# 10.2 需給デザイン（なぜバランスが崩れにくいか）

#### 供給の工夫

* **EVTプール**：あらかじめ準備されたプールから少しずつ解放
* **発掘権NFT**：期限やコストを設定し、独占を防ぐ

#### 需要の工夫

* **寿命/HP回復**（ MANEKINEKO NFT/EVT /Econ消費）
* **Breedや強化**（Econ/EVT/TAIYAKI）
* **イベント施策**（一時的に追加の消費を生む）


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