 GEM (Planned)


# 6.8.3 Scholarship


# 6.8.4 Staking (Common OG)


# 7.1 Token Design Overview

To build a sustainable and well-balanced ecosystem, SyFu adopts **two on-chain tokens** and **one in-app currency**.

***

### SFT (Ecosystem Token)

A long-term token designed to accumulate value across the ecosystem.\
It is structured around long-term holders and community contribution.

***

### EVT (Excavation Token)

A utility token “excavated” through users’ everyday activity by **BINDing payment data**.\
It directly connects to gameplay and NFT utility.

***

### Econ (In-App Currency)

Econ is an **in-app currency** used inside the SyFu app.\
It powers core game actions such as NFT growth, repairs, check-in recovery, and opening lucky bags.

* Econ is **managed as an in-app balance**
* Econ is **not tradable externally**

Econ can be purchased within the app or on the **SyFu Marketplace (at a discounted price)**.

* **Credit card: available**
* **EVT / BNB / SFT: coming soon**

👉 To purchase Econ, please visit the SyFu Marketplace:\
<https://manekineko.syfu.io/>

***

By separating roles, we achieve both **smooth in-game usability (instant experience)** and **ecosystem stability (supply balance)**.

*Note: The Lucky Bag feature is currently not available. It will be released gradually after the Mainnet β (Open Beta) launch, alongside other features.*


# 7.2 SFT (Ecosystem Token)

* **Role**: Long-term token that anchors ecosystem-wide value.
* **Target**: Long-term holders and core community participants.
* **Nature**: Less affected by short-term volatility; grows in value along with the ecosystem.
* **Usage**: Functions as the foundation of ecosystem sustainability, with future multi-use potential.

👉 SFT is the token that allows **long-term holders to share in the ecosystem’s growth**.


# 7.3 EVT (Utility Token)

This is the entry point for the EVT section.\
It’s designed to help you quickly understand: **“What is EVT?”** and **“Why is it separated from SFT?”**

***

### What you’ll learn on this page

* What EVT is used for
* Why EVT is separated from SFT
* How to read the EVT chapter (recommended order)

***

### What is EVT?

EVT (Excavation Token) is a **utility token designed to be used within SyFu’s GameFi experience**.

The key point is that EVT is **not** a token that simply increases by holding it.\
Instead, it is **“excavated (earned)”** through your actions — specifically by **BINDing your check-in with payment data**.

***

### Why are SFT and EVT separated? (Important)

SyFu separates tokens into **SFT (ecosystem layer)** and **EVT (in-game circulation layer)**.

The reason is simple:\
if a token that moves heavily inside the game is directly exposed to short-term speculation, **both gameplay and the economy can become unstable**.

SyFu assigns clear roles to each:

* **SFT**: a long-term value layer for the overall ecosystem
* **EVT**: a daily gameplay circulation layer (earning, spending, lock/burn, controls)

In other words, EVT is not designed for short-term trading —\
it is designed as **fuel to power the game loop**.

***

### What is EVT used for?

EVT is primarily used for the following (explained in 7.4):

* Game actions such as **Breeding**
* Payments for certain features
* Circulation actions such as **lifespan recovery** (where usage may trigger locking and/or burning)
* **EVT Commitment Lock**: Choose a lock period of 90, 180, or 360 days and accumulate Contribution Score.

***

### How to read the EVT chapter (fastest path)

For the quickest understanding, read in this order:

1. [**7.4 Issuance & Circulation (Economics)**](/token-design/evt-economics) — how EVT flows (core economic design)
2. [**7.5 How to Earn EVT**](/token-design/evt-earn) — what you need to do to earn EVT
3. [**7.6 Pools**](/token-design/evt-pool) — where EVT comes from (National/Store pools, updated daily at 09:00 JST)
4. [**7.7 Why EVT Is “Practically Finite”**](/token-design/evt-softcap-stages) — soft cap & stage-based unlocking
5. [**7.8 EVT Excavation Caps**](/token-design/evt-cap-eps) — how much EVT you can excavate per month
6. [**7.9 Right Scroll**](/token-design/right-scroll) — expanding the Store Pool side
7. [**7.10 Safety Controls**](/token-design/emergency-flow) — emergency flow control mechanisms
8. [**7.11 EVT Commitment Lock**](/token-design/evt-commitment-lock): Choose a lock period and accumulate Contribution through EVT Lock.

***

### ⚠️ Disclaimer

This chapter is provided to explain how EVT works within SyFu.\
It is not intended to guarantee any price outcomes or provide investment advice.


# 7.4 EVT Issuance & Circulation (Economics)

This page explains **how EVT increases, how it is used, and why it is designed to be inflation-resistant** from a system perspective.\
For EVT, tokenomics is centered on **issuance logic and circulation logic**, not a simple “allocation table.”

***

### What you’ll learn on this page

* How EVT is **issued (increases)**
* How EVT is **spent and how supply is naturally constrained**
* Why **inflation control is built into the design**

***

### 1) The “Increase” side: Controlled by BIND and pool design

EVT is **excavated (earned) through BIND**, which links payment data to user activity.\
Because of this, EVT is **not** designed to increase infinitely just because users participate.

In SyFu, EVT issuance is controlled through three mechanisms:

* **Pool structure** (where EVT comes from)
* **Cap design** (how much can be excavated)
* **Difficulty adjustment** (the pace of excavation)

#### Two-layer structure: National Pool / Store Pool

EVT is managed through a two-layer pool structure (see 7.6 for details):

* **National Pool**
* **Store Pool**

With this design, the excavatable supply is managed at both the country level and the store level,\
preventing supply from expanding all at once.

#### Difficulty adjusts automatically based on National Pool status

As the National Pool is consumed (remaining balance decreases),\
**excavation efficiency (i.e., how easy or strict the conditions are) adjusts automatically** (see 7.6 / 7.7).

In short:

> the more excavation progresses, the more the excavation pace tends to slow down.

This is a self-adjusting structure.

***

### 2) The “Use” side: EVT is designed to circulate as it is spent

EVT is not meant to be earned and held indefinitely.\
It is designed to circulate through in-game usage, which in turn helps constrain **circulating supply**.

#### Major circulation actions

* **Breeding**\
  Spent EVT is locked, and a portion is burned.\
  Example: lock + 7.5% burn
* **Naturalization (Uncommon → EVT)**\
  Part of the locked amount may be returned, while a portion is burned.\
  Example: an additional 7.5% burn (15% total reduction round-trip)
* **Lifespan recovery**\
  In recovery flows that consume NFTs, NFT supply is also reduced at the same time.\
  Example: using an Uncommon burns the NFT, and the related locked EVT is also burned

#### Key takeaway

Within EVT’s design:

* earned (supply)
* spent (consumption)
* reduced (burn)

are integrated into the same game loop.

As a result, EVT is **not** a “mint-and-expand forever” structure —\
it is designed so that supply can be naturally constrained through ongoing circulation.

***

### 3) Right Scroll is an “unlock gear”

Right Scroll (Excavation Right NFT) unlocks excavation rights on the Store Pool side (see 7.9).

It is not just an item — it functions as a **gear that can adjust the excavation pace** depending on ecosystem conditions.

* The more stores are unlocked, the more excavatable supply accumulates in that country
* To avoid excessive supply expansion, the system balances this with National Pool difficulty and other controls
* Store Pool excavation efficiency can increase (example: +20%)

***

### Summary: EVT is designed as a loop of “increase, use, control”

EVT’s economic design is built on three integrated components:

1. **Manage issuance through BIND and pools**
2. **Circulate through in-game spending, naturally constraining supply**
3. **Adjust excavation pace through Right Scroll and difficulty mechanisms**

Because of this structure, EVT is not a simple issuance-based token —\
it is designed so that **supply-demand dynamics evolve in sync with actual usage**.


# 7.5 How to Earn EVT (BIND & Excavation)

This page explains the step-by-step flow for earning EVT.\
It’s designed to answer two questions as quickly as possible: **“What do I need to do to excavate EVT?”** and **“When does excavation start?”**

***

### What you’ll learn on this page

* The fastest way to start earning EVT
* What happens after you meet the conditions (approval & cooldown)
* How the **Econ / EVT** choice works when you BIND

***

### 1) What is BIND?

BIND is the system that **links your check-in information with payment data**.

In other words, it turns the action of:

> “I actually paid at this store”

into game progression (earning tokens and advancing growth).

EVT is excavated through this BIND action.

***

### 2) Eligible stages for earning EVT

You can excavate EVT only if your MANEKINEKO has reached **Mini or later**.

* Pod: not eligible
* Mini / Prime: eligible

This follows the current game specification.

***

### 3) Choosing rewards on BIND (Econ or EVT)

When you execute a BIND, you can choose to receive either:

* **Econ**
* **EVT**

However, selecting EVT requires meeting **additional conditions**.

If those conditions are not met, **Econ will be granted automatically**.\
(This behavior follows the current specification.)

***

### 4) EVT excavation requirements (based on in-app rules)

To unlock EVT excavation for a store, you must meet the following conditions at that store:

* Cumulative spending of **$20 or more** at the same store
* **Two or more** payments + BIND using the **same card (same payment method)** at the same store
* After meeting the conditions, **approval takes 24 hours**

Once approval is completed, EVT excavation becomes available at that store.

***

### 5) Cooldown (waiting period after excavation)

After you become eligible to excavate EVT:

* A **24-hour cooldown** applies after excavation

Once the cooldown ends, you can earn EVT again by performing **Check-in + BIND** at the same store.

***

### Summary: The fastest flow to start earning EVT

1. Have a MANEKINEKO at **Mini or later**
2. Make a payment at a target store
3. Perform **Check-in + BIND**
4. Meet the requirements (cumulative $20 / two payments with the same card)
5. Wait **24 hours** for approval
6. Excavation becomes available → continue earning with a **24-hour cooldown** cycle

EVT is a token excavated in sync with **real-world spending activity**.

In the next page (7.6), we explain **where EVT comes from** (National Pool / Store Pool).


# 7.6 EVT Pools (National Pool / Store Pool)

EVT is not designed to come from anywhere with unlimited supply.\
The amount of EVT that can be excavated is managed through a two-layer structure: the **National Pool** and the **Store Pool**.

This page explains the pool structure that serves as the “source” of EVT.

***

### What you’ll learn on this page

* What the National Pool is (reserves, remaining balance, updates)
* Which country’s pool is consumed
* How it relates to the Store Pool (80% / 20%)
* How remaining balance affects difficulty (how easy it is to excavate)

***

### 1) What is the National EVT Pool? (Reserves = remaining balance for the country)

The **National EVT Pool** represents the total amount of EVT that can be excavated within a country (i.e., its reserves).

* As users excavate EVT, the country’s remaining pool balance decreases.
* Each country is managed independently and does not share supply with other countries.

#### Update timing

National Pool status is updated **daily at 00:00 UTC**.

In the app, users can check:

* Store unlock status
* National remaining balance (pool status)

***

### 2) Country-Based Management: Which Country’s Pool Is Consumed?

EVT pools are managed **independently by country**.

When you excavate EVT, the pool that is consumed is the one belonging to the country of **the store where you performed the BIND**.

Examples:

* BIND at a store in Japan → Japan’s National Pool is consumed
* BIND at a store in France → France’s National Pool is consumed

***

### 3) Two-Layer Structure: National Pool (80%) / Store Pool (20%)

EVT is managed through a two-layer structure:

* **National Pool: 80%** (the base excavation allocation)
* **Store Pool: 20%** (a store-level additional allocation)

The “80% / 20%” refers to the **design ratio of EVT supply sources**.\
Which pool is actually applied to excavation depends on the store’s unlock status, remaining balance, and eligibility conditions.

#### What is the Store Pool?

The Store Pool is a store-level additional allocation that becomes active **only when a specific user unlocks excavation rights for that store by using a Right Scroll (Excavation Right NFT).**

In other words, “a store is unlocked” means: the user who exercised a Right Scroll for that store is granted access to the Store Pool (additional allocation).\
(It does **not** mean the Store Pool becomes available to all users.)

* The Store Pool is managed separately from the National Pool.
* The Store Pool can be used for excavation only when the right-holder meets the BIND requirements at that store.

#### When does it become “National Pool only”?

In the following cases, excavation at that store is based on the **National Pool portion (80%) only**:

* You have not exercised a Right Scroll for that store and do not hold Store Pool rights.
* The Store Pool balance has reached zero (depleted).

*Note: Only one user can exercise a Right Scroll for the same store (see 7.9 for details).*

***

### 4) How does “more remaining balance = easier excavation” work?

SyFu reflects the following design principle in its difficulty system:

> The more reserves remain, the easier excavation is.\
> As reserves decrease, excavation becomes harder.

#### Difficulty changes based on National Pool consumption ratio

When the National Pool consumption ratio exceeds certain thresholds,\
excavation efficiency (difficulty factor) changes in stages.

Example thresholds:

* 50%
* 75%
* 90%

As each threshold is crossed, excavation efficiency is reduced.\
(See 7.7 for details.)

This creates an **automatic balancing mechanism**, where:

* excavation pace naturally slows as depletion progresses
* sudden supply expansion is suppressed

***

### Summary

EVT is managed through a layered control structure:

* Country-level reserves management (National Pool)
* Store-level excavation expansion (Store Pool)
* Difficulty adjustment based on the consumption ratio

Because of this structure, EVT is not a simple “unlimited issuance token.”\
It is designed to evolve in sync with **remaining balance, ecosystem growth, and participation**.

In the next page (7.7), we explain why EVT can be considered “practically finite,”\
based on the soft cap and stage-based unlocking design.


# 7.7 Why EVT Is “Practically Finite” (Soft Cap / Stage Unlocking)

Because EVT is an excavation-based token, some people may wonder:\
“Isn’t it minted infinitely over time?”

This page explains — at a structural level — why EVT can be considered **“practically finite.”**

***

### What you’ll learn on this page

* A clear answer to the “infinite issuance” concern
* What **5,000 EVT per store** means
* The logic of **stage-based unlocking** (500 → gradual unlocking)
* How this relates to National Pool difficulty (50% / 75% / 90%)

***

### 1) Theoretical upper limit (Soft Cap)

SyFu is designed around the concept that, in theory,\
**global merchants (card-accepting stores)** are the target universe, and:

> each store has a predefined amount of EVT “reserved” in it.

#### Maximum reserves per store

* **Maximum: 5,000 EVT**

This is the theoretical upper bound assigned to each store.

#### How the National Pool is built

A country’s National Pool is formed by:

> the total EVT reserved in stores that have been unlocked in that country.

Because the number of stores depends on each country’s merchant base,\
each country naturally has a **theoretical upper limit (soft cap)**.

***

### 2) Only unlocked stores become excavatable in practice

The key point is:

> not all theoretically eligible stores are unlocked at all times.

In practice, what becomes excavatable is mainly:

* the portion of stores that users have unlocked using **Right Scroll**
* the portions that have been unlocked after meeting **stage-based conditions**

In other words:

* “Having more eligible stores does not immediately increase the mineable (unlocked) supply.”

***

### 3) Stage-Based Unlocking: The Full 5,000 EVT Is Not Released From the Start

Even though the maximum reserve per store is **5,000 EVT**,\
it is **not** fully unlocked from the beginning.

#### Unlocking flow

* **Stage 1:** Only **500 EVT** is unlocked
* After that, based on ecosystem indicators, additional supply is unlocked\
  **gradually by +2% to +10%**
* Over time, it can reach the maximum of **5,000 EVT**

The indicators here are intended to reflect overall ecosystem growth, such as:

* the number of BIND payment records
* NFT prices and trading activity
* broader ecosystem growth signals

Specific indicators and ratios may be adjusted over time to maintain ecosystem stability.

***

### 4) National Pool difficulty increase (automatic inflation control)

EVT is controlled not only through “caps,” but also through an\
**automatic pacing mechanism** for excavation.

As excavation progresses and a country’s National Pool becomes more depleted,\
the excavation efficiency (difficulty) changes in stages once certain consumption thresholds are crossed.<br>

* 50%
* 75%
* 90%

As each threshold is crossed, excavation efficiency is reduced.

This mechanism helps ensure:

* When mining (supply flow) risks accelerating too rapidly, the mining pace automatically slows
* The growth of supply remains aligned with the growth of the ecosystem

***

### Summary

EVT can be considered “practically finite” for three main reasons:

1. **A maximum reserve of 5,000 EVT per store**
2. **A staged structure where only unlocked portions become excavatable**
3. **A difficulty adjustment mechanism based on National Pool consumption**

EVT is not a simple issuance-based token.\
It is designed as a **structurally controlled model** that combines\
a theoretical upper limit, stage-based unlocking, and difficulty control.


# 7.8 EVT Excavation Caps

EVT is not designed to be excavated without limits.\
How much EVT you can excavate each month is naturally determined by your **BIND cap** and your **earning efficiency**.

***

### What you’ll learn on this page

* How to understand your monthly EVT excavation cap
* Monthly BIND limits by Trust Rank

***

### 1) How Monthly EVT Excavation Is Determined

In general, the amount of EVT you can excavate per month can be approximated by the following formula:

**Monthly EVT ≈ Monthly Eligible BIND Amount × Earn Rate × (Various Modifiers)**

*Note: The formula above is a simplified model intended to explain the monthly estimation concept.*\
The actual amount is calculated by applying the full set of modifiers described in [**5.3 Reward Formula**.](/rewards/formula)

The key point is that there is no fixed “monthly EVT cap.”\
Your monthly EVT amount is **naturally determined by your activity level and earning efficiency**.

***

### 2) Monthly eligible BIND amount (cap)

The eligible BIND amount has a monthly limit based on your Trust Rank.\
This limit is designed to support ecosystem health and prevent abuse.

#### Monthly BIND limits (by Trust Rank)

| Rank | Monthly BIND Limit (USD) |
| ---- | -----------------------: |
| S    |                    3,000 |
| A    |                    2,000 |
| B    |                    1,500 |
| C    |                      900 |
| D    |                      450 |

*For details on Trust Rank, please refer to Chapter 8.*

***

### 💡 Key point: A “natural cap,” not a fixed cap

EVT is not restricted by a fixed rule like:\
“You can earn at most X EVT this month.”

Instead, a natural cap is formed through:

**BIND cap × Earn Rate × various modifiers**

This means your excavation efficiency can improve as you:

* BIND more (within your eligible cap)
* grow your MANEKINEKO
* increase your parameters

***

### Summary

Your monthly EVT excavation amount is determined by the combination of:

* monthly BIND limits based on Trust Rank
* your MANEKINEKO progression (earning efficiency)
* various modifiers

EVT is not a simple “fixed-cap token.”\
It is designed so that earning efficiency changes in sync with **participation and progression**.

On the next page, we explain how Right Scroll (Excavation Right NFT) affects excavation on the Store Pool side.


# 7.9 Right Scroll (Excavation Right NFT)

Right Scroll (Excavation Right NFT) is the key to unlocking the Store Pool (20%).

EVT is managed through a two-layer structure: the National Pool (80%) and the Store Pool (20%). By using a Right Scroll, the excavation allocation for a specific store becomes active.

***

#### What you can do with Right Scroll

* Unlock excavation rights for the Store Pool (20%)
* Maximize EVT excavation efficiency at the target store
* Gain store-level access to participate in excavation

Even without exercising a Right Scroll, you can still excavate from the National Pool portion (80%). Right Scroll is a mechanism that activates the additional portion from the Store Pool.

***

#### How to obtain (overview)

Right Scroll can be obtained through:

* Trading on the SyFu Marketplace
* Item sources such as Lucky Bags
* In the initial design, obtainable through Breed execution

Acquisition methods and issuance rates may be adjusted depending on overall ecosystem conditions.

***

#### Design philosophy

Right Scroll is not just an item. It is designed as an economic gear to help manage EVT supply balance.

**1. Preserving scarcity**

By controlling Right Scroll supply, the system is designed to prevent EVT excavation from the Store Pool from increasing too rapidly.

**2. Syncing with growth motivation**

Right Scroll is linked to actions that consume EVT, such as Breed. This helps place consumption and supply within the same loop.

**3. Balancing demand and supply**

Right Scroll acquisition rates and supply volume are designed to be adjustable based on overall ecosystem conditions.

***

#### Usage and maintenance rules

**One-store / one-user rule**

* For the same store, only one user can exercise a Right Scroll.

**Validity period**

* When store unlocking is successfully completed by exercising a Right Scroll, the excavation right remains valid for 6 months.

**Econ consumption when exercising a Right Scroll**

| Number of successful exercises                          | Required Econ        |
| ------------------------------------------------------- | -------------------- |
| First successfully completed exercise on a SyFu account | 0 Econ               |
| Second and subsequent successfully completed exercises  | 50 Econ per exercise |

The number of exercises is determined on a per-SyFu-account basis.

If a Right Scroll is used but store unlocking is not successfully completed, the attempt does not count toward the number of exercises. If the first attempt is not successfully completed, the account's first free exercise is also not consumed.

**Automatic renewal through EVT excavation**

* If EVT is excavated at the target store at least once during the validity period, the validity period of the excavation right is automatically renewed.
* If the automatic renewal condition is met, no Econ is required for manual renewal.

**Manual renewal with Econ**

If the automatic renewal condition through EVT excavation is not met, the excavation right can be manually renewed by using 300 Econ.

| Item                             | Details              |
| -------------------------------- | -------------------- |
| Econ required for manual renewal | 300 Econ per renewal |
| Extension period per renewal     | 6 months             |
| Number of manual renewals        | No limit             |

For each period in which the automatic renewal condition is not met, manual renewal is required if you wish to continue the excavation right.

**Display feature**

* A badge is displayed to indicate that you hold the excavation right for the store.
* The badge display can be toggled ON / OFF.

***

#### 🔑 How to Use Right Scroll (Excavation Right NFT)

<figure><img src="/files/UYR8epsa0D6woBPacm8T" alt=""><figcaption></figcaption></figure>

1. From the Check-in screen, open a store that has met the EVT excavation conditions
2. Press "Use Right Scroll"
3. Tap "Unlock"
4. If the store is successfully unlocked, the excavation right becomes active ✅

> When store unlocking is successfully completed, the Right Scroll used is burned and cannot be reused.

***

#### 📝 Store Page Display Behavior

After using an Excavation Right NFT, profile images are displayed on the store page as follows:

| Viewer                          | Display Behavior                                                                     |
| ------------------------------- | ------------------------------------------------------------------------------------ |
| When You View the Store Page    | Your profile image is displayed at stores where you have unlocked EVT excavation.    |
| When Others View the Store Page | By default, your profile image and information are not shown to other users.         |
| If You Want to Make It Public   | Turn "Settings → Make My Image Public" ON in the app to allow other users to see it. |

> 🔒 To respect privacy, the default setting is private. You can freely change whether your profile is public at any time.

***

#### Important note when using Right Scroll

Right Scroll is consumed when store unlocking is successfully completed. Once a Right Scroll has been successfully exercised, it cannot be reused.

If store unlocking is not successfully completed, the attempt does not count toward the number of exercises.

***

#### Summary

Right Scroll is an NFT that unlocks excavation rights for the Store Pool and expands EVT excavation on a per-store basis.

* The first successfully completed exercise on a SyFu account requires 0 Econ
* The second and subsequent successfully completed exercises require 50 Econ per exercise
* Excavating EVT at the target store at least once during the validity period triggers automatic renewal
* If the automatic renewal condition is not met, the excavation right can be manually renewed for 6 months using 300 Econ
* There is no limit to the number of manual renewals

By enabling excavation from the Store Pool in addition to the National Pool, the system is designed to maintain the overall balance of EVT excavation through Right Scroll supply and continued use.


# 7.10 Emergency Flow Control (Safety Mechanism)

This page explains SyFu’s approach to **Emergency Flow Control (Safety Mechanism)**.

This mechanism does **not** guarantee market price.\
It is designed to **temporarily adjust short-term withdrawal velocity** to help maintain ecosystem stability.

***

### Why a safety mechanism is needed

EVT is built as a circulation system where multiple components move together, such as:

* Excavation through BIND
* In-game consumption (lock / burn)
* Store unlocking (Right Scroll)

Under normal conditions, the system is designed to balance itself.\
However, to prepare for extreme situations, SyFu includes a mechanism that can **temporarily adjust supply pace and withdrawal flow** when necessary.

***

### Control triggers (examples)

The following indicators may be used as part of an overall assessment:

* Abnormal signals in EVT issuance and withdrawal flow
* Total number of unused / unburned Right Scroll items
* Combined remaining balance of Store Pool + National Pool
* Latent demand (e.g., remaining unlockable slots)
* Rapid shifts across the broader ecosystem

Based on these signals, temporary adjustments may be applied when needed.

***

### Control actions (examples)

Possible actions during emergency conditions include:

#### 1) Adjusting the drop coefficient

When oversupply conditions are a concern,\
the excavation rate (drop coefficient) may be temporarily reduced.

#### 2) Extending the cooldown period

In exceptional cases,\
the cooldown time after excavation may be temporarily extended.

***

### Principles

Emergency Flow Control is:

* **not a mechanism to maintain or guarantee price**
* a temporary tool to **adjust supply velocity and withdrawal velocity**

SyFu’s core stability is primarily based on structural design elements such as:

* Pool structure
* Stage-based unlocking
* Difficulty adjustment
* Lock / burn mechanics

Emergency Flow Control is positioned as a **supplementary safety layer**,\
intended to prevent those core mechanisms from being distorted by sudden external shocks.


# 7.11 EVT Commitment Lock

EVT Commitment Lock is an always-on program that lets you Lock the EVT you hold for a set period and build Contribution Score based on the amount and term you choose.

Choose from 90, 180, or 360 days and take part in the EVT cycle over time, on your own terms.

<figure><img src="/files/xW0CdcA6lkq9CjrSK9S7" alt=""><figcaption></figcaption></figure>

{% hint style="warning" %}
Once a Lock is confirmed, it cannot be ended early before the selected term reaches maturity. EVT is not returned automatically at maturity, so you must perform the Unlock action yourself.
{% endhint %}

***

### Commitment Lock Overview

| Item               | Details                                                                  |
| ------------------ | ------------------------------------------------------------------------ |
| Lock Term          | 90, 180, or 360 days                                                     |
| Lock Increment     | Increments of 250 EVT                                                    |
| EVT Used           | Available EVT in your Spending Wallet                                    |
| Lock Start         | When each Commitment Lock is confirmed                                   |
| Early Unlock       | Not available                                                            |
| Automatic Renewal  | None                                                                     |
| At Maturity        | Perform the Unlock action yourself to return EVT to your Spending Wallet |
| Contribution Score | Added daily based on the Lock term and amount                            |
| TAIYAKI (Uncommon) | Not granted                                                              |
| White TAIYAKI Draw | Not eligible                                                             |

Once the program opens, you can join Commitment Lock at any time. Unlike a Season, there is no application form or allocation process.

***

### Contribution Score by Lock Term

Contribution Score is calculated for every 250 EVT.

| Lock Term | Contribution Score per 250 EVT | Total for Full Term |
| --------: | -----------------------------: | ------------------: |
|   90 days |                     30 pts/day |           2,700 pts |
|  180 days |                     36 pts/day |           6,480 pts |
|  360 days |                     45 pts/day |          16,200 pts |

The longer the Lock term, the higher the daily Contribution Score per 250 EVT.

#### Example Calculation

If you Lock 1,000 EVT for 180 days:

```
1,000 EVT ÷ 250 EVT = 4 units
4 units × 36 pts/day = 144 pts/day
144 pts/day × 180 days = 25,920 pts
```

Contribution Score is one of the criteria used to determine future SFT allocations. Details such as the allocation method, amount, and timing will be announced once they are determined.

***

### How It Differs from Season 3 Reward Lock

| Item               | Season 3 Reward Lock                                       | Commitment Lock                      |
| ------------------ | ---------------------------------------------------------- | ------------------------------------ |
| Program Type       | Limited-time Reward Lock                                   | Always-on Lock program               |
| How to Join        | Lock the confirmed amount after application and allocation | Lock directly through the Claim Site |
| Lock Term          | 90 days                                                    | Choose 90, 180, or 360 days          |
| Lock Increment     | Increments of 250 EVT                                      | Increments of 250 EVT                |
| Contribution Score | 30 pts/day per 250 EVT                                     | 30, 36, or 45 pts/day per 250 EVT    |
| TAIYAKI (Uncommon) | 1 per 250 EVT                                              | Not granted                          |
| White TAIYAKI Draw | Available to users who meet the conditions                 | Not eligible                         |

Commitment Lock is not an additional application round or extension of Season 3. It is not a Reward Lock designed around TAIYAKI. Instead, it records the term and amount you choose through Contribution Score and Badges.

***

### Combined Active Lock Cap

The combined amount of currently active Season 3 Reward Locks and Commitment Locks is capped at 10,000 EVT per SyFu account.

```
Currently active Season Reward Locks
+ Currently active Commitment Locks
≤ 10,000 EVT
```

* Matured Locks are not included in this cap.
* A new Commitment Lock will not be confirmed if it would bring the total above 10,000 EVT.
* The 10,000 EVT limit applies to the total amount currently Locked, not your historical cumulative Lock amount.

{% hint style="info" %}
The 10,000 EVT limit is the combined cap for active Locks. It is separate from the EVT ENDURANCE Badge ranks. In the current phase, EVT ENDURANCE has four ranks: 1K, 3K, 5K, and 7K.
{% endhint %}

***

### Multiple Commitment Locks

You can hold multiple Commitment Locks at the same time, provided you remain within the cap.

A new Lock does not add to or merge with an existing Lock. Each Lock is managed separately, including its amount, term, start date and time, maturity date and time, and Contribution Score rate.

#### Example

```
Commitment Lock A: 7,000 EVT / 360 days
Commitment Lock B: 3,000 EVT / 90 days
Total currently active Locks: 10,000 EVT
```

When Lock B reaches maturity after 90 days, its 3,000 EVT is removed from the cap calculation. You can then start a new Commitment Lock within the newly available capacity.

However, before you can use the matured EVT again, you must perform the Unlock action yourself and return it to your Spending Wallet.

You cannot add EVT to an existing Lock later or change its term.

***

### Unlocking After Maturity

Once the selected term reaches maturity, the Lock becomes available to Unlock.

1. Find the matured Lock on the Claim Site
2. Perform the Unlock action
3. After the process completes, confirm that the EVT has returned to your Spending Wallet

{% hint style="warning" %}
EVT does not return to your Spending Wallet automatically when the Lock reaches maturity. You must perform the Unlock action yourself.
{% endhint %}

If you want to Lock the same EVT again after Unlocking it, select a new term and amount and create a new Commitment Lock. There is no automatic renewal or automatic relocking.

***

### EVT LOCK BADGES

Your EVT Lock activity is recorded through Badges when a confirmed Lock meets the relevant conditions.

| Badge         | Key Requirement                                                                                 |
| ------------- | ----------------------------------------------------------------------------------------------- |
| EVT CATALYST  | A single qualifying Lock is confirmed for at least 250 EVT and at least 90 days                 |
| EVT ANCHOR    | A single qualifying Lock is confirmed for at least 1,000 EVT                                    |
| EVT ENDURANCE | Your cumulative confirmed amount in 360-day Commitment Locks reaches the 1K, 3K, 5K, or 7K rank |

Badges are Achievements that record your participation and continued activity in EVT Lock.

For detailed requirements, see [SyFu Badge | A Record of Participation, Achievements, and Choices](/trust-rank/syfu-badge).

***

### How to Participate

1. Open the [Claim Site](https://manekineko.syfu.io/claim/dashboard)
2. Open `Commitment Lock` from `EVT Contribution Program`
3. Select the amount of EVT and the Lock term
4. Check your Spending Wallet balance, Contribution Score, maturity date and time, and current active Lock total
5. Review the important notices and execute the Commitment Lock
6. Confirm on screen that the Lock was successfully created

{% hint style="info" %}
Commitment Lock uses available EVT in your Spending Wallet. There is no last-minute application or allocation process, but a confirmed Lock cannot be ended early. Review the amount and term carefully before proceeding.
{% endhint %}

If the information shown does not match your understanding, or if you experience an issue while Locking or Unlocking, contact us through [#🎟｜request-ticket](https://discord.com/channels/1116199189387419669/1118526246645669890) on the official SyFu Discord. Because your inquiry may include account information, do not post it in a public channel.

***

### FAQ

#### Can I join at any time?

Yes. Once Commitment Lock opens, it will be available as an always-on program. You can join at any time through the Claim Site.

#### Can I change the amount or term after Locking?

No. You cannot add EVT to, change the term of, cancel, or end a confirmed Lock early. To Lock additional EVT, create a separate new Commitment Lock.

#### Can I hold multiple Locks at the same time?

Yes. However, the combined amount of currently active Season 3 Reward Locks and Commitment Locks is capped at 10,000 EVT per SyFu account.

#### Is EVT returned automatically when a Lock reaches maturity?

No. Find the matured Lock on the Claim Site and perform the Unlock action yourself. After the process completes, the EVT will return to your Spending Wallet.

#### Will I receive TAIYAKI through Commitment Lock?

No. Commitment Lock does not grant TAIYAKI (Uncommon) and is not eligible for the White TAIYAKI Draw.

#### Do 90-day and 180-day Locks count toward EVT ENDURANCE?

No. Only confirmed 360-day Commitment Locks count toward your cumulative EVT ENDURANCE amount.

#### If I Lock 10,000 EVT for 360 days, will I receive EVT ENDURANCE 10K?

There is no EVT ENDURANCE 10K in the current phase. EVT ENDURANCE is assessed at 1K, 3K, 5K, and 7K based on your cumulative confirmed amount in 360-day Commitment Locks, with 7K as the current highest rank. The 10,000 EVT figure is the combined cap for active Season 3 Reward Locks and Commitment Locks.

#### Do matured Locks count toward the 10,000 EVT cap?

No. Matured Locks are removed from the cap calculation. However, before you can reuse that EVT, you must perform the Unlock action manually and return it to your Spending Wallet.

***

### Important Information

* This program does not recommend buying, selling, holding, or making an investment decision regarding EVT.
* Crypto assets are subject to price volatility.
* Program specifications, conditions, and schedules may be changed, suspended, or discontinued due to technical conditions, operational requirements, regulatory compliance, or other circumstances.
* Check official SyFu announcements and this GitBook for the latest information.

***

### Related Pages

* [EVT (Utility Token)](/token-design/evt)
* [Contribution Score (Ecosystem Contribution)](/trust-rank/ecosystem-contribution)
* [SyFu Badge | A Record of Participation, Achievements, and Choices](/trust-rank/syfu-badge)
* [Claim Site](https://manekineko.syfu.io/claim/dashboard)
* [Support Ticket](https://discord.com/channels/1116199189387419669/1118526246645669890)


# 7.9 Marketplace & Liquidity


# 7.9.1 Marketplace Rules


# 7.9.2 Common Pricing


# 7.9.3 Initial Liquidity


# 8.0 Overview

SyFu assigns users a **5-level Trust Rank (S–D)** based on reliability and usage history.

Your rank determines **BIND limits, EVT efficiency (Earn Rate), XP caps, and withdrawal waiting times**.

Consistent, healthy activity raises your rank, maximizing rewards.


# 8.1 Core Rules

* **Rank order**: S > A > B > C > D
* **Evaluation criteria**:
  * Cumulative number of BINDs
  * Unique stores meeting EVT excavation conditions
  * NFT holdings (as collateral)
  * Automatic payment data integration (with KYC)
* **Promotion & demotion**:
  * Promotion occurs immediately upon meeting conditions.
  * Demotion occurs immediately upon failing conditions (no time buffer).
  * Listed NFTs count as “held”; once sold, rank may drop instantly if conditions unmet.
* **Fraud prevention**:
  * Past 30 days of activity auto-scanned.
  * Fraud flag → withdrawal hold + review.
  * Confirmed fraud → asset confiscation, BAN, forced demotion.


# 8.2 Rank Specifications

<table><thead><tr><th width="82.7890625">Rank</th><th width="174.30859375">Conditions</th><th>Daily BIND Limit</th><th>Monthly BIND Limit</th><th>EVT Earn Rate</th><th>XP Cap</th><th>Withdrawal Wait</th></tr></thead><tbody><tr><td><strong>S</strong></td><td><p></p><ul><li><p>Auto-linked payment data</p><ul><li>≥1 Genesis in-game, or ≥20 BINDs &#x26; ≥5 stores</li></ul></li></ul></td><td>$200</td><td>$3,000</td><td>100%</td><td>200 XP/day</td><td>24h</td></tr><tr><td><strong>A</strong></td><td><p></p><ul><li><p>Auto-linked payment data</p><ul><li>≥1 Uncommon+ in-game, or ≥10 BINDs &#x26; ≥2 stores</li></ul></li></ul></td><td>$100</td><td>$2,000</td><td>100%</td><td>100 XP/day</td><td>48h</td></tr><tr><td><strong>B</strong></td><td><p></p><ul><li>≥1 Genesis in-game, or auto-linked payment data, or ≥15 BINDs &#x26; ≥2 stores</li></ul></td><td>$50</td><td>$1,500</td><td>Auto 100% / Manual 50%</td><td>100 XP/day</td><td>72h</td></tr><tr><td><strong>C</strong></td><td><p></p><ul><li>≥1 Common+ in-game, or ≥10 BINDs &#x26; ≥1 store, or Premium (3 months)</li></ul></td><td>$30</td><td>$900</td><td>Manual 50%</td><td>100 XP/day</td><td>72h</td></tr><tr><td><strong>D</strong></td><td><p></p><ul><li>New users / unmet conditions start here</li></ul></td><td>$15</td><td>$450</td><td>25%</td><td>30 XP/day</td><td>72h</td></tr></tbody></table>


# 8.3 Contribution Score | A Record of Ecosystem Contribution

Contribution Score (CS) is a metric used to record and evaluate activities that create value for the SyFu ecosystem.

Trust Rank represents trust and usage status based on your activity history in SyFu. Contribution Score, on the other hand, records the Contribution you build through eligible programs and activities.

***

### The Role of Contribution Score

Contribution Score is one of the criteria used to determine future SFT allocations.

Specific details such as the SFT allocation method, amount, and timing are not determined automatically by this Score alone. Further details will be announced once they are determined.

{% hint style="info" %}
Contribution Score does not represent an exchange rate with EVT or SFT, an interest rate, a yield, or monetary value.
{% endhint %}

***

### How Contribution Score Is Added

The eligible activities, requirements, rates, and applicable periods for Contribution Score are defined by the official rules of each program.

For EVT Lock, Contribution Score is recorded based on the eligible program, the amount of EVT Locked, and the selected term.

For details, see [EVT Commitment Lock | Choose Your Time. Build Your Contribution](/token-design/evt-commitment-lock).

Eligibility, accrual periods, and reflection methods follow the published conditions of each program.

***

### Trust Rank, Contribution Score, and Badges

| Item               | Primary Role                                                             |
| ------------------ | ------------------------------------------------------------------------ |
| Trust Rank         | Represents trust and usage status based on your activity history in SyFu |
| Contribution Score | Records Contribution generated through eligible activities as a Score    |
| Badge              | Records participation, achievements, and choices as Achievements         |

For Badge types and requirements, see [SyFu Badge | A Record of Participation, Achievements, and Choices](/trust-rank/syfu-badge).


# 8.4 Tips for Users

* Completing payment data auto-linking makes it easier to reach Rank A or higher.
* Holding **Uncommon+ or Genesis NFTs** makes promotion easier.
* Continuous BIND builds track record, making it easier to meet promotion conditions.
* Fraudulent activity results in immediate demotion or BAN.


# 8.5 Summary

* Trust Rank: 5 levels (S–D).
* Healthy usage = promotions → higher rewards, BIND limits, faster withdrawals.
* Immediate demotion for fraudulent activity.
* Ecosystem Contribution (coming soon) rewards **long-term supporters** with allocations and perks.


# 8.6 SyFu Badge

SyFu Badges are Achievements that make the participation, accomplishments, and choices you build in SyFu visible. Each Badge has its own requirements, assessment timing, and current role.

Badges are recorded to your SyFu account and cannot be transferred to another account. In supported app versions, you can view the Badges you have earned and the requirements for certain Badges.

This GitBook page is the official source for Badge types, requirements, assessment timing, and current roles.

{% hint style="info" %}
The SyFu Badges described on this page are separate from provenance and attribute labels such as `OG`, `ORIGIN`, and `TWIN` shown on individual MANEKINEKO in the Marketplace.
{% endhint %}

### Badge List

| Category | Badge               | Key Requirement                                                                                        | Eligible Record                                   |
| -------- | ------------------- | ------------------------------------------------------------------------------------------------------ | ------------------------------------------------- |
| Founding | OG Badge            | Unlocked EVT at one or more stores during Super Early Access                                           | Past limited-time activity                        |
| Founding | SyFu Card OG Badge  | Eligible for the SyFu Card Pass `Founders 5000` program                                                | Founders 5000 program participants                |
| Founding | Founding Core Badge | Completed at least 20 BINDs and held a MANEKINEKO at level 10 or above by February 19, 2026, 08:00 UTC | Past limited-time activity                        |
| Founding | Founding Badge      | Held at least one MANEKINEKO in SyFu Game as of July 14, 2026, 13:47:04 UTC                            | Participation record at the stated reference time |
| EVT Lock | EVT CATALYST        | A single qualifying Lock is confirmed for at least 250 EVT and at least 90 days                        | Qualifying Locks confirmed from Season 3 onward   |
| EVT Lock | EVT ANCHOR          | A single qualifying Lock is confirmed for at least 1,000 EVT                                           | Qualifying Locks confirmed from Season 3 onward   |
| EVT Lock | EVT ENDURANCE       | Cumulative confirmed amount in 360-day Commitment Locks reaches each rank                              | Confirmed 360-day Commitment Locks                |

### Badge Categories

#### Founding

These Badges record participation and achievements built during SyFu's early phases.

* OG Badge
* SyFu Card OG Badge
* Founding Core Badge
* Founding Badge

#### EVT Lock

These Badges record choices made through qualifying Locks from Season 3 onward.

* EVT CATALYST
* EVT ANCHOR
* EVT ENDURANCE

The three Badges are not levels in a single rank-up sequence. Each is assessed independently. Together, the series tells a story of `Join → Support → Stay Committed` through participation in EVT Lock, a substantial single Lock, and the continued accumulation of 360-day Locks.

***

### Founding

#### OG Badge

A record of joining SyFu during Super Early Access and actually Unlocking EVT.

* **Requirement:** Unlocked EVT at one or more stores during Super Early Access
* **Assessment Timing:** Based on EVT Unlock activity during Super Early Access
* **Eligible Record:** Past limited-time activity

{% hint style="info" %}
Holding a Genesis MANEKINEKO during Super Early Access alone does not meet the requirement for the OG Badge.
{% endhint %}

#### SyFu Card OG Badge

A record of participating in the early phase of SyFu Card.

* **Requirement:** Eligible for the SyFu Card Pass `Founders 5000` program
* **Assessment Timing:** Granted based on Founders 5000 eligibility
* **Eligible Record:** Founders 5000 program participants

#### Founding Core Badge

A record of building BIND activity and growing a MANEKINEKO before Mainnet Beta.

* **Requirement:** Completed at least 20 BINDs and held a MANEKINEKO at level 10 or above by February 19, 2026, 08:00 UTC
* **Assessment Timing:** Based on BIND activity and MANEKINEKO ownership at the reference time above
* **Eligible Record:** Past limited-time activity

#### Founding Badge

A record of participating when SyFu Mainnet Beta launched.

* **Requirement:** Held at least one MANEKINEKO in SyFu Game when the official global SyFu Mainnet Beta announcement was posted on X
* **Assessment Timing:** Based on in-game ownership as of July 14, 2026, 13:47:04 UTC
* **Eligible Record:** Participation record at the reference time above

#### How Founding Badges Are Granted Together

Within the Founding category, users with records from an earlier phase also receive the Badges for the later phases shown below.

| Directly Met Requirement | Badges Granted                                |
| ------------------------ | --------------------------------------------- |
| OG Badge                 | OG Badge, Founding Core Badge, Founding Badge |
| SyFu Card OG Badge       | SyFu Card OG Badge                            |
| Founding Core Badge      | Founding Core Badge, Founding Badge           |
| Founding Badge           | Founding Badge                                |

The SyFu Card OG Badge is assessed separately from this cumulative granting rule. If the same Badge is granted through multiple requirements, it will not appear more than once.

***

### EVT LOCK BADGES

EVT LOCK BADGES record choices made through qualifying Locks from Season 3 onward as Achievements.

<figure><img src="/files/gkFdOsYGTOtITNsHCNH6" alt=""><figcaption></figcaption></figure>

#### EVT CATALYST

Proof of taking the first step and joining the EVT cycle.

* **Requirement:** A single qualifying Lock from Season 3 onward is confirmed for at least 250 EVT and at least 90 days
* **Eligible Locks:** Season Reward Locks and 90-, 180-, or 360-day Commitment Locks
* **Assessment Timing:** When the qualifying Lock is confirmed
* **Eligible Record:** Qualifying Locks confirmed from Season 3 onward

Amounts from multiple Locks cannot be combined to reach the 250 EVT requirement.

#### EVT ANCHOR

Proof of supporting the EVT cycle through a substantial single Lock.

* **Requirement:** A single qualifying Lock from Season 3 onward is confirmed for at least 1,000 EVT
* **Eligible Locks:** Season Reward Locks and 90-, 180-, or 360-day Commitment Locks
* **Assessment Timing:** When the qualifying Lock is confirmed
* **Eligible Record:** Qualifying Locks confirmed from Season 3 onward

Multiple Locks cannot be combined. For example, two separate Locks of 500 EVT do not meet the EVT ANCHOR requirement.

<figure><img src="/files/6Hb40L4CtM1IrdxPDbgV" alt=""><figcaption></figcaption></figure>

#### EVT ENDURANCE

Proof of making long-term choices through 360-day Commitment Locks and supporting the EVT cycle over time.

* **Requirement:** Your cumulative confirmed amount in 360-day Commitment Locks reaches each rank
* **Eligible Locks:** 360-day Commitment Locks only
* **Assessment Timing:** Each time a 360-day Commitment Lock is confirmed
* **Eligible Record:** Confirmed 360-day Commitment Locks

| Rank | Cumulative Confirmed Amount in 360-Day Commitment Locks |
| ---- | ------------------------------------------------------: |
| 1K   |                                       1,000 EVT or more |
| 3K   |                                       3,000 EVT or more |
| 5K   |                                       5,000 EVT or more |
| 7K   |                                       7,000 EVT or more |

Multiple active 360-day Locks, 360-day Locks with different start dates, and new 360-day Locks confirmed after an earlier Lock reaches maturity all count toward the cumulative amount. The same Lock is never counted more than once.

7K is the highest EVT ENDURANCE rank in the current phase. EVT ENDURANCE may be expanded as the ecosystem evolves.

{% hint style="info" %}
The 10,000 EVT limit across Season 3 Reward Lock and Commitment Lock is the combined cap for Locks that are active at that time.
{% endhint %}

{% hint style="warning" %}
EVT ENDURANCE is not awarded for “completing” a 360-day term. The amount is added to your cumulative total when a 360-day Commitment Lock is confirmed. Season Reward Locks and 90- or 180-day Commitment Locks do not count toward EVT ENDURANCE.
{% endhint %}

In the Badge list, EVT ENDURANCE appears in a single slot and updates to show the highest rank you have reached.

#### The Current Role of EVT Lock Badges

EVT CATALYST, EVT ANCHOR, and EVT ENDURANCE record qualifying EVT Lock activity as Achievements.

{% hint style="info" %}
Lock activity from Season 1 and Season 2 is not eligible for EVT LOCK BADGES.
{% endhint %}

For Commitment Lock terms, Contribution Score, the active Lock cap, and Unlocking after maturity, see [EVT Commitment Lock | Choose Your Time. Build Your Contribution.](/token-design/evt-commitment-lock)

***

### FAQ

#### Will Badges have other uses in the future?

The roles and features currently confirmed are described under each Badge. If a new use is determined in the future, it will be announced separately through official channels.

#### When are Badges granted after I meet the requirements?

EVT CATALYST and EVT ANCHOR are assessed when a qualifying Lock from Season 3 onward is confirmed and are granted to eligible users on a rolling basis. For EVT ENDURANCE, the cumulative amount is assessed each time a 360-day Commitment Lock is confirmed.

#### How are unearned Badges displayed?

In app versions that support displaying unearned Badges, they appear in gray or with a `?`, and you can tap them to view the requirements. Depending on your app version, unearned Badges may not yet be visible.

#### Can multiple Locks be combined for EVT CATALYST or EVT ANCHOR?

No. Both are assessed when a single qualifying Lock meets the requirement. Only EVT ENDURANCE combines the confirmed amounts of multiple 360-day Commitment Locks to determine the rank.

#### What happens if one Lock meets the requirements for multiple EVT Lock Badges?

Each Badge is assessed according to its own requirements. For example, a single confirmed 360-day Commitment Lock of at least 1,000 EVT meets the requirements for EVT CATALYST, EVT ANCHOR, and EVT ENDURANCE 1K at the same time.

#### Is EVT ENDURANCE awarded after a 360-day Lock reaches maturity?

No. The amount is added to your cumulative total when the 360-day Commitment Lock is confirmed. Assessment does not wait until the 360-day term reaches maturity.

#### Is there an EVT ENDURANCE 10K rank?

No. In the current phase, EVT ENDURANCE has four ranks: 1K, 3K, 5K, and 7K, with 7K as the highest rank. This is separate from the 10,000 EVT active Lock cap across Season 3 Reward Lock and Commitment Lock.

#### Can I transfer a Badge to another account?

No. Badges are recorded to the SyFu account that meets the requirements and cannot be transferred.

#### Are these the same as the Badges shown on MANEKINEKO in the Marketplace?

No. The SyFu Badges described on this page record participation, achievements, and choices at the SyFu account level. Labels such as `OG`, `ORIGIN`, and `TWIN` shown on MANEKINEKO in the Marketplace represent the provenance and attributes of each individual MANEKINEKO.


# 9.0 What Is Breed?

<figure><img src="/files/cSlY4qftYIUymVXUAN67" alt=""><figcaption></figcaption></figure>

### A feature that carries MANEKINEKO into the next generation

Breed is a feature that combines grown MANEKINEKO to create a new MANEKINEKO.

In SyFu, MANEKINEKO are not only held. They can be raised, used, combined, and carried forward into the next generation.

Breed expands that flow.

Use a MANEKINEKO you have raised as a parent.\
Create a new MANEKINEKO.\
Raise the newly born MANEKINEKO.\
Use it for the next Breed.\
Trade it on the Marketplace.\
In the future, return eligible Breed-born MANEKINEKO into the EVT circulation through Naturalization.

In this way, Breed gives MANEKINEKO more ways to be used and creates a new cycle inside SyFu Game.

***

### Breed is not just NFT issuance

Breed is not simply a feature for increasing the number of NFTs.

SyFu aims to use daily payment data and connect spending history to game experiences, digital assets, and future credibility.

Within that experience, MANEKINEKO are central to the user's game experience and digital assets.

Breed adds the concepts of generation and combination to MANEKINEKO.

Which MANEKINEKO should be used as parents?\
Which one should be placed on the Left, and which one on the Right?\
Which bloodline should be carried into the next generation?\
Which items and resources should be used?

Through these choices, Breed becomes more than an issuance feature. It becomes a game experience where raising, strategy, and circulation overlap.

***

### What Breed uses

Breed requires not only MANEKINEKO, but also several resources and items.

| Item        | Description                                                                                                     |
| ----------- | --------------------------------------------------------------------------------------------------------------- |
| MANEKINEKO  | The NFT used as a Breed parent. In Season 1, eligible MANEKINEKO that meet the required conditions can be used. |
| EVT         | The token used for Breed.                                                                                       |
| Econ        | An in-game resource used in SyFu Game. Econ is also required for Breed.                                         |
| TAIYAKI     | An item required to execute Breed.                                                                              |
| Breed Count | The number of times that MANEKINEKO has been used for Breed.                                                    |
| Cooldown    | The waiting period that occurs after Breed.                                                                     |

The required conditions and costs are explained in detail on [the following pages](/breed/breed-cost).

***

### How Breed-born MANEKINEKO can be used

Breed-born MANEKINEKO can be used in several ways.

| Use                          | Description                                                              |
| ---------------------------- | ------------------------------------------------------------------------ |
| Raise it                     | Raise it as your own MANEKINEKO.                                         |
| Use it for the next Breed    | Use it as a parent for a new generation.                                 |
| Trade it on the Marketplace  | Trade it with other users.                                               |
| Use it for lifespan recovery | Use it in relation to recovering the lifespan of an existing MANEKINEKO. |
| Naturalize it in the future  | Return an eligible Breed-born MANEKINEKO into the EVT circulation.       |

Here, Naturalization refers to a future mechanism for returning Breed-born MANEKINEKO into the EVT circulation.

Naturalization is planned for phased implementation after the Mainnet release.

***

### Breed includes the fun of thinking through combinations

In Breed, choosing which MANEKINEKO to combine is important.

MANEKINEKO have bloodlines.\
Depending on the combination of bloodlines, a compatibility effect called Nicks may occur.\
In addition, if the same individual overlaps within the Pedigree, Inbreeding may become relevant.

These are important factors when thinking about Breed results.

However, Nicks and Inbreeding do not guarantee any specific P-rank, rarity, or digital asset value.

The detailed mechanics are explained in the later pages on bloodlines, Nicks, and Inbreeding.

***

### Right Scroll can also be obtained in the initial Season

In the initial Season, a successful Breed grants Right Scroll.

Right Scroll is an important item related to EVT discovery in SyFu Game.

Obtaining Right Scroll through Breed means that MANEKINEKO raising and bloodline strategy are connected to SyFu's EVT circulation and game experience.

The ability to obtain Right Scroll when Breed succeeds is a Season 1 rule.\
If the same condition continues in a future Season, it will be announced again before that Season begins.

***

### What is covered in Season 1

In Breed Season 1, the core rules are published so that users can prepare for and make decisions around Breed.

This chapter explains the following pages in order.

| Page                                             | Description                                                                                       |
| ------------------------------------------------ | ------------------------------------------------------------------------------------------------- |
| Season 1 Basic Spec                              | Eligible MANEKINEKO conditions, Breed Count, and Cooldown                                         |
| Breed Cost                                       | Required EVT, Econ, TAIYAKI, and related costs                                                    |
| Breed and the Ecosystem                          | How Breed connects to circulation inside SyFu                                                     |
| Breed Screen and Pre-Execution Checklist         | Items to check before executing Breed                                                             |
| Left / Right Roles                               | How parent MANEKINEKO are placed and what Left / Right mean                                       |
| Bloodline and Lineage                            | Pedigree, Lineage, and the bloodline lines carried into the next generation                       |
| OG / Origin / Genesis                            | Differences and treatment of OG, Origin, and Genesis bloodline                                    |
| Nicks and Bloodline Compatibility                | Compatibility between bloodlines and how effective Nicks are handled                              |
| Inbreeding and Combined Judgment                 | How overlapping individuals are judged and how that interacts with Nicks                          |
| Inbreeding                                       | The judgment of overlapping individuals within the Pedigree                                       |
| Bloodline Strategy and Breed Result Expectations | How to think about Rare, Elite, P-rank, Elite parent P-rank inheritance, and Pedigree inheritance |

***

### Important note

Breed does not guarantee any specific rarity, P-rank, Elite result, Right Scroll, EVT amount, Marketplace treatment, or digital asset value.

Breed is a feature for raising MANEKINEKO, carrying them into the next generation, and using them within the SyFu ecosystem.

Season rules are managed while considering user experience, supply balance, ecosystem conditions, and operational safety.

If important specification changes are made, SyFu will announce the change, the reason, and the effective date and time. As a general rule, changes will not be applied retroactively to Breed results that have already been completed.

The next page explains [the basic specifications for Breed Season 1](/breed/basic-spec).


# 9.1 Season 1 Basic Spec

This page explains the basic conditions for using MANEKINEKO in Breed Season 1.

Breed has several execution conditions, including the state of the parent MANEKINEKO, Breed Count, Cooldown, and supported combinations.

Here, we first organize which MANEKINEKO can be used for Breed in Season 1 and which combinations are supported.\
Detailed costs such as EVT, Econ, and TAIYAKI are explained on the next page, [Breed Cost](/breed/breed-cost).

***

### MANEKINEKO eligible for Breed

To execute Breed in Season 1, the two MANEKINEKO placed on Left and Right must meet all of the following conditions.

| Condition    | Season 1 rule                          |
| ------------ | -------------------------------------- |
| Growth stage | Must be Prime.                         |
| Lifespan     | Must have at least 40% remaining.      |
| HP           | Must be 100%.                          |
| Breed Count  | Must be below 5.                       |
| Location     | Must be inside SyFu Game.              |
| Marketplace  | Must not be listed on the Marketplace. |
| Cooldown     | Must not be in Cooldown.               |

MANEKINEKO that do not meet the conditions cannot be used as Breed parents.

For example, if HP is not 100%, Repair is required before Breed.\
MANEKINEKO listed on the Marketplace and MANEKINEKO in Cooldown after Breed also cannot be used for Breed.

***

### Left / Right basics

Breed uses two MANEKINEKO.

In GitBook, the MANEKINEKO placed on the left side is called Left, and the MANEKINEKO placed on the right side is called Right.

| Placement | Role                                                          |
| --------- | ------------------------------------------------------------- |
| Left      | The parent that becomes the base of the child MANEKINEKO.     |
| Right     | The parent that is involved in the current Breed combination. |

The MANEKINEKO placed on Left becomes the base of the child MANEKINEKO.

The MANEKINEKO placed on Right is not left as the child's bloodline tag, but it is involved in the current Breed judgment.

The detailed difference between Left and Right is explained later in [Left / Right Roles](/breed/left-right-and-pedigree).

***

### Main set restrictions

In Season 1, there are restrictions on which MANEKINEKO and items can be set on the Breed screen.

| Restriction                                         | Description                           |
| --------------------------------------------------- | ------------------------------------- |
| MANEKINEKO that do not meet the required conditions | Cannot be used for Breed.             |
| MANEKINEKO in Cooldown                              | Cannot be used for Breed.             |
| MANEKINEKO listed on the Marketplace                | Cannot be used for Breed.             |
| Elite                                               | Cannot be set on Right.               |
| White TAIYAKI                                       | Cannot be used in Rare-related Breed. |

If something cannot be set, follow the guidance shown in the app.

The detailed rules for White TAIYAKI and Elite are explained later in [9.10 Bloodline Strategy and Breed Result Expectations](/breed/lineage-strategy-and-result-expectations).

***

### Breed Count

Breed Count is the number of times a MANEKINEKO has been used for Breed.

In Season 1, each MANEKINEKO can be used for Breed up to 5 times.

When Breed succeeds, Breed Count is increased by 1 for both the Left and Right MANEKINEKO.

| State                                               | Breed Count                |
| --------------------------------------------------- | -------------------------- |
| Only set on the Breed screen                        | Not added                  |
| Cancelled before execution                          | Not added                  |
| Transaction failed                                  | Not added                  |
| Result was not finalized due to a system-side error | Not added                  |
| Breed succeeded                                     | +1 for both Left and Right |

Once a MANEKINEKO reaches Breed Count 5, it can no longer be used as a Breed parent.

***

### Cooldown after Breed

When Breed succeeds, the Left and Right MANEKINEKO used in that Breed enter a 24-hour Cooldown state.

Cooldown is managed per MANEKINEKO, not per account.

The following actions are not available while a MANEKINEKO is in Cooldown.

| Action               | Available during Cooldown |
| -------------------- | ------------------------- |
| External transfer    | No                        |
| Marketplace listing  | No                        |
| Use in another Breed | No                        |

Even within the same account, another MANEKINEKO that is not in Cooldown can be used for Breed if it meets the required conditions.

***

### Breed combinations supported in Season 1

Season 1 supports the following combinations.

| Combination                | Season 1 treatment |
| -------------------------- | ------------------ |
| Uncommon x Uncommon        | Supported          |
| Left Uncommon x Right Rare | Supported          |
| Left Rare x Right Uncommon | Supported          |
| Rare x Rare                | Supported          |

Uncommon x Uncommon is the base Breed combination in Season 1.

Breed that includes Rare may result in a Rare P0.\
Breed that includes Rare requires different EVT, Econ, and TAIYAKI from standard Uncommon x Uncommon Breed.

Costs are explained in [Breed Cost](/breed/breed-cost), and the details of Breed that includes Rare are explained in [9.10 Bloodline Strategy and Breed Result Expectations](/breed/lineage-strategy-and-result-expectations).

***

### Rare born in Season 1

All Rare MANEKINEKO born from Breed in Season 1 are Rare P0.

Rare is expected to expand to P1-P4 in the future, but Season 1 only unlocks Rare P0.

| Item                    | Season 1 rule                                |
| ----------------------- | -------------------------------------------- |
| Rare output             | Rare P0 only                                 |
| Rare P1-P4              | Planned for phased release in future Seasons |
| Higher rarity expansion | Planned for future implementation            |

In Season 1, SyFu unlocks a limited number of Rare MANEKINEKO, but does not yet unlock competition around Rare quality.

Expansion rules for Rare P1 and above, including higher rarities, are planned for phased implementation in future Seasons.

***

### Rare P0 lottery rate

In Breed that includes Rare, the Rare P0 lottery rate differs depending on the combination.

| Combination                | Rare P0 lottery rate |
| -------------------------- | -------------------- |
| Rare x Rare                | 50%                  |
| Left Rare x Right Uncommon | 20%                  |
| Left Uncommon x Right Rare | 10%                  |

If the Rare P0 lottery is not won, the result moves to the Uncommon branch.

In that case, Uncommon P2 is the base line, with a possibility of Uncommon P3 / P4 depending on conditions such as Nicks and Inbreeding.

***

### Season 1 basic spec summary

Breed in Season 1 is designed around the following principles.

| Item                        | Description                                        |
| --------------------------- | -------------------------------------------------- |
| Breed target                | Eligible Prime MANEKINEKO                          |
| Breed count                 | Up to 5 times per MANEKINEKO                       |
| Cooldown                    | 24 hours after successful Breed                    |
| Standard combination        | Uncommon x Uncommon                                |
| Combinations including Rare | Rare x Rare / Rare x Uncommon                      |
| Rare output                 | Rare P0 only                                       |
| Right Scroll                | Obtained on successful Breed in the initial Season |

Breed is a feature for carrying MANEKINEKO into the next generation and expanding the circulation of resources and items inside SyFu Game.

The detailed concepts behind bloodlines and combinations are explained later in [Bloodline and Lineage](/breed/lineage), [Nicks](/breed/nicks-and-lineage-compatibility), and [Inbreeding](/breed/inbreeding-and-combined-judgment).

The next page explains[ the EVT, Econ, TAIYAKI, and other costs required for Breed](/breed/breed-cost).


# 9.2 Breed Cost

This page explains the EVT, Econ, and TAIYAKI required for Breed.

In Breed, the required EVT, Econ, and TAIYAKI differ depending on the parent MANEKINEKO combination.

In Season 1, the main required elements are the following.

| Required element | Description                            |
| ---------------- | -------------------------------------- |
| EVT              | The token required to execute Breed.   |
| Econ             | An in-game resource used in SyFu Game. |
| TAIYAKI          | The item required to execute Breed.    |

Breed that includes Rare requires different costs from Uncommon x Uncommon Breed.

***

### Base cost for Uncommon x Uncommon

Uncommon x Uncommon is the base Breed in Season 1.

| Item    | Required amount                                                                     |
| ------- | ----------------------------------------------------------------------------------- |
| EVT     | 100 EVT                                                                             |
| Econ    | Calculated by adding the required Econ for Left and Right based on each Breed Count |
| TAIYAKI | Uncommon TAIYAKI x2                                                                 |

The EVT cost for Uncommon x Uncommon is 100 EVT per Breed.

This 100 EVT does not change based on the parent MANEKINEKO's Breed Count, number of Nicks, Inbreeding state, P-rank, Origin / Elite, Genesis, or similar conditions.

***

### How Econ is calculated

Econ is calculated for the Left parent and Right parent based on each parent's Breed Count, then added together.

`Required Econ = Left parent's Econ + Right parent's Econ`

| Parent Breed Count | Required Econ per parent |
| ------------------ | ------------------------ |
| 0                  | 50 Econ                  |
| 1                  | 70 Econ                  |
| 2                  | 90 Econ                  |
| 3                  | 110 Econ                 |
| 4                  | 130 Econ                 |

When Breed succeeds, Breed Count increases by 1 for both Left and Right.

Therefore, if the same MANEKINEKO are used for Breed repeatedly, the required Econ increases step by step.

For example, if the same two Uncommon MANEKINEKO are used for Breed 5 times, the required Econ is as follows.

| Breed attempt | Left parent | Right parent | Required Econ |
| ------------- | ----------- | ------------ | ------------- |
| 1st           | 50 Econ     | 50 Econ      | 100 Econ      |
| 2nd           | 70 Econ     | 70 Econ      | 140 Econ      |
| 3rd           | 90 Econ     | 90 Econ      | 180 Econ      |
| 4th           | 110 Econ    | 110 Econ     | 220 Econ      |
| 5th           | 130 Econ    | 130 Econ     | 260 Econ      |
| Total         | -           | -            | 900 Econ      |

***

### When using White TAIYAKI

White TAIYAKI can be used in Uncommon x Uncommon Breed.

White TAIYAKI is a special TAIYAKI related to the Elite lottery.

Standard Uncommon x Uncommon Breed requires Uncommon TAIYAKI x2.

When using White TAIYAKI, one of the two required TAIYAKI can be White TAIYAKI.

| Breed                        | Required TAIYAKI                       |
| ---------------------------- | -------------------------------------- |
| Standard Uncommon x Uncommon | Uncommon TAIYAKI x2                    |
| When using White TAIYAKI     | Uncommon TAIYAKI x1 + White TAIYAKI x1 |

White TAIYAKI is not an item that directly creates Rare.

The detailed rules for White TAIYAKI and Elite are explained later in [9.10 Bloodline Strategy and Breed Result Expectations](/breed/lineage-strategy-and-result-expectations).

***

### EVT cost for Breed that includes Rare

Breed that includes Rare requires more EVT than Uncommon x Uncommon.

| Combination                | Breed EVT Cost |
| -------------------------- | -------------- |
| Left Uncommon x Right Rare | 120 EVT        |
| Left Rare x Right Uncommon | 140 EVT        |
| Rare x Rare                | 160 EVT        |

The EVT cost for Breed that includes Rare is determined by the combination.

This EVT cost does not change based on the parent MANEKINEKO's Breed Count, number of Nicks, Inbreeding state, or P-rank.

***

### TAIYAKI required for Breed that includes Rare

Breed that includes Rare requires TAIYAKI corresponding to the rarity of the parents.

| Combination                | Required TAIYAKI                      |
| -------------------------- | ------------------------------------- |
| Left Uncommon x Right Rare | Uncommon TAIYAKI x1 + Rare TAIYAKI x1 |
| Left Rare x Right Uncommon | Rare TAIYAKI x1 + Uncommon TAIYAKI x1 |
| Rare x Rare                | Rare TAIYAKI x2                       |

Rare TAIYAKI is required for Breed that includes Rare.

White TAIYAKI cannot be used in Breed that includes Rare.

***

### Econ cost for Rare parents

Even in Breed that includes Rare, Econ is calculated separately for the Left parent and Right parent, then added together.

However, the required Econ differs depending on whether the Rare parent is placed on Left or Right.

| Parent Breed Count | Uncommon parent | Left Rare parent | Right Rare parent |
| ------------------ | --------------- | ---------------- | ----------------- |
| 0                  | 50 Econ         | 90 Econ          | 70 Econ           |
| 1                  | 70 Econ         | 110 Econ         | 90 Econ           |
| 2                  | 90 Econ         | 130 Econ         | 110 Econ          |
| 3                  | 110 Econ        | 150 Econ         | 130 Econ          |
| 4                  | 130 Econ        | 170 Econ         | 150 Econ          |

The calculation rules are as follows.

| Parent type       | Econ rule                    |
| ----------------- | ---------------------------- |
| Uncommon parent   | Standard Econ table          |
| Left Rare parent  | Standard Econ table +40 Econ |
| Right Rare parent | Standard Econ table +20 Econ |

For example, when both parents have Breed Count 0, the required Econ is as follows.

| Combination                | Required Econ      |
| -------------------------- | ------------------ |
| Left Uncommon x Right Rare | 50 + 70 = 120 Econ |
| Left Rare x Right Uncommon | 90 + 50 = 140 Econ |
| Rare x Rare                | 90 + 70 = 160 Econ |

When Rare is placed on Left, the Breed is treated as Rare-centered Breed, so it requires more Econ than when Rare is placed on Right.

When Rare is placed on Right, the required Econ is lower than when Rare is placed on Left.

***

### Breed EVT Cost and Naturalization base EVT

In Season 1, the total EVT required for Breed and the Naturalization base EVT tied to the born MANEKINEKO are handled separately.

| Concept                      | Description                                                                                  |
| ---------------------------- | -------------------------------------------------------------------------------------------- |
| Breed EVT Cost               | The total EVT required to execute Breed.                                                     |
| Naturalization base EVT      | The EVT used as the calculation base for Naturalization, tied to the Breed-born MANEKINEKO.  |
| Breed Pool EVT               | The portion of the Naturalization base EVT that enters the Breed Pool after Breed-time burn. |
| Rare-related additional cost | The additional execution cost above 100 EVT for Breed that includes Rare.                    |

In Season 1, the Naturalization base EVT is 100 EVT whether the Breed-born MANEKINEKO is Uncommon or Rare P0.

| Item                      | EVT      |
| ------------------------- | -------- |
| Naturalization base EVT   | 100 EVT  |
| Breed-time burn           | 7.5 EVT  |
| Breed Pool EVT            | 92.5 EVT |
| Naturalization-time burn  | 7.5 EVT  |
| Naturalization return EVT | 85 EVT   |

Here, Naturalization refers to a future mechanism for returning Breed-born MANEKINEKO into the EVT circulation.

Naturalization is planned for phased implementation after the Mainnet release.

Naturalization return EVT does not guarantee digital asset value or profit.

It is only a specification value used in the Naturalization calculation.

***

### Rare-related additional cost

In Breed that includes Rare, the portion of the Breed EVT Cost above 100 EVT is treated as a Rare-related additional cost.

| Combination                | Breed EVT Cost | Naturalization base EVT | Rare-related additional cost |
| -------------------------- | -------------- | ----------------------- | ---------------------------- |
| Left Uncommon x Right Rare | 120 EVT        | 100 EVT                 | 20 EVT                       |
| Left Rare x Right Uncommon | 140 EVT        | 100 EVT                 | 40 EVT                       |
| Rare x Rare                | 160 EVT        | 100 EVT                 | 60 EVT                       |

In Season 1, the Rare-related additional cost is fully burned when Breed is executed.

The Rare-related additional cost does not enter the Breed Pool.\
It is also not included in the amount returned through Naturalization.

This design separates the execution cost of Breed that includes Rare from the Naturalization base EVT tied to the MANEKINEKO born through Breed.

***

### Breed cost summary

The main Breed costs in Season 1 are as follows.

| Combination                         | EVT     | Econ                                             | TAIYAKI                                |
| ----------------------------------- | ------- | ------------------------------------------------ | -------------------------------------- |
| Uncommon x Uncommon                 | 100 EVT | Added based on the Breed Count of Left and Right | Uncommon TAIYAKI x2                    |
| Uncommon x Uncommon + White TAIYAKI | 100 EVT | Added based on the Breed Count of Left and Right | Uncommon TAIYAKI x1 + White TAIYAKI x1 |
| Left Uncommon x Right Rare          | 120 EVT | Uncommon parent + Right Rare parent              | Uncommon TAIYAKI x1 + Rare TAIYAKI x1  |
| Left Rare x Right Uncommon          | 140 EVT | Left Rare parent + Uncommon parent               | Rare TAIYAKI x1 + Uncommon TAIYAKI x1  |
| Rare x Rare                         | 160 EVT | Left Rare parent + Right Rare parent             | Rare TAIYAKI x2                        |

Before executing Breed, check the required EVT, Econ, and TAIYAKI.

The next page explains [how Breed relates to resource circulation and the SyFu ecosystem.](/breed/breed-and-ecosystem)


# 9.3 Breed and the Ecosystem

### Breed creates circulation in SyFu

Breed is not just a feature for creating new MANEKINEKO.

By using EVT, carrying MANEKINEKO into the next generation, consuming TAIYAKI, and connecting with Right Scroll, lifespan recovery, the Marketplace, and future Naturalization, Breed creates circulation inside SyFu Game.

SyFu aims to use daily payment data and connect spending history to game experiences, digital assets, and future credibility.

Within that system, Breed expands the use of MANEKINEKO and creates a flow where EVT and items circulate inside the game.

***

### Breed is a major use case for EVT

In SyFu Game, EVT is not only something to be earned.

Through Breed, EVT is used as a resource to create new MANEKINEKO.

When users use EVT for Breed, a new MANEKINEKO is born.

That MANEKINEKO can then be used for raising, next-generation Breed, the Marketplace, lifespan recovery, future Naturalization, and more.

In other words, Breed uses EVT to expand MANEKINEKO generations and connect them to the next game experience.

| Relationship between EVT and Breed | Description                                                                                               |
| ---------------------------------- | --------------------------------------------------------------------------------------------------------- |
| Use EVT                            | EVT is used to execute Breed.                                                                             |
| MANEKINEKO is born                 | A new MANEKINEKO is created.                                                                              |
| More uses become available         | It can connect to raising, next-generation Breed, the Marketplace, lifespan recovery, and Naturalization. |
| Circulation is created             | EVT, NFTs, items, and game actions are connected.                                                         |

With Breed, EVT is not simply a reward that is earned and left unused. It becomes a resource that is used inside SyFu Game to create the next experience.

***

### Treatment of EVT used in Breed

In Season 1, the Naturalization base EVT is 100 EVT whether the Breed-born MANEKINEKO is Uncommon or Rare P0.

This 100 EVT is treated as a base value tied to the MANEKINEKO born through Breed.

When Breed is executed, part of this EVT is burned, and the remaining amount is treated as Breed Pool EVT.

| Item                    | Description                                                    |
| ----------------------- | -------------------------------------------------------------- |
| Naturalization base EVT | The base value tied to a Breed-born MANEKINEKO.                |
| Breed-time burn         | A portion of EVT is burned when Breed is executed.             |
| Breed Pool EVT          | EVT connected to future Naturalization and circulation design. |

In Breed that includes Rare, the difference above 100 EVT is treated as a Rare-related additional cost.

In Season 1, this Rare-related additional cost is fully burned when Breed is executed.

The Rare-related additional cost does not enter the Breed Pool.

It is also not included in the amount returned through future Naturalization.

This design gives Breed that includes Rare stronger EVT consumption than standard Breed.

***

### Breed-born MANEKINEKO have multiple exits

Breed-born MANEKINEKO are not designed to simply keep increasing without purpose.

Inside SyFu Game, there are multiple routes for using Breed-born MANEKINEKO.

| Use                   | Description                                                              |
| --------------------- | ------------------------------------------------------------------------ |
| Hold and raise        | Raise it as your own MANEKINEKO.                                         |
| Next-generation Breed | Use it as a parent for a new generation.                                 |
| Marketplace           | Trade it with other users.                                               |
| Lifespan recovery     | Use it in relation to recovering the lifespan of an existing MANEKINEKO. |
| Naturalization        | Return eligible Breed-born MANEKINEKO into the EVT circulation.          |

In this way, Breed-born MANEKINEKO can be held, raised, traded, used, applied to recovery, and in the future, Naturalized.

Because there are multiple exits, Breed connects to resource circulation inside SyFu Game rather than simply increasing NFT supply.

***

### Relationship with lifespan recovery

To continue using MANEKINEKO, lifespan and HP management are important.

SyFu provides lifespan recovery mechanisms so that MANEKINEKO can continue to be used over time.

The main lifespan recovery routes include the following.

| Recovery route                                  | Role                                                                                        |
| ----------------------------------------------- | ------------------------------------------------------------------------------------------- |
| Recovery using Common MANEKINEKO                | Connects external purchase and consumption to partial EVT buyback and LP addition.          |
| Recovery using Breed-born MANEKINEKO            | Connects EVT use, TAIYAKI consumption, NFT supply absorption, EVT burn, and the Breed Pool. |
| Recovery using Marketplace-purchased MANEKINEKO | Connects Marketplace demand and NFT supply circulation.                                     |

Lifespan recovery is one of the important exits for MANEKINEKO born through Breed.

***

### Recovery using Common MANEKINEKO

Lifespan recovery using Common MANEKINEKO is a route that supports the SyFu ecosystem through external purchase and consumption.

When Common MANEKINEKO are purchased and used for lifespan recovery, users gain another way to keep using their MANEKINEKO over time.

The purchase and consumption of Common MANEKINEKO also connects to partial EVT buyback and LP addition.

As a result, recovery using Common MANEKINEKO is not only about lifespan recovery. It also relates to usage circulation across the SyFu ecosystem.

| Role of Common recovery           | Description                                                                    |
| --------------------------------- | ------------------------------------------------------------------------------ |
| External purchase and consumption | Common MANEKINEKO purchase and consumption occur.                              |
| Lifespan recovery                 | MANEKINEKO become easier to use continuously.                                  |
| Connection to EVT circulation     | Connects to partial EVT buyback and LP addition.                               |
| Stable route                      | Provides a recovery route that is less dependent on EVT or TAIYAKI conditions. |

Recovery using Common MANEKINEKO supports continued use of the SyFu ecosystem and EVT circulation through external purchase and consumption.

***

### Recovery using Breed-born MANEKINEKO

When a Breed-born MANEKINEKO is used for lifespan recovery, a MANEKINEKO born through Breed is consumed inside the ecosystem.

In this case, the Breed-born MANEKINEKO does not remain in the market indefinitely. It is absorbed through the use case of lifespan recovery.

Breed-born MANEKINEKO are created by using EVT and TAIYAKI during Breed.

For that reason, recovery using Breed-born MANEKINEKO is an internal circulation route connected to EVT consumption, TAIYAKI consumption, NFT supply absorption, EVT burn, and the Breed Pool.

| Role of Breed-born recovery | Description                                                             |
| --------------------------- | ----------------------------------------------------------------------- |
| EVT use                     | EVT is used for Breed.                                                  |
| TAIYAKI consumption         | TAIYAKI required for Breed is consumed.                                 |
| NFT supply absorption       | The born MANEKINEKO is used as recovery material.                       |
| EVT burn                    | Connects to EVT burn through Breed-time burn and Naturalization design. |
| Connection to Breed Pool    | Relates to tied EVT circulation.                                        |
| Internal circulation        | Circulates resources inside the ecosystem.                              |

Recovery using Breed-born MANEKINEKO is a route where MANEKINEKO created through in-game resources returns to another in-game use.

Regardless of EVT market conditions, users who want to keep using MANEKINEKO will need lifespan recovery.

For this reason, lifespan recovery using Breed-born MANEKINEKO is an important circulation route that connects continued MANEKINEKO use with EVT consumption and NFT supply absorption.

***

### Marketplace demand and supply absorption

Breed-born MANEKINEKO connect not only to Marketplace trading, but also to absorption routes such as lifespan recovery and future Naturalization.

When Marketplace demand is high, users are more likely to hold, raise, trade, and use Breed-born MANEKINEKO for next-generation Breed.

Even when Marketplace demand is calmer, lifespan recovery and future Naturalization provide other use cases for Breed-born MANEKINEKO inside the ecosystem.

| Situation                    | Likely behavior                                               | Ecosystem meaning                           |
| ---------------------------- | ------------------------------------------------------------- | ------------------------------------------- |
| Marketplace demand is high   | Used for holding, raising, trading, and next-generation Breed | MANEKINEKO usage expands.                   |
| Marketplace demand is calmer | Used for lifespan recovery or future Naturalization           | Becomes an NFT supply absorption route.     |
| Raising demand exists        | MANEKINEKO continue to be used                                | Leads to lifespan recovery and item demand. |
| Breed demand exists          | New MANEKINEKO are born                                       | Leads to EVT and TAIYAKI consumption.       |

By connecting the Marketplace, lifespan recovery, and future Naturalization, Breed-born MANEKINEKO gain multiple use cases.

However, SyFu does not guarantee Marketplace price, liquidity, trade execution, or future value.

***

### Relationship with Naturalization

Naturalization is a future mechanism for returning eligible Breed-born MANEKINEKO into the EVT circulation.

After Naturalization is implemented, executing Naturalization burns the target MANEKINEKO.\
Once executed, it cannot be cancelled or reversed.

In Season 1, the Naturalization base EVT is 100 EVT whether the Breed-born MANEKINEKO is Uncommon or Rare P0.

Naturalization is planned for phased implementation after the Mainnet release.

Detailed conditions and execution steps for Naturalization will be announced when it is implemented.

***

### Relationship with Right Scroll

In the initial Season, a successful Breed grants Right Scroll.

Right Scroll is an important item related to EVT discovery in SyFu Game.

SyFu's EVT discovery is designed around a combination of country-level pools and store-level discovery slots.

Using Right Scroll unlocks EVT embedded at a store, making EVT discovery available at that store.

For users, this creates an incentive by expanding EVT discovery opportunities at the store level.

At the same time, store-level unlocking also acts as a trigger that expands the amount of EVT available for discovery in that country.

In other words, Right Scroll not only expands an individual's discovery opportunities. It also helps manage the phased release of EVT supply.

The important point is that Breed connects to acquiring Right Scroll.

Breed uses EVT.\
In the initial Season, successful Breed grants Right Scroll.

Breed is an action that uses EVT, and through Right Scroll it can connect to the opening of new EVT discovery opportunities.

This structure allows EVT consumption and expansion of EVT discovery opportunities to circulate within the same game experience.

The ability to obtain Right Scroll when Breed succeeds is a Season 1 rule.\
If the same condition continues in a future Season, it will be announced again before that Season begins.

Please see [the Right Scroll page](/token-design/right-scroll) for detailed Right Scroll specifications.

***

### Relationship with Contribution Score

Breed is treated as one of the actions that contributes to the SyFu ecosystem.

Using EVT, consuming TAIYAKI, and creating a new MANEKINEKO are all related to circulation inside SyFu Game.

Therefore, Breed is one of the important actions connected to Contribution Score.

However, the specific evaluation method and calculation rules for Contribution Score will be announced based on the future ecosystem contribution design.

***

### Summary

Breed is not simply a feature for creating new MANEKINEKO.

By using EVT, consuming TAIYAKI, and carrying MANEKINEKO into the next generation, Breed creates resource circulation inside SyFu Game.

MANEKINEKO born through Breed have multiple exits, including holding, raising, Marketplace use, next-generation Breed, lifespan recovery, and future Naturalization.

In particular, Breed-born MANEKINEKO connect to NFT supply absorption and EVT circulation through lifespan recovery and future Naturalization.

In the initial Season, successful Breed also grants Right Scroll.

Right Scroll not only expands store-level EVT discovery opportunities, but also triggers the phased expansion of country-level EVT supply.

In other words, Breed is an action that uses EVT while also connecting through Right Scroll to the opening of new EVT discovery opportunities.

Breed is the circulation engine of SyFu Game, connecting MANEKINEKO, EVT, TAIYAKI, Right Scroll, the Marketplace, lifespan recovery, and future Naturalization.

The next page explains [how to read the Breed screen and what to check before executing Breed](/breed/breed-screen-and-checklist).


# 9.4 Breed Screen and Pre-Execution Checklist

This page explains the information shown when MANEKINEKO are set on the Breed screen and the points to check before executing Breed.

The execution conditions and costs for Breed are explained on the previous pages.

Here, we focus on how to read the Breed screen.

***

### Set MANEKINEKO on Left / Right

Breed uses two MANEKINEKO set on Left and Right.

| Placement | Role                                                      |
| --------- | --------------------------------------------------------- |
| Left      | The parent that becomes the base of the child MANEKINEKO. |
| Right     | The parent involved in the current Breed combination.     |

Left and Right are both parent MANEKINEKO used for Breed.

However, their roles in the Breed result are not the same.

The detailed mechanism of Left / Right is explained later in [Left / Right Roles](/breed/left-right-and-pedigree).

***

### Combination comments

When MANEKINEKO are set on Left / Right on the Breed screen, a comment about that combination is displayed.

This comment is supporting information to help users understand the combination of the two MANEKINEKO that were set.

The comment content may change depending on the combination and Season rules.

The comment does not guarantee the Breed result.

Use it as information to check the characteristics and cautions of the combination before executing Breed.

***

### Checking the comment again

Once a combination comment has been displayed, it can be checked again from the comment redisplay icon on the Breed screen.

On the screen, it is shown as an icon that looks like a hand arrow.

If you change the combination or want to check the comment again, tap this icon.

***

### What to check before execution

Before executing Breed, check the information shown on the screen.

In particular, we recommend checking the following items.

| Check item          | Description                                               |
| ------------------- | --------------------------------------------------------- |
| Left / Right        | Whether the intended two MANEKINEKO are set.              |
| Lifespan            | Whether the lifespan condition required for Breed is met. |
| HP                  | Whether the HP condition required for Breed is met.       |
| Breed Count         | Whether Breed uses remain.                                |
| Cooldown            | Whether the MANEKINEKO are not in Cooldown.               |
| EVT / Econ          | Whether the required amounts have been checked.           |
| TAIYAKI             | Whether the required TAIYAKI is set.                      |
| Combination comment | Whether the displayed comment has been checked.           |

Breed is an action related to MANEKINEKO state, EVT, Econ, TAIYAKI, Breed Count, and Cooldown.

Before proceeding, confirm that the intended combination is set.

***

### Breed animation

When Breed is executed, an animation is displayed before the result appears.

The animation may include standard animations, rare animations, premium animations, and other effects.

These animations are designed to make the Breed experience easier to understand and more enjoyable.

Some animations may appear depending on the combination or result animation rules.

However, animations do not guarantee any specific P-rank, rarity, Rare, Elite, or other Breed result.

***

### If you want to check the detailed rules

The Breed screen shows the information required for execution and combination comments.

If you want to check the detailed rules, please refer to each GitBook page.

The next page explains [MANEKINEKO bloodlines](/breed/lineage).


# 9.5 Bloodline and Lineage

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### Bloodlines create the strategic depth of Breed

Breed is a feature that combines two MANEKINEKO to create the next generation of MANEKINEKO.

One of the important elements in this system is the MANEKINEKO bloodline.

In SyFu, this is called Lineage in English.\
In the English version, this page mainly uses the term bloodline.

A bloodline shows which system a MANEKINEKO is connected to.

In Breed, it is important to decide which bloodline to carry forward and which bloodlines to combine.

In other words, a bloodline is not just a name or category.

Which bloodline should be carried into the next generation?\
Which bloodlines should be combined?\
Which MANEKINEKO should be placed on Left?

These choices create the strategic depth of Breed.

***

### Breed is a game of aiming for better results

The fun of Breed comes from thinking through bloodlines while aiming for better results.

Here, better results mainly refer to P-rank and rarity outcomes.

In Season 1 Uncommon x Uncommon Breed, the result is not designed to fall to a lower rarity.

On top of that, users can think through bloodlines and combinations while challenging for higher P-ranks and higher rarity possibilities.

| What to think about in Breed      | Description                                                              |
| --------------------------------- | ------------------------------------------------------------------------ |
| Which bloodline to keep           | Think about the bloodline you want to carry into the next generation.    |
| Which bloodlines to combine       | Think about combinations that become the basis for Nicks and Inbreeding. |
| Which MANEKINEKO to place on Left | Think about the child's bloodline base.                                  |
| Which possibility to challenge    | Think about P-rank and rarity possibilities.                             |

Breed is not complete after a single lottery result.

It is a game of designing bloodlines across generations.

***

### Pedigree shows bloodlines

On the NFT detail screen, you can check the MANEKINEKO's Pedigree.

The Pedigree displays the bloodline lines inherited by that MANEKINEKO, using 1G / 2G / 3G / 4G.

| Element    | What it shows                                   |
| ---------- | ----------------------------------------------- |
| Pedigree   | Bloodline lines inherited by the MANEKINEKO     |
| Nicks      | Compatibility between bloodlines                |
| Inbreeding | Whether the same MANEKINEKO individual overlaps |

How to read the Pedigree and how Nicks and Inbreeding occur are explained on [the next page](/breed/left-right-and-pedigree).

***

### What bloodlines affect

Bloodlines relate to Nicks, Inbreeding, and other Breed judgments.

Changes from bloodline strategy mainly relate to Breed results such as P-rank and rarity.

Bloodlines do not directly increase the basic parameters of a MANEKINEKO.

***

### Bloodlines are divided into four groups

The bloodlines used in Season 1 are organized into four groups.

| Group | Name   |
| ----- | ------ |
| Z     | Zenith |
| L     | Luna   |
| V     | Vega   |
| N     | Nebula |

These four groups are important for understanding Nicks.

Nicks look at compatibility between bloodlines.

To make that compatibility easier to understand, bloodlines are organized into the four groups Z / L / V / N.

The detailed Nicks mechanism is explained later in [Nicks](/breed/nicks-and-lineage-compatibility).

***

### Bloodlines used in Season 1

The bloodlines used in Season 1 are as follows.

| Group      | Bloodlines                                                                   |
| ---------- | ---------------------------------------------------------------------------- |
| Z / Zenith | Genesis / Chronos / Nexus / Logos / Vector / Aura / Apex / Equinox           |
| L / Luna   | Cobalt / Titanium / Nickel / Palladium / Rhodium / Iridium / Osmium / Chrome |
| V / Vega   | Jasper / Onyx / Zircon / Spinel / Garnet / Topaz / Beryl / Citrine           |
| N / Nebula | Basalt / Granite / Slate / Shale / Gneiss / Marble / Obsidian / Andesite     |

These are the bloodline groups used in Season 1.

However, not all bloodlines exist in the same form from the beginning.

In SyFu Breed, new bloodlines can manifest through Breed starting from OG MANEKINEKO.

***

### OG is the founder-class source that manifests new bloodlines

OG does not belong to a standard bloodline group.

OG is treated less as a MANEKINEKO that inherits an existing bloodline and more as a founder-class source that manifests new bloodlines.

In Season 1, an important point is that bloodlines other than Genesis manifest through Breed starting from OG MANEKINEKO.

In other words, OG is not simply an older MANEKINEKO.

In SyFu's bloodline design, OG is the starting point for creating new bloodlines.

The detailed treatment of OG is explained later in [OG / Origin / Genesis](/breed/og-origin-genesis).

***

### Genesis bloodline

Genesis bloodline is a special bloodline in SyFu.

Origin is treated as a special MANEKINEKO with this Genesis bloodline.

Genesis bloodline belongs to the Z / Zenith group, while also holding a special position connected to the beginning of SyFu.

The detailed treatment of Genesis bloodline and Origin is explained later in [OG / Origin / Genesis](/breed/og-origin-genesis).

***

### Understanding bloodlines changes how Breed is viewed

When you understand bloodlines, Breed becomes more than a single-result lottery. It becomes a game of thinking about how to connect the next generation.

Which bloodline should be kept?\
Which bloodlines should be combined?\
Which MANEKINEKO should be placed on Left?

These become major points in Breed strategy.

| Perspective                   | Description                                              |
| ----------------------------- | -------------------------------------------------------- |
| One Breed attempt             | Look at the current result.                              |
| Breed with bloodline planning | Think about the next generation and future combinations. |
| Breed using OG                | Think about the manifestation of new bloodlines.         |
| Breed with Nicks in mind      | Include compatible bloodlines.                           |
| Breed with Inbreeding in mind | Check how the same MANEKINEKO individual overlaps.       |

Breed is a game of carrying MANEKINEKO you have raised into the next generation.

Bloodlines are the blueprint for thinking about how to connect those generations.

***

### Summary

A bloodline shows which system a MANEKINEKO is connected to.

In Breed, which MANEKINEKO is placed on Left and which bloodline is carried into the next generation are important.

Bloodline combinations relate to Breed judgments such as Nicks and Inbreeding, and they are important factors when thinking about P-rank and rarity possibilities.

In Season 1 Uncommon x Uncommon Breed, the result is not designed to fall to a lower rarity.

On top of that, understanding bloodlines allows Breed to be enjoyed not only as a single lottery result, but also as a strategy for connecting the next generation.

OG is a founder-class source that manifests new bloodlines.

Genesis bloodline is a special bloodline connected to the beginning of SyFu.

The next page explains [Left / Right roles and how to read the Pedigree](/breed/left-right-and-pedigree).


# 9.6 Left / Right Roles and How to Read the Pedigree

This page explains the roles of Left / Right in Breed and how to read the Pedigree shown on the NFT detail screen.

To understand Nicks and Inbreeding, first separate the following.

* Bloodlines used for the current Breed judgment
* Bloodlines left in the child MANEKINEKO's Pedigree after Breed
* Bloodlines carried into future Breed attempts

The most important point is that the bloodline lines reflected in the Pedigree are always lines inherited as Left-side lines.

***

### What is a Pedigree?

The Pedigree is a display used to check the bloodline lines that a MANEKINEKO carries into future Breed attempts.

The Pedigree displays bloodlines up to 4 generations, shown as 1G / 2G / 3G / 4G.

| Display | Meaning                       |
| ------- | ----------------------------- |
| 1G      | The closest generation        |
| 2G      | The next generation back      |
| 3G      | A further previous generation |
| 4G      | The deepest generation shown  |

The smaller the number, the closer the generation is to the current MANEKINEKO.

Bloodlines and individuals shown in the Pedigree become reference material for thinking about Nicks and Inbreeding in future Breed attempts.

***

### Left / Right basics

Breed sets two MANEKINEKO on Left and Right.

On the Breed screen, the Left side is shown as Priority.

Priority means the side that is prioritized as the bloodline base of the child MANEKINEKO.

Left and Right are both parent MANEKINEKO used for Breed, but their roles are not the same.

| Placement | Basic role                                          |
| --------- | --------------------------------------------------- |
| Left      | Becomes the bloodline base of the child MANEKINEKO. |
| Right     | Relates to the current Breed combination judgment.  |

Left is the central side for creating the child's bloodline.

Right does not become the child's bloodline base.\
However, Right is referenced as part of the condition judgment for the current Breed, including Nicks, Inbreeding, Rare-related Breed, and certain P-rank floor conditions.\
The Right parent alone does not guarantee the child's P-rank.

***

### Current Breed judgment looks at both Left and Right

When Breed is executed, not only Left but also Right is involved in the judgment.

In the current Breed judgment, up to 4 bloodlines are used on each side, Left and Right.\
These maximum 4 bloodlines include the bloodline of the parent individual used for Breed and the bloodline lines displayed in the Pedigree.

For Nicks, up to 4 Left-side bloodlines and up to 4 Right-side bloodlines are checked in combination.

Therefore, up to 16 bloodline compatibility candidates can be checked.

For Inbreeding, the system checks whether the displayed individual identifier code, or tokenId, overlaps, rather than checking only the bloodline name.

| What is checked  | Meaning in the current Breed              |
| ---------------- | ----------------------------------------- |
| Left individual  | Becomes the child's bloodline base.       |
| Left Pedigree    | Relates to Nicks and Inbreeding judgment. |
| Right individual | Relates to the current Breed judgment.    |
| Right Pedigree   | Relates to Nicks and Inbreeding judgment. |

In other words, Right does not become the child's bloodline base, but that does not mean it is irrelevant to Breed judgment.

In the current Breed, Nicks, Inbreeding, and other judgments are made while looking at the bloodlines held by both Left and Right.

***

### Core rule: what remains in the Pedigree is the line inherited as Left

When Breed succeeds, the child MANEKINEKO's Pedigree is created.

At that time, the bloodline lines reflected in the Pedigree are always bloodline lines inherited as Left-side lines.

The MANEKINEKO placed on Left becomes the child's bloodline base.

Therefore, the Left individual and the lines displayed in the Left Pedigree are inherited into the child's Pedigree.

The MANEKINEKO placed on Right does not become the child's bloodline base.

Therefore, the Right individual is not shown in the child's Pedigree.

However, the lines displayed in the Right Pedigree are inherited into the child's Pedigree.

This is because the lines displayed in the Right Pedigree are also lines that were inherited as Left-side lines up to that Right.

***

### Rules for what enters the child's Pedigree

In the child's Pedigree, bloodlines held by the parents are shown one generation deeper.

| Original information           | Treatment in the child's Pedigree |
| ------------------------------ | --------------------------------- |
| Left individual                | Shown as 1G                       |
| 1G shown in the Left Pedigree  | Shown as 2G in the child          |
| 2G shown in the Left Pedigree  | Shown as 3G in the child          |
| 3G shown in the Left Pedigree  | Shown as 4G in the child          |
| Right individual               | Not shown                         |
| 1G shown in the Right Pedigree | Shown as 2G in the child          |
| 2G shown in the Right Pedigree | Shown as 3G in the child          |
| 3G shown in the Right Pedigree | Shown as 4G in the child          |

The Pedigree displays up to 4 generations.

Therefore, a bloodline that was 4G in a parent's Pedigree becomes 5G from the child's perspective. It is not displayed in the child's Pedigree and is not included in Nicks or Inbreeding targets.

***

### How to think about Right-side bloodline lines

The Right individual is not shown in the child's Pedigree.

On the other hand, the bloodline lines displayed in the Right Pedigree are inherited into the child's Pedigree.

The important point is that the lines displayed in the Right Pedigree are also lines that the Right previously inherited as Left-side lines through past Breed.

In other words, the bloodline lines entering from the Right side are also lines that have been inherited as Left-side lines.

Therefore, what appears in the child's Pedigree is not the Right individual itself, but the Pedigree lines that the Right already holds.

***

### What is shown in the Pedigree matters for future Breed

Bloodlines and individuals shown in the Pedigree become important in future Breed attempts.

Nicks look at compatibility between bloodlines.

Inbreeding looks at whether the same MANEKINEKO individual overlaps.

Therefore, the bloodlines and individuals shown in the Pedigree become material for future Breed strategy.

The detailed mechanics are explained later in [9.8 Nicks and Bloodline Compatibility](/breed/nicks-and-lineage-compatibility) and [9.9 Inbreeding and Combined Judgment](/breed/inbreeding-and-combined-judgment).

***

### Pedigree display symbols

In the Pedigree, each bloodline is shown with a group symbol and bloodline name.

Example:\
`[L] Cobalt-8e2A`\
`[Z] Chronos-KI8S`\
`[V] Jasper-FT8E`\
`[N] Basalt-K8Nv`

The initial symbols such as `[L]` and `[Z]` represent bloodline groups.

| Symbol | Meaning     |
| ------ | ----------- |
| \[Z]   | Zenith line |
| \[L]   | Luna line   |
| \[V]   | Vega line   |
| \[N]   | Nebula line |

For example, `[L] Cobalt-8e2A` represents an individual with the Luna-group Cobalt bloodline.

***

### Bloodline name and individual identifier code

The name shown in the Pedigree consists of the bloodline name and a code used to identify the individual.

Example:\
`[L] Cobalt-8e2A`

| Display | Meaning                              |
| ------- | ------------------------------------ |
| \[L]    | Luna line                            |
| Cobalt  | Bloodline name                       |
| 8e2A    | Code used to identify the individual |

Even if two entries have the same Cobalt bloodline, they are treated as different MANEKINEKO individuals if their individual identifier codes are different.

This distinction is important for understanding Inbreeding.

***

### Relationship between Pedigree and Nicks

Nicks look at compatibility between bloodlines.

Bloodlines shown in the Pedigree relate to Nicks judgment in future Breed attempts.

When checking Nicks, mainly check the following.

| What to check   | Description                                              |
| --------------- | -------------------------------------------------------- |
| Bloodline group | Z / L / V / N                                            |
| Bloodline name  | Genesis / Cobalt / Jasper / Basalt, and others           |
| Combination     | Bloodline compatibility between Left side and Right side |

Nicks are not a mechanism for checking whether two entries are the same MANEKINEKO individual.

They are a mechanism for checking compatibility between bloodlines.

The detailed Nicks mechanism is explained later in [Nicks](/breed/nicks-and-lineage-compatibility).

***

### Relationship between Pedigree and Inbreeding

Inbreeding looks at whether the same MANEKINEKO individual overlaps.

The important point here is not only the bloodline name, but also the individual identifier code.

| What to check              | Description                                                         |
| -------------------------- | ------------------------------------------------------------------- |
| Bloodline name             | Cobalt / Genesis / Jasper, and others                               |
| Individual identifier code | 8e2A / KI8S / FT8E, and others                                      |
| Overlap                    | Whether the same MANEKINEKO individual overlaps within the Pedigree |

Inbreeding is a mechanism for checking whether the same individual overlaps, not whether the bloodline name is the same.

The detailed Inbreeding mechanism is explained later in [Inbreeding](/breed/inbreeding-and-combined-judgment).

***

### When placing special MANEKINEKO on Left / Right

MANEKINEKO such as OG, Origin, and Elite have different treatment from standard MANEKINEKO.

Here, we only explain the overview.

| Type   | Concept                                                 |
| ------ | ------------------------------------------------------- |
| OG     | When placed on Left, it manifests a new bloodline.      |
| Origin | Treated as a special MANEKINEKO with Genesis bloodline. |
| Elite  | Cannot be set on Right in Season 1.                     |

The detailed rules are explained on the respective [later pages](/breed/og-origin-genesis).

***

### How OG is displayed

OG does not belong to the standard Z / L / V / N groups.

Therefore, when OG appears in the Pedigree, it is displayed separately from bloodline groups such as Zenith / Luna / Vega / Nebula.

Display example:

`[OG] Primal-02A7`

Because the OG individual itself does not belong to a standard bloodline group, the OG individual itself is not used for Nicks judgment.

However, when OG is placed on Left, a new bloodline manifests when Breed is executed.

That manifested bloodline is involved in the Nicks judgment for that Breed attempt.

The detailed treatment of OG is explained later in [OG / Origin / Genesis](/breed/og-origin-genesis).

***

### Summary

In the current Breed judgment, the bloodlines held by both Left and Right are involved.

Left is the parent that becomes the bloodline base of the child MANEKINEKO.

Right does not become the child's bloodline base, but it is involved in the current Breed combination.

The bloodline lines recorded in the Pedigree and carried into the next generation are always lines inherited as Left-side lines.

The Left individual and Left Pedigree are inherited into the child's Pedigree.

The Right individual is not shown in the child's Pedigree, but the lines shown in the Right Pedigree are inherited into the child's Pedigree.

Bloodlines shown in the Pedigree relate to Nicks judgment in future Breed attempts.

Individual identifier codes shown in the Pedigree relate to Inbreeding judgment in future Breed attempts.

The next page explains [the difference between OG, Origin, and Genesis](/breed/og-origin-genesis).


# 9.7 OG / Origin / Genesis

This page explains the differences between OG, Origin, and Genesis bloodline in Breed.

These concepts relate to the child MANEKINEKO's bloodline base, the current Breed judgment, and future bloodline design.

Understanding them makes it easier to understand Breed using OG, Breed using Genesis bloodline, and Inbreeding involving Origin individuals.

In the Breed chapter, OG refers to OG MANEKINEKO of Uncommon or higher rarity that are eligible for Breed.

***

### Difference between OG / Origin / Genesis bloodline

First, OG, Origin, and Genesis bloodline do not mean the same thing.

| Term              | Meaning                                                                    | Main treatment in Breed                                                          |
| ----------------- | -------------------------------------------------------------------------- | -------------------------------------------------------------------------------- |
| OG                | OG MANEKINEKO that do not have a standard bloodline in their initial state | When placed on Left, a bloodline is selected from the 31 non-Genesis bloodlines. |
| Origin            | MANEKINEKO with Genesis bloodline                                          | When placed on Left, Genesis bloodline becomes the child's bloodline base.       |
| Genesis bloodline | A bloodline name included in the Z / Zenith group                          | Relates to Nicks judgment.                                                       |

OG is not a MANEKINEKO with a fixed standard bloodline.

Origin is a MANEKINEKO with Genesis bloodline.

Genesis bloodline is the bloodline name held by Origin.

Separating these three concepts is the starting point for Breed bloodline design.

***

### When OG is placed on Left

When OG is placed on Left and Breed is executed, the child MANEKINEKO's bloodline is selected from the 31 non-Genesis bloodlines at Breed execution.

Even when the same OG is used for Breed multiple times, the bloodline is selected each time Breed is executed.

| MANEKINEKO placed on Left | Child's bloodline base                |
| ------------------------- | ------------------------------------- |
| Standard MANEKINEKO       | Left bloodline                        |
| Origin                    | Genesis bloodline                     |
| OG                        | Bloodline selected at Breed execution |

In Breed where OG is placed on Left, the selected bloodline is treated as the bloodline for that Breed attempt.

Therefore, Nicks may occur depending on the combination between the selected bloodline and the Right-side bloodlines.

OG is treated as an entry point for generating new bloodlines inside the ecosystem.

***

### When OG is placed on Right

When OG is placed on Right, no bloodline selection from the 31 non-Genesis bloodlines occurs.

OG also does not become the bloodline base of the child MANEKINEKO.

| OG placement | Bloodline selection | Child's bloodline base                     | Bloodline design treatment                             |
| ------------ | ------------------- | ------------------------------------------ | ------------------------------------------------------ |
| Left         | Occurs              | Selected bloodline                         | Placement used to generate a new bloodline             |
| Right        | Does not occur      | Does not become the child's bloodline base | Not used as a placement for generating a new bloodline |

If you want to generate a bloodline or aim for Nicks using a bloodline selected from OG, place OG on Left.

***

### Treatment of Origin and Genesis bloodline

Origin is a MANEKINEKO with Genesis bloodline.

Genesis bloodline is a bloodline name included in the Z / Zenith group.

| Item               | Treatment                                          |
| ------------------ | -------------------------------------------------- |
| Type of MANEKINEKO | Origin                                             |
| Bloodline name     | Genesis                                            |
| Bloodline group    | Z / Zenith                                         |
| Main role          | Carries Genesis bloodline into the next generation |

When Origin is placed on Left and Breed is executed, Genesis bloodline becomes the bloodline base of the child MANEKINEKO.

When Origin is placed on Right, Genesis bloodline is not directly inherited into the child MANEKINEKO's Pedigree.

However, in the current Breed judgment, it is included as a Right Partner judgment input for Nicks, Inbreeding, and other judgments.

| Origin placement | Inheritance into the child's Pedigree                                  | Current Breed judgment                      |
| ---------------- | ---------------------------------------------------------------------- | ------------------------------------------- |
| Left             | Genesis bloodline becomes the child's bloodline base.                  | Included in judgment input.                 |
| Right            | Genesis bloodline is not directly inherited into the child's Pedigree. | Included as a Right Partner judgment input. |

If you want to leave Genesis bloodline as the next generation's bloodline base, place Origin on Left.

***

### Role of Genesis bloodline

Genesis bloodline belongs to the Z / Zenith group.

Like standard bloodlines, it is involved in Nicks judgment, which checks bloodline compatibility between Left and Right.

If a Nick that includes Genesis bloodline occurs and is selected, it is treated as a Genesis-type Nick, or Genesis premium.

Genesis-type Nicks are subject to stronger upside correction than standard Nicks.

However, they do not guarantee any specific Breed result such as a P-rank, Rare, or Elite.

The detailed judgment order, relationship with Nicks count, and how each lottery is affected are explained later in Nicks and Bloodline Strategy.

***

### Origin individuals and Inbreeding

Origin is a MANEKINEKO with Genesis bloodline, but it is also treated as an individual for Inbreeding.

When the same Origin individual overlaps within the Pedigree, it is treated as a special Inbreeding element that differs from standard Inbreeding.

What matters here is not only the bloodline name Genesis, but whether it is the same Origin individual.

The detailed judgment is explained later in [Inbreeding](/breed/inbreeding-and-combined-judgment).

***

### Strategic view in Breed

Understanding the roles of OG, Origin, and Genesis bloodline makes it easier to organize what you are aiming for in Breed.

| Goal                                                    | How to think about it                                                                       |
| ------------------------------------------------------- | ------------------------------------------------------------------------------------------- |
| Generate a new bloodline                                | Place OG on Left.                                                                           |
| Aim for Nicks using a bloodline selected from OG        | Place OG on Left and check compatibility between the selected bloodline and the Right side. |
| Leave Genesis bloodline as the child's bloodline base   | Place Origin on Left.                                                                       |
| Include Genesis bloodline in the current Breed judgment | Use Origin, or a MANEKINEKO with Genesis bloodline, in Breed.                               |
| Think about Inbreeding involving an Origin individual   | Check whether the same Origin individual overlaps within the Pedigree.                      |

In Breed, it is important to separate which bloodlines are used for the current judgment from which bloodlines are carried into the next generation.

***

### Summary

OG, Origin, and Genesis bloodline each have different roles.

OG is the entry point for generating new bloodlines.\
Origin is a MANEKINEKO with Genesis bloodline, and it carries that bloodline into the next generation.\
Genesis bloodline is a bloodline name included in the Z / Zenith group and is involved in Nicks judgment.

When the same Origin individual overlaps within the Pedigree, it also becomes important for Inbreeding judgment.

The next page explains [Nicks, which look at compatibility between bloodlines](/breed/nicks-and-lineage-compatibility).


# 9.8 Nicks and Bloodline Compatibility

This page explains Nicks and bloodline compatibility in Breed.

Nicks are a mechanism that checks combinations between Left-side and Right-side bloodlines.

The MANEKINEKO P-rank represents the rank of parameters.

For the basics of P-rank and bloodlines, see [6.4 Pararank & Lineage](/manekineko/parameter-rank).

***

### What are Nicks?

Nicks are a mechanism where bloodline compatibility adds upside elements to the P-rank lottery of the Breed result.

Nicks do not check whether two entries are the same MANEKINEKO individual.

They check the combination of bloodlines on the Left side and Right side.

| What is checked                        | Related judgment    |
| -------------------------------------- | ------------------- |
| Bloodline group                        | Nicks judgment      |
| Bloodline name                         | Nicks judgment      |
| Individual identifier code, or tokenId | Inbreeding judgment |

Nicks look at compatibility between bloodlines.

Inbreeding looks at whether the same individual overlaps.

***

### Season 1 bloodline compatibility table

The public bloodline compatibility table for Season 1 is fixed as follows.

| Left / Right | \[Z] Zenith | \[L] Luna | \[V] Vega | \[N] Nebula |
| ------------ | ----------- | --------- | --------- | ----------- |
| \[Z] Zenith  | Neutral     | Nick      | None      | None        |
| \[L] Luna    | None        | Neutral   | Nick      | None        |
| \[V] Vega    | None        | None      | Neutral   | Nick        |
| \[N] Nebula  | Nick        | None      | None      | Neutral     |

| Symbol  | Meaning                                                                              |
| ------- | ------------------------------------------------------------------------------------ |
| Nick    | Nicks occur.                                                                         |
| Neutral | Treated as same-system combination. In Season 1, it is not subject to Nicks effects. |
| None    | No Nicks.                                                                            |

None means there is no bloodline compatibility bonus.\
It does not mean the combination creates a negative effect by itself.

***

### Bloodlines used for Nicks judgment

Nicks judgment checks combinations between Left-side and Right-side bloodlines.

As explained in 9.6, in the current Breed judgment, the bloodlines held by both Left and Right are used as judgment material.

Nicks candidates are checked from combinations between up to 4 Left-side bloodlines and up to 4 Right-side bloodlines.

Therefore, up to 16 bloodline compatibility pairs can be checked.

`Left side up to 4 bloodlines x Right side up to 4 bloodlines = up to 16 candidates`

These bloodline compatibility checks are separate from whether the bloodlines remain in the child MANEKINEKO's Pedigree.

***

### Nicks count

Nicks count is the number of combinations that become effective Nicks among the combinations marked as Nick in the compatibility table.

The number of effective Nicks is capped at 3.

As the count increases from 1 to 2 to 3, the expected upside in the P-rank lottery becomes higher.

However, Nicks do not directly increase the Rare lottery.\
The handling of Breed results that include Rare is explained in [9.10 Bloodline Strategy and Breed Result Expectations](/breed/lineage-strategy-and-result-expectations).

***

### How effective Nicks are selected

Effective Nicks are selected from the combination that produces the highest possible number of Nicks without using the same Lineage more than once on either the Left or Right side. A maximum of three effective Nicks can be applied, so even if four or more Nicks candidates are formed, only up to three are selected.

If multiple combinations produce the same maximum number of Nicks, a combination that includes an effective Nick involving the Genesis Lineage is prioritized. This priority will never reduce the number of effective Nicks.

***

### Treatment of duplicate bloodline combinations

When counting Nicks candidates, the same bloodline or the same combination is not counted repeatedly.

The basic concept is as follows.

| Item                                                   | Treatment                              |
| ------------------------------------------------------ | -------------------------------------- |
| Same bloodline appears multiple times on the same side | Counted only once.                     |
| Same bloodline pair appears multiple times             | Treated as the same combination.       |
| Same bloodline group pair but different bloodline pair | Can become a separate Nicks candidate. |

As a result, Nicks count is not a simple count of visible entries. It is determined after specification-based duplicate handling.

***

### Genesis premium

If an effective Nick includes Genesis bloodline, that Nick is treated as Genesis premium.

It is important to separate the following two states.

| State                                                                   | Treatment                   |
| ----------------------------------------------------------------------- | --------------------------- |
| A Nicks candidate includes Genesis bloodline                            | Checked as a candidate.     |
| A Nick that includes Genesis bloodline is selected as an effective Nick | Treated as Genesis premium. |

Genesis premium applies not merely when a Genesis bloodline Nicks candidate exists, but when that combination is selected as an effective Nick.

Genesis premium is an element related to P-rank lottery upside.\
The detailed lottery treatment is explained in [9.10 Bloodline Strategy and Breed Result Expectations](/breed/lineage-strategy-and-result-expectations).

***

### OG / Origin and Nicks

OG and Origin are treated differently in Nicks judgment.

| Type                   | Treatment in Nicks judgment                                                                                                  |
| ---------------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| OG placed on Left      | The bloodline manifested at Breed execution is treated as the current Left-side bloodline.                                   |
| OG placed on Right     | Bloodline manifestation does not occur, and the OG individual itself is not used as a standard bloodline for Nicks judgment. |
| Origin placed on Left  | Genesis bloodline is treated as the Left-side bloodline.                                                                     |
| Origin placed on Right | Genesis bloodline is included in the current judgment as a Right-side bloodline.                                             |

The basic differences between OG / Origin / Genesis bloodline are explained in [9.7 OG / Origin / Genesis](/breed/og-origin-genesis).

This page focuses only on the parts related to Nicks judgment.

***

### Relationship with Inbreeding

Nicks and Inbreeding are separate judgments.

Nicks look at compatibility between bloodlines.

Inbreeding looks at whether the same MANEKINEKO individual overlaps.

However, depending on the Inbreeding state, the treatment of Nicks effects may change.

When Inbreeding is Danger / Forbidden, the effective Nicks count for that Breed attempt is treated as 0.\
Genesis premium also does not apply.

The combined judgment with Inbreeding is explained in [9.9 Inbreeding and Combined Judgment](/breed/inbreeding-and-combined-judgment).

***

### Summary

Nicks are a mechanism for checking bloodline compatibility between the Left side and Right side.

In the Season 1 bloodline compatibility table, combinations marked as Nick are the targets for Nicks.

Up to 16 Nicks candidates can be checked, but the effective Nicks count is capped at 3.

If a Nick that includes Genesis bloodline is selected as an effective Nick, it is treated as Genesis premium.

Nicks mainly relate to upside in the P-rank lottery.

When Inbreeding is Danger / Forbidden, Nicks effects do not apply for that Breed attempt.

The next page explains [Inbreeding and its combined judgment with Nicks](/breed/inbreeding-and-combined-judgment).


# 9.9 Inbreeding and Combined Judgment

This page explains Inbreeding in Breed and its combined judgment with Nicks.

Inbreeding is a mechanism that checks whether the same MANEKINEKO individual overlaps within the Pedigree.\
Nicks are a judgment of compatibility between bloodlines.

These two are separate judgments, but the treatment of Nicks effects can change depending on the Inbreeding state.

***

#### What is Inbreeding?

Inbreeding refers to a state where the same MANEKINEKO individual overlaps among the MANEKINEKO used for Breed or within their Pedigrees.

The system does not check only the bloodline name.

Even if the bloodline name is the same, entries with different individual identifier codes, or tokenIds, are treated as different individuals.

| What is checked                        | Treatment in Inbreeding                                                 |
| -------------------------------------- | ----------------------------------------------------------------------- |
| Bloodline group                        | Not a direct judgment target                                            |
| Bloodline name                         | Reference information                                                   |
| Individual identifier code, or tokenId | The central information used to check whether it is the same individual |

For example, even if two entries have the same Cobalt bloodline, they do not count as Inbreeding if their individual identifier codes are different.

Inbreeding checks whether the same MANEKINEKO individual overlaps.

***

#### Scope checked for Inbreeding judgment

Inbreeding judgment checks the Left / Right used for Breed and the individuals shown in each Pedigree.

| Target                                       | Treatment             |
| -------------------------------------------- | --------------------- |
| Left individual                              | Judgment target       |
| Right individual                             | Judgment target       |
| Left Pedigree                                | Judgment target       |
| Right Pedigree                               | Judgment target       |
| Deeper generations not shown in the Pedigree | Not a judgment target |

As explained in 9.6, the Pedigree displays up to 4 generations, or 4G.

Inbreeding judgment also checks whether the same individual overlaps based on the displayed Pedigrees and the parent individuals used for Breed.

***

#### Inbreeding rank

The Inbreeding rank changes depending on where the same individual overlaps by generation position.

| Rank      | Main combinations                                 |
| --------- | ------------------------------------------------- |
| Stable    | 4G × 4G                                           |
| Golden    | 3G × 4G / 4G × 3G                                 |
| Danger    | 3G × 3G / 2G × 4G / 4G × 2G                       |
| Forbidden | 2G × 2G / 2G × 3G / 3G × 2G / 1G × any generation |

The smaller the number, the closer the generation is to the current MANEKINEKO.

The closer the same individual overlaps, the stronger the Inbreeding effect becomes.

***

#### Main Inbreeding

In a single Breed attempt, multiple Inbreeding candidates may be detected.

In that case, the effects of all Inbreeding candidates are not added together. Instead, one Inbreeding instance is selected as the basis for effects according to specification priority.

This selected Inbreeding instance is called Main Inbreeding here.

Main Inbreeding is determined using the following priority order.

1. Inbreeding rank: Forbidden / Danger / Golden / Stable, in that order
2. Inbreeding that occurs in a closer generation
3. Inbreeding where the duplicated individual identifier code, or tokenId, belongs to an Origin / Elite individual
4. If multiple Inbreeding candidates have the same conditions, one Main Inbreeding is determined according to a predefined judgment order so that the result does not vary by Breed attempt.

Inbreeding effects that influence the Breed result are judged based on Main Inbreeding.

Other Inbreeding candidates may be referenced for display or records, but Main Inbreeding is the primary basis for lottery effects.

***

#### Treatment of Stable / Golden

Stable / Golden are Inbreeding states where the same individual overlaps in relatively distant generations.

In Season 1, the treatment differs depending on whether the overlapping individual is a standard individual or an Origin / Elite individual.

| Inbreeding                                 | Main treatment in Season 1                                                                                                                                                     |
| ------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Stable / Golden with a standard individual | P-rank lottery effects from Nicks count remain valid. However, Stable / Golden itself for a standard individual does not create additional P-rank upside or a Rare P0 lottery. |
| Stable / Golden with Origin                | Treated as Origin Good Inbreeding and becomes eligible for the P-rank lottery and Rare P0 lottery.                                                                             |
| Stable / Golden with Elite                 | Treated as Elite Good Inbreeding and becomes eligible for the P-rank lottery and Rare P0 lottery.                                                                              |

For Stable / Golden with a standard individual, Nicks effects are not invalidated.

Therefore, P-rank lottery upside from the number of effective Nicks remains relevant as usual.

On the other hand, when an Origin / Elite individual overlaps as Main Inbreeding in Stable / Golden, it is treated as Origin / Elite Good Inbreeding.

This is a special Inbreeding element related to the P-rank lottery and Rare P0 lottery.

In Breed that includes Rare, Rare P0 is born only if the Rare P0 lottery is won.

If the Rare P0 lottery is not won, an additional Rare P0 lottery does not occur because of Origin / Elite Good Inbreeding.

The treatment of Rare-related Breed is explained in [9.10 Breeding Result Determination and Review Process](/breed/lineage-strategy-and-result-expectations).

***

#### Treatment of Danger / Forbidden

Danger / Forbidden are Inbreeding states where the same individual overlaps in closer generations.

When Inbreeding falls under Danger / Forbidden, Nicks effects do not apply to that Breed attempt.

Genesis premium also does not apply.

| Inbreeding                                    | Nicks effect | Main treatment                                                                                          |
| --------------------------------------------- | ------------ | ------------------------------------------------------------------------------------------------------- |
| Danger / Forbidden with a standard individual | Invalid      | Nicks effects are invalid. For standard individuals, no special determination for Rare P0 or P4 occurs. |
| Danger / Forbidden with Origin                | Invalid      | Becomes subject to a special determination for Rare P0 or P4 at a very low probability.                 |
| Danger / Forbidden with Elite                 | Invalid      | Becomes subject to a special determination for Rare P0 or P4 at a very low probability.                 |

When an Origin / Elite individual overlaps as Main Inbreeding in Danger / Forbidden, a special determination for Rare P0 or P4 is made at a very low probability.

If the special P4 lottery is not won, no P4 upside occurs from the Danger / Forbidden special determination, and the P-rank determination without Nicks effects is applied.

Falling under Danger / Forbidden does not mean that the Breed itself is treated as a failure.

***

#### OG and Inbreeding

OG is an important MANEKINEKO as an entry point for generating new bloodlines.

However, on the Inbreeding side, OG does not have a special correction like Origin / Elite.

If an OG individual overlaps as the same individual, it is treated as standard Inbreeding.

The bloodline treatment of OG is explained in [9.7 OG / Origin / Genesis](/breed/og-origin-genesis).

***

#### Combined judgment of Nicks and Inbreeding

Nicks and Inbreeding may both be involved in the same Breed attempt.

The basic organization is as follows.

| State                                         | Nicks effect | Main Inbreeding treatment                                                                                                                                                      |
| --------------------------------------------- | ------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| No Inbreeding                                 | Valid        | Relates to the P-rank lottery based on the number of Nicks.                                                                                                                    |
| Stable / Golden with a standard individual    | Valid        | P-rank lottery effects from Nicks count remain valid. However, Stable / Golden itself for a standard individual does not create additional P-rank upside or a Rare P0 lottery. |
| Stable / Golden with Origin / Elite           | Valid        | Treated as Good Inbreeding and becomes eligible for the P-rank lottery and Rare P0 lottery.                                                                                    |
| Danger / Forbidden with a standard individual | Invalid      | Judged without Nicks effects.                                                                                                                                                  |
| Danger / Forbidden with Origin / Elite        | Invalid      | Becomes subject to a special determination for Rare P0 or P4 at a very low probability.                                                                                        |

In Stable / Golden, Nicks effects remain valid.

In Danger / Forbidden, Nicks effects do not apply.

Therefore, when checking Inbreeding, first check which rank the Main Inbreeding falls under.

***

#### Summary

Inbreeding is a mechanism that checks whether the same MANEKINEKO individual overlaps.

It checks whether the individual identifier code, or tokenId, is the same, not whether the bloodline name is the same.

When multiple Inbreeding candidates exist, one Main Inbreeding is determined according to specification priority.

In Stable / Golden, Nicks effects remain valid.

Stable / Golden involving an Origin / Elite individual is treated as Good Inbreeding and becomes eligible for the P-rank lottery and Rare P0 lottery.

In Danger / Forbidden, Nicks effects and Genesis premium do not apply.

For Danger / Forbidden involving an Origin / Elite individual, a special determination for Rare P0 or P4 is made at a very low probability.

The next page, [9.10 Breeding Result Determination and Review Process](/breed/lineage-strategy-and-result-expectations), explains how to review individual Breed results, including Rare P0, Elite, P-rank, and Pedigree inheritance.

<br>


# 9.10 Breeding Result Determination and Review Process

This page explains the order for reviewing individual breeding results, including Rare P0, Elite, P Rank, and Pedigree inheritance, as well as the elements to check depending on the purpose of the breeding.

The positioning of P Ranks and Rare P0 in Season 1, relative strategic directions, and an illustrative view of the overall Season composition are explained on the next page, [9.11 Season 1 Breeding Results and Lineage Strategy](/breed/season-1-breed-results-and-lineage-strategy).

The following elements are involved in breeding.

* Left / Right placement
* Pedigree
* OG / Origin / Genesis bloodlines
* Nicks
* Inbreeding

In lineage strategy, it is important to consider these elements together while separating the purpose of each breeding.

When reviewing breeding results, the following points should mainly be considered separately.

* Possibility of a Rare P0 being born
* Possibility of an Elite being born
* P Rank upside
* P Rank inheritance from an Elite parent
* Bloodline lines remaining in the child MANEKINEKO's Pedigree

***

#### Basic order for reviewing breeding results

When reviewing breeding results, first consider Rare, Elite, and P Rank separately.

The elements to check differ depending on whether the purpose of the breeding is Rare, Elite, or P Rank upside.

| Review order | What to check           | Description                                                                                                                |
| ------------ | ----------------------- | -------------------------------------------------------------------------------------------------------------------------- |
| 1            | Entry point for Rare P0 | Check whether the breeding is eligible for a Rare P0 roll through Origin / Elite Inbreeding or is a Rare-related breeding. |
| 2            | Elite roll              | Check whether White TAIYAKI is used.                                                                                       |
| 3            | P Rank                  | Check Nicks, Genesis premium, Inbreeding, and P Rank inheritance from an Elite parent.                                     |
| 4            | Pedigree inheritance    | Check which bloodline lines remain in the child MANEKINEKO's Pedigree.                                                     |

Finally, check which bloodline lines remain in the child MANEKINEKO's Pedigree.

Bloodlines and individual identifier codes remaining in the Pedigree also affect future breeding strategies.

***

#### Routes through which Rare P0 can be born

Rare P0 is not limited to breeding that includes a Rare individual as a parent.

The main entry points related to Rare P0 are as follows.

| Route                                                                 | Description                                                                                                                                                                 |
| --------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Origin / Elite Good Inbreeding                                        | When an Origin / Elite individual becomes Main Inbreeding in Stable / Golden, the breeding becomes eligible for both the Rare P0 roll and P Rank roll.                      |
| Special determination for Danger / Forbidden involving Origin / Elite | When an Origin / Elite individual becomes Main Inbreeding in Danger / Forbidden, the breeding becomes subject to a special Rare P0 determination at a very low probability. |
| Rare-related breeding                                                 | A fixed Rare P0 roll is performed when a Rare individual is included as a parent.                                                                                           |

Rare-related breeding is a Rare P0 roll that becomes relevant after Rare individuals can be used as parents.

Before Rare individuals exist, the Rare P0 roll through Origin / Elite Inbreeding serves as an entry point for the birth of Rare.

In Rare-related breeding, the fixed Rare P0 roll is the primary Rare P0 determination.

Therefore, if the Rare P0 roll is not won, an additional Rare P0 roll through Origin / Elite Good Inbreeding does not occur in the same breeding.

***

#### Fixed Rare P0 roll in Rare-related breeding

When a Rare individual is included as a parent, a fixed Rare P0 roll is performed.

| Breeding combination       | Rare P0 roll rate |
| -------------------------- | ----------------- |
| Rare × Rare                | 50%               |
| Left Rare × Right Uncommon | 20%               |
| Left Uncommon × Right Rare | 10%               |

In Rare-related breeding, the fixed Rare P0 roll is checked first.

If the Rare P0 roll is won, Rare P0 is born.

If the Rare P0 roll is not won, the MANEKINEKO is born as an Uncommon MANEKINEKO rather than Rare P0 and follows the P Rank determination.

In addition, if the Rare P0 roll is not won in Rare-related breeding, an additional Rare P0 roll through Origin / Elite Good Inbreeding does not occur in the same breeding.

***

#### How the Elite roll works

When aiming for Elite, check whether White TAIYAKI is used.

Breeding using White TAIYAKI becomes eligible for the Elite roll.

The Elite roll does not occur in standard breeding without White TAIYAKI.

| State                      | Elite roll treatment                                                        |
| -------------------------- | --------------------------------------------------------------------------- |
| White TAIYAKI is used      | Eligible for the Elite roll                                                 |
| White TAIYAKI is not used  | The Elite roll does not occur                                               |
| Two White TAIYAKI are used | This does not result in two Elite rolls and does not increase the roll rate |
| Rare-related breeding      | White TAIYAKI cannot be used                                                |

The Elite roll rate when using White TAIYAKI is 50%.

If White TAIYAKI is used in a breeding that is also eligible for a Rare P0 roll, the Rare P0 roll is performed first.

If Rare P0 is born, the Elite roll is not performed, and the White TAIYAKI is not consumed.

If the breeding is not eligible for a Rare P0 roll, or if Rare P0 is not born, the White TAIYAKI is consumed and the Elite roll is performed.

The same child MANEKINEKO cannot be both Rare and Elite.

White TAIYAKI is an item related to the Elite roll.

It does not directly increase the P Rank roll or the Rare P0 roll itself.

However, even in breeding using White TAIYAKI, P Rank is determined separately through the P Rank determination.

The Rare P0 roll and the Elite roll are separate determinations. If White TAIYAKI is used in a breeding that is also eligible for a Rare P0 roll, whether the Elite roll is performed depends on the result of the Rare P0 roll.

***

#### Elements related to P Rank

P Rank represents the parameter rank of the breeding result.

The main elements related to P Rank are as follows.

| Element                                                               | P Rank treatment                                                                                                        |
| --------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| Number of active Nicks                                                | The higher the number, the higher the potential for P Rank upside.                                                      |
| Genesis premium                                                       | When a Nick containing a Genesis bloodline is selected as an active Nick, it is related to P Rank upside.               |
| Stable / Golden Inbreeding with a standard individual                 | Nicks effects remain valid. However, this Inbreeding itself does not create additional P Rank upside or a Rare P0 roll. |
| Origin / Elite Good Inbreeding                                        | Becomes eligible for the P Rank roll and Rare P0 roll.                                                                  |
| Special determination for Danger / Forbidden involving Origin / Elite | Becomes subject to a special determination for Rare P0 or P4 at a very low probability.                                 |
| Danger / Forbidden Inbreeding                                         | Nicks effects and Genesis premium do not apply.                                                                         |

When Inbreeding falls under Danger / Forbidden, Nicks effects do not apply to that breeding.

Genesis premium also does not apply.

If the special P4 roll is not won, no P4 upside occurs through the Danger / Forbidden special determination, and the P Rank determination without Nicks effects is applied.

The breeding itself is not treated as a failure.

***

#### How P Rank floors work

Under certain conditions, a minimum P Rank floor may apply to a breeding result.

| Condition                                               | P Rank floor treatment                                                   |
| ------------------------------------------------------- | ------------------------------------------------------------------------ |
| 3 active Nicks + Left parent P2 or higher               | The child MANEKINEKO's minimum P Rank is P1.                             |
| Rare-related breeding where the Rare P0 roll is not won | The MANEKINEKO is born as Uncommon, with a P Rank of P2 or higher.       |
| Elite roll is won using White TAIYAKI                   | The Elite's P Rank will not be lower than the Left parent's P Rank.      |
| An Elite individual is used as the Left parent          | Up to three child MANEKINEKO can be born inheriting that Elite's P Rank. |

The P Rank floor varies depending on which elements are active.

Nicks, Rare-related breeding, Elite through White TAIYAKI, and P Rank inheritance from an Elite parent should each be reviewed as separate mechanisms.

***

#### When an Elite individual is used as the Left parent

P Rank inheritance from an Elite individual applies when the Elite individual is used as the Left parent.

In Season 1, when an Elite individual is used as the Left parent in breeding, up to three child MANEKINEKO can be born inheriting that Elite individual's P Rank.

This is a P Rank inheritance rule that applies when an Elite individual is used as the Left parent.

It does not automatically make the Rare P0 roll or Elite roll more favorable.

Even when an Elite individual is used as the Left parent, Nicks judgment and Inbreeding judgment are performed as usual.

| State                                                          | Treatment                                                          |
| -------------------------------------------------------------- | ------------------------------------------------------------------ |
| Elite is used as the Left parent                               | Becomes subject to the P Rank inheritance rule for an Elite parent |
| Elite is used as the Left parent and Nicks are established     | Nicks judgment is performed as usual                               |
| Elite is used as the Left parent and Inbreeding is established | Inbreeding judgment is performed as usual                          |

P Rank inheritance from an Elite parent and Elite Inbreeding, where the same Elite individual overlaps within the Pedigree, are separate mechanisms.

The detailed treatment of Elite Inbreeding is explained in [9.9 Inbreeding and Combined Judgment](/breed/inbreeding-and-combined-judgment).

***

#### Relationship between Rare and Elite

Breeding aimed at Rare P0 and breeding aimed at Elite are not the same.

Rare P0 is born through Rare P0 rolls from Origin / Elite Inbreeding or the fixed Rare P0 roll in Rare-related breeding.

Elite is born through the Elite roll using White TAIYAKI.

| Goal          | Main elements to check                                                                                |
| ------------- | ----------------------------------------------------------------------------------------------------- |
| Rare P0       | Rare P0 roll through Origin / Elite Inbreeding and the fixed Rare P0 roll in Rare-related breeding    |
| Elite         | Whether White TAIYAKI is used                                                                         |
| P Rank upside | Number of active Nicks, Genesis premium, Main Inbreeding, and P Rank inheritance from an Elite parent |

White TAIYAKI cannot be used in Rare-related breeding.

Rare P0 and Elite are separate results. If White TAIYAKI is used in a breeding that is also eligible for a Rare P0 roll, the Rare P0 roll is performed first. If Rare P0 is not born, the Elite roll is then performed.

***

#### Twin

In rare cases, two MANEKINEKO may be born from a single breeding.

This special breeding result is called a "Twin."

The additional MANEKINEKO born as part of a Twin can be used as a standard MANEKINEKO, but cannot be naturalized into EVT.

***

#### Pedigree inheritance

When reviewing breeding results, it is important to check not only the roll results but also what remains in the child MANEKINEKO's Pedigree.

As explained in 9.6, the bloodline lines recorded in the Pedigree and carried forward to the next generation are always lines inherited as Left-side lines.

| What to check                                                   | Meaning                                                   |
| --------------------------------------------------------------- | --------------------------------------------------------- |
| Left individual                                                 | Shown as 1G in the child's Pedigree                       |
| Left Pedigree                                                   | Inherited into the child's Pedigree one generation deeper |
| Right individual                                                | Not shown directly in the child's Pedigree                |
| Bloodline line selected from the Right side                     | Inherited into the child's Pedigree one generation deeper |
| Bloodlines shown in the Pedigree                                | Affect future Nicks judgment                              |
| Individual identifier codes, or tokenIds, shown in the Pedigree | Affect future Inbreeding judgment                         |

For this reason, lineage strategy is not only about the result of a single breeding. It is also important to consider which bloodline lines to carry forward into future generations.

***

#### Organizing breeding strategy

When considering breeding strategy, separate the elements to check by purpose.

| Purpose                                                   | What to check                                                                                                                            |
| --------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| Rare P0                                                   | Whether the breeding is eligible for a Rare P0 roll through Origin / Elite Inbreeding or the fixed Rare P0 roll in Rare-related breeding |
| Elite                                                     | Whether White TAIYAKI is used                                                                                                            |
| P Rank upside                                             | Number of active Nicks, Genesis premium, Main Inbreeding, and P Rank inheritance from an Elite parent                                    |
| Make use of Genesis bloodlines                            | Whether Origin is placed on Left / Right, or whether a Nick containing a Genesis bloodline is selected as an active Nick                 |
| Make use of the special characteristics of Origin / Elite | Whether the same Origin / Elite individual overlaps within the Pedigree and is treated as Main Inbreeding                                |
| Plan for future breeding                                  | Which bloodline lines remain in the child MANEKINEKO's Pedigree                                                                          |

Before Rare individuals exist, the Rare P0 roll through Origin / Elite Inbreeding serves as an entry point for the birth of Rare.

After Rare individuals can be used as parents, the fixed Rare P0 roll through Rare-related breeding becomes relevant.

When Inbreeding falls under Danger / Forbidden, note that Nicks effects and Genesis premium do not apply.

When a Nick containing a Genesis bloodline is selected as an active Nick, it is treated as Genesis premium.

When an Origin / Elite individual overlaps in Stable / Golden, it is treated as Good Inbreeding.

When an Origin / Elite individual overlaps in Danger / Forbidden, it becomes subject to a special determination for Rare P0 or P4 at a very low probability.

***

#### Summary

When reviewing breeding results, consider Rare, Elite, P Rank, and Pedigree inheritance separately.

Rare P0 may be born not only through Rare-related breeding, but also through Rare P0 rolls from Origin / Elite Inbreeding.

A fixed Rare P0 roll is performed in Rare-related breeding.

If the Rare P0 roll is not won in Rare-related breeding, an additional Rare P0 roll through Origin / Elite Good Inbreeding does not occur in the same breeding.

When aiming for Elite, check whether White TAIYAKI is used.

The Elite roll rate when using White TAIYAKI is 50%.

White TAIYAKI does not directly increase the P Rank roll or Rare P0 roll itself.

When aiming for P Rank upside, check the number of active Nicks, Genesis premium, Main Inbreeding, and P Rank inheritance from an Elite parent.

When an Elite individual is used as the Left parent, up to three child MANEKINEKO can be born inheriting that Elite individual's P Rank.

P Rank inheritance from an Elite parent and the special determination associated with Elite Inbreeding are separate mechanisms.

When Inbreeding falls under Danger / Forbidden, Nicks effects and Genesis premium do not apply.

Bloodline lines remaining in the Pedigree can be used to plan future Nicks and Inbreeding combinations.

In breeding strategy, it is important to consider not only the result of a single breeding, but also which bloodline lines to carry forward to the next generation.


# 9.11 Season 1 Breeding Results and Lineage Strategy

Breeding is a feature that combines a Left and Right MANEKINEKO to carry their lineage forward to the next generation.

Multiple factors are involved in the outcome of a child MANEKINEKO, including the MANEKINEKO selected as parents, lineage, the number of active Nicks, Genesis premium, and inbreeding.

Depending on the lineage combination, the possibility of a Rare P0 being born and the potential for P Rank upside may vary.

This page explains the positioning of Rare P0 and P Ranks in Season 1, trends in breeding outcomes based on lineage strategy, and an illustrative view of the overall Season composition.

***

### **Positioning of P Ranks and Rare**

In standard Season 1 breeding, a child MANEKINEKO will not drop to Common rarity.

Uncommon MANEKINEKO born through breeding have P Ranks ranging from P0 to P4. P0 is the baseline outcome, while P1 and above represent upside outcomes from the P0 baseline.

| Breeding Result | Positioning in Season 1                                                                       |
| --------------- | --------------------------------------------------------------------------------------------- |
| P0              | The baseline P Rank in Season 1 and the starting point for next-generation lineage strategies |
| P1              | A P Rank one level above P0                                                                   |
| P2              | A higher P Rank above P1                                                                      |
| P3              | A high-tier P Rank targeted through advanced lineage strategies                               |
| P4              | The highest P Rank among Uncommon MANEKINEKO                                                  |
| Rare P0         | The highest rarity born in Season 1, positioned separately from the P Rank scale              |

P0 also serves as a starting point for next-generation lineage strategies. The lineage of a newly born MANEKINEKO is passed on to the next generation and can be used to build future Nick and inbreeding combinations.

Breeding strategy is not limited to the P Rank achieved in the current breeding. Choosing which lineages to carry forward to the next generation is also part of the strategy.

***

### **Lineage Strategy and Breeding Outcome Trends**

When Origin / Elite becomes the primary inbreeding lineage in a Stable / Golden combination, it qualifies as Good inbreeding and becomes eligible for both the Rare P0 roll and the P Rank roll.

Season 1 generally follows the trends below.

| Strategy Condition | Direction of Rare P0 Potential                                 | Direction of P Rank Potential |
| ------------------ | -------------------------------------------------------------- | ----------------------------- |
| Active Nicks       | <p>1 < 2 < 3<br>\*Only when Good inbreeding is established</p> | 1 < 2 < 3                     |
| Stable / Golden    | Stable < Golden                                                | Stable < Golden               |
| Elite / Origin     | Elite < Origin                                                 | Elite < Origin                |
| Genesis premium    | ―                                                              | ↑                             |

| Symbol | Meaning                                                 |
| ------ | ------------------------------------------------------- |
| `<`    | The option on the right has relatively higher potential |
| `↑`    | Higher potential for an upside outcome                  |
| `―`    | Does not affect the probability of that outcome         |

This table shows the relative strategic direction in Season 1 rather than exact probabilities or the magnitude of the differences.

Genesis premium is a factor in P Rank upside but does not affect the Rare P0 roll rate.

These conditions are not simply added together. The applicable determination is based on the combination of conditions that is established.

***

### **Special Determination for Danger / Forbidden**

If a breeding combination falls under Danger / Forbidden, Nick effects and Genesis premium are not applied to that breeding.

For certain Danger / Forbidden combinations involving Origin / Elite, a special determination for Rare P0 or P4 is made at a very low probability.

A Danger / Forbidden classification does not mean that the breeding itself will fail.

***

### **Rare-Related Breeding**

When a Rare MANEKINEKO is included as a parent, the following fixed Rare P0 roll rates apply.

| Breeding Combination       | Rare P0 Roll Rate |
| -------------------------- | ----------------- |
| Rare × Rare                | 50%               |
| Left Rare × Right Uncommon | 20%               |
| Left Uncommon × Right Rare | 10%               |

***

### **Illustrative Season 1 Composition**

For Season 1, multiple simulations have been conducted based on standard participation conditions and scenarios in which lineage strategy has progressed further.

The figures below illustrate the composition of all existing and newly born MANEKINEKO of Uncommon rarity or higher after a certain number of breedings have taken place.

| Result    | Illustrative Season 1 Composition                                                                                               |
| --------- | ------------------------------------------------------------------------------------------------------------------------------- |
| Rare P0   | A few percent                                                                                                                   |
| P3 and P4 | Around 10% combined. In scenarios where lineage strategy has progressed further, cases in the mid-teens have also been observed |

These figures are not roll rates that apply universally to each individual breeding. They illustrate the overall Season composition after a certain number of breedings have taken place.

For each breeding, the outcome is determined according to the probabilities associated with the breeding conditions that are established.

As a result, the actual composition of Season 1 will vary depending on the MANEKINEKO selected by users, the number of active Nicks, Genesis premium, inbreeding, and users' actual breeding choices and progression in lineage strategy.

The number of Rare P0 and each P Rank produced is not adjusted to match a specific percentage across the Season as a whole.

***

### **Review Between Seasons**

As a general rule, the determination settings for Season 1 breeding outcomes will remain fixed throughout the Season.

After the Season ends, actual breeding outcomes, user breeding patterns, MANEKINEKO supply, item circulation, and the overall state of the ecosystem will be reviewed. Settings may be revised for the following Season.

If settings are changed, the applicable changes and their effective timing will generally be announced in advance.

Changes will not be applied retroactively to breeding outcomes completed before the changes take effect.

***

### **Notes**

This page explains the breeding outcome mechanics and design trends for Season 1.

It does not guarantee the price, saleability, liquidity, earnings, or future value of NFTs, EVT, Econ, TAIYAKI, or similar items.

***

### **Related Page**

For the order in which individual breeding outcomes are determined and reviewed, White TAIYAKI, the minimum P Rank threshold, P Rank inheritance from Elite parents, and lineage inheritance in the pedigree chart, see “[9.10 Bloodline Strategy and Breed Result Expectations](/breed/lineage-strategy-and-result-expectations).”


# 10.0 Purpose of This Chapter

SyFu is designed so that players can enjoy the loop of **Earning → Spending → Growing → Trying Again**.

This chapter explains two things:

1. How users can manage the cycle to keep the game enjoyable.
2. Why the system avoids extreme inflation or deflation.


# 10.1 The Circulation Cycle

#### **Rewards (Inflow)**

* **BIND → Rewards**
  * From Mini stage: **Econ**
  * If conditions are met: **EVT** (with 24h cooldown)
* **Rules**
  * $1–15: Small return
  * $15–100: Efficient return
  * $100+: Fixed (splitting into multiple payments does not increase rewards)

#### **Costs (Outflow)**

* **Lifespan / HP recovery** (MANEKINEKO NFT, via EVT/Econ)
* **Upgrades & Conversion** (Econ / EVT / MANEKINEKO NFT)
* **Breeding** (Econ / EVT / Taiyaki + cooldown)
* **Withdrawal fees** (only when transferring outside the game)

👉 The key is that **part of what you earn must be reinvested into maintenance and growth**, keeping the play cycle alive.


# 10.2 Supply & Demand Design (Why Balance Is Stable)

#### **Supply-side Measures**

* **EVT Pools**: Pre-allocated pools released gradually.
* **Excavation Right NFTs**: Expiration and cost mechanics prevent monopolization.

#### **Demand-side Measures**

* **Lifespan/HP recovery** (spending MANEKINEKO NFT/EVT/Econ).
* **Breeding & upgrades** (Econ / EVT / Taiyaki).
* **Event initiatives** (create temporary bursts of demand).


# 10.3 Rule Adjustments

* Data is reviewed regularly; adjustments are made if needed.
* If changes occur: **advance notice → GitBook update**.
* Major adjustments include a grace period so users can adapt.


# 10.4 Key KPIs Monitored

Metrics used by the operations team to track ecosystem health:

* **EVT**: Total excavated, remaining pool volume, release pace.
* **Econ**: Consumption (repairs, upgrades, item box openings), average repair frequency.
* **NFTs**: Number of Breeds, number of Pararank generations (P0/P1 etc.).
* **Users**: Active rate, distribution of BIND amounts, Trust Rank distribution.
* **Market Health**: Surplus ratio, event impact.


# 11.1 Data Protection & Encryption

SyFu is designed with **the highest priority on safeguarding users’ payment data and digital assets**.\
By leveraging encryption and decentralized technologies, we maintain strict security standards at all times.

***

#### **Security Architecture**

* **MPC Wallet**
  * Private keys are split and distributed; never exposed, even during recovery.
* **Spending Wallet**
  * A smart-account wallet separated for in-game use.
  * Optimized for speed and safety via off-chain conversion.
* **Data Encryption**
  * Only minimal data is collected (merchant name, amount, date/time).
  * Always encrypted; never used externally without consent.


# 11.2 Regulatory Compliance (KYC / AML)

SyFu is built for global operations and adheres to **regional financial and data regulations**.

* **KYC (Know Your Customer)**
  * Required for high-value usage and withdrawals.
  * Requires passport, proof of address, or equivalent documents.
* **AML (Anti-Money Laundering)**
  * Fraud detection algorithms monitor unusual transactions.
  * High-risk activity is immediately flagged → withdrawal hold & review.
* **PSD2 / Open Banking**
  * Data is retrieved only via official APIs (e.g., Salt Edge, other certified providers).
  * Fully compliant with international security standards.


# 11.3 Fraud Detection & Account Control

* **Fraud Detection Examples**
  * Excessive BINDs at the same store (limit: once per 4 hours).
  * Mismatch between check-in location and payment location.
  * Abnormal earnings flagged via past 30-day scans.
* **Penalties**
  * Temporary suspension of withdrawals / NFT transfers.
  * After investigation: possible asset confiscation, BAN, or rank demotion.
* **User Notifications**
  * Fraud flags trigger in-app and email alerts.
  * Restored immediately once behavior is validated as normal.

👉 The system is designed so that **honest players are never penalized**.


# 11.4 Smart Contract Audit

### Overview

SyFu’s smart contract SyFuExcavationToken.sol has successfully completed a comprehensive security audit conducted by Hacken, a leading blockchain security firm. The audit, finalized in August 2025, reinforces SyFu’s ongoing commitment to transparency, reliability, and security within its Web3 lifestyle ecosystem that transforms payment data into digital assets.

### Audit Details

| Item                | Description                                                                     |
| ------------------- | ------------------------------------------------------------------------------- |
| Auditor             | Hacken                                                                          |
| Audit Period        | August 15–27, 2025                                                              |
| Contract Audited    | SyFuExcavationToken.sol                                                         |
| Blockchain          | BNB Chain                                                                       |
| Audit Report        | [Official Hacken Report](https://hacken.io/audits/syfu/sca-syfu-token-aug2025/) |
| Verification Status | All findings reviewed and verified by Hacken                                    |

### Findings Summary

| Severity      | Findings | Status                              |
| ------------- | -------- | ----------------------------------- |
| Critical      | 0        | —                                   |
| High          | 0        | —                                   |
| Medium        | 0        | —                                   |
| Low           | 2        | 1 accepted, 1 fixed                 |
| Informational | 3        | Fixed or reflected in documentation |

### Key Improvements

* Added validation logic to initialization functions
* Optimized gas efficiency and code maintainability
* Explicit declaration of compiler version\
  All fixes and updates were verified and approved by Hacken in the final re-audit.

### Audit Scope and Methodology

The audit focused on validating SyFu’s token smart contract to ensure robustness, transparency, and compliance with Web3 security standards.\
Hacken conducted:

* Static analysis and manual line-by-line code review
* Threat modeling for real-world use cases
* Verification of access control, mint/burn logic, and economic integrity

### Ongoing Security Measures

SyFu continues to maintain a high level of security through:

* Regular code reviews and periodic re-audits
* On-chain monitoring of deployed smart contracts
* Long-term collaboration with security partners\
  These efforts reflect SyFu’s mission to provide a trusted and transparent experience for all users and partners in the ecosystem.

### References

🔗 Hacken Official Report: [View Report](https://hacken.io/audits/syfu/sca-syfu-token-aug2025/)

### Disclaimer

This audit represents a technical evaluation of the codebase at a specific point in time and does not guarantee the complete absence of risks or vulnerabilities.\
SyFu remains committed to continuously improving its infrastructure and maintaining the highest standards of user security and trust.


# 12.1 A–D

This section summarizes key terms essential to understanding SyFu.\
Explanations are simplified so that even beginners won’t get lost.

***

### **A–D**

* **BIND**\
  The act of linking check-in location data with payment data. Required to earn rewards.
* **Bond**\
  One of the NFT parameters. Increases with continued usage and affects reward efficiency.
* **Breed**\
  The mechanism where two Prime-stage NFTs are combined to generate a new NFT.
* **Check-in**\
  The act of registering store visit location data through the app.
* **CIR (Check-in Recovery)**\
  A system that restores the 12-hour check-in cooldown by spending Econ.
* **Common / Uncommon / Rare / Epic**\
  NFT rarity tiers. Higher rarity yields EVT more efficiently.
* **DID (Decentralized ID)**\
  A digital ID tied to the user, recording payment data and NFT activity.


# 12.2 E–M

### **E–M**

* **Econ**\
  The basic in-game currency. Used for NFT growth, repairs, and item box (Lucky Bag) openings.
* **EVT (Excavation Token)**\
  A utility token excavated from payment data. Used for lifespan recovery and breeding.
* **Luck**\
  An NFT parameter. Affects both the appearance rate and contents of Lucky Bags.
* **MANEKINEKO**\
  The signature growable NFT of SyFu. Progresses through Pod → Mini → Prime stages, enabling token rewards and breeding.


# 12.3 N–S

### **N–S**

* **NFT (Non-Fungible Token)**\
  A unique digital asset recorded on the blockchain.
* **Pararank (P-rank)**\
  A rank that determines NFT efficiency. Impacts Earnings per Spend.
* **Pod / Mini / Prime**\
  The three growth stages of a MANEKINEKO NFT.
* **SBT (Soulbound Token)**\
  A non-transferable NFT that represents user trust and economic contribution.
* **SFT (SyFu Token)**\
  The ecosystem token used to reward long-term contributors.


# 12.4 T–Z

### **T–Z**

* **Trust Rank**\
  A rank that indicates user credibility, ranging from S–D. Influences reward rates and BIND limits.
* **Wallets (SyFu Wallet / Spending Wallet)**
  * **SyFu Wallet**: Long-term storage wallet managed with MPC (Multi-Party Computation).
  * **Spending Wallet**: Smart account wallet used for in-game operations.


# 13.1 How to Use This GitBook

* This document is the **official guide** summarizing the latest specifications of SyFu.
* [**Whitepaper**](https://docs.google.com/document/d/1WqmCv53QlwY8erA3G-8f27FY_7Q0gWFzn7rCJ_hVR80/edit?tab=t.0): The foundation — philosophy, long-term vision, and principles (rarely changes).
* **GitBook**: Operational specifications and manuals — continuously updated to reflect the latest version.
* **Product Site**: The public-facing portal for branding, user experience, and outreach.

👉 If in doubt, remember: **“GitBook = latest info, Whitepaper = fundamental principles.”**




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