For the complete documentation index, see llms.txt. This page is also available as Markdown.

9.1 Season 1 Basic Spec

This page explains the basic conditions for using MANEKINEKO in Breed Season 1.

Breed has several execution conditions, including the state of the parent MANEKINEKO, Breed Count, Cooldown, and supported combinations.

Here, we first organize which MANEKINEKO can be used for Breed in Season 1 and which combinations are supported. Detailed costs such as EVT, Econ, and TAIYAKI are explained on the next page, Breed Cost.


MANEKINEKO eligible for Breed

To execute Breed in Season 1, the two MANEKINEKO placed on Left and Right must meet all of the following conditions.

Condition
Season 1 rule

Growth stage

Must be Prime.

Lifespan

Must have at least 40% remaining.

HP

Must be 100%.

Breed Count

Must be below 5.

Location

Must be inside SyFu Game.

Marketplace

Must not be listed on the Marketplace.

Cooldown

Must not be in Cooldown.

MANEKINEKO that do not meet the conditions cannot be used as Breed parents.

For example, if HP is not 100%, Repair is required before Breed. MANEKINEKO listed on the Marketplace and MANEKINEKO in Cooldown after Breed also cannot be used for Breed.


Left / Right basics

Breed uses two MANEKINEKO.

In GitBook, the MANEKINEKO placed on the left side is called Left, and the MANEKINEKO placed on the right side is called Right.

Placement
Role

Left

The parent that becomes the base of the child MANEKINEKO.

Right

The parent that is involved in the current Breed combination.

The MANEKINEKO placed on Left becomes the base of the child MANEKINEKO.

The MANEKINEKO placed on Right is not left as the child's bloodline tag, but it is involved in the current Breed judgment.

The detailed difference between Left and Right is explained later in Left / Right Roles.


Main set restrictions

In Season 1, there are restrictions on which MANEKINEKO and items can be set on the Breed screen.

Restriction
Description

MANEKINEKO that do not meet the required conditions

Cannot be used for Breed.

MANEKINEKO in Cooldown

Cannot be used for Breed.

MANEKINEKO listed on the Marketplace

Cannot be used for Breed.

Elite

Cannot be set on Right.

White TAIYAKI

Cannot be used in Rare-related Breed.

If something cannot be set, follow the guidance shown in the app.

The detailed rules for White TAIYAKI and Elite are explained later in 9.10 Bloodline Strategy and Breed Result Expectations.


Breed Count

Breed Count is the number of times a MANEKINEKO has been used for Breed.

In Season 1, each MANEKINEKO can be used for Breed up to 5 times.

When Breed succeeds, Breed Count is increased by 1 for both the Left and Right MANEKINEKO.

State
Breed Count

Only set on the Breed screen

Not added

Cancelled before execution

Not added

Transaction failed

Not added

Result was not finalized due to a system-side error

Not added

Breed succeeded

+1 for both Left and Right

Once a MANEKINEKO reaches Breed Count 5, it can no longer be used as a Breed parent.


Cooldown after Breed

When Breed succeeds, the Left and Right MANEKINEKO used in that Breed enter a 24-hour Cooldown state.

Cooldown is managed per MANEKINEKO, not per account.

The following actions are not available while a MANEKINEKO is in Cooldown.

Action
Available during Cooldown

External transfer

No

Marketplace listing

No

Use in another Breed

No

Even within the same account, another MANEKINEKO that is not in Cooldown can be used for Breed if it meets the required conditions.


Breed combinations supported in Season 1

Season 1 supports the following combinations.

Combination
Season 1 treatment

Uncommon x Uncommon

Supported

Left Uncommon x Right Rare

Supported

Left Rare x Right Uncommon

Supported

Rare x Rare

Supported

Uncommon x Uncommon is the base Breed combination in Season 1.

Breed that includes Rare may result in a Rare P0. Breed that includes Rare requires different EVT, Econ, and TAIYAKI from standard Uncommon x Uncommon Breed.

Costs are explained in Breed Cost, and the details of Breed that includes Rare are explained in 9.10 Bloodline Strategy and Breed Result Expectations.


Rare born in Season 1

All Rare MANEKINEKO born from Breed in Season 1 are Rare P0.

Rare is expected to expand to P1-P4 in the future, but Season 1 only unlocks Rare P0.

Item
Season 1 rule

Rare output

Rare P0 only

Rare P1-P4

Planned for phased release in future Seasons

Higher rarity expansion

Planned for future implementation

In Season 1, SyFu unlocks a limited number of Rare MANEKINEKO, but does not yet unlock competition around Rare quality.

Expansion rules for Rare P1 and above, including higher rarities, are planned for phased implementation in future Seasons.


Rare P0 lottery rate

In Breed that includes Rare, the Rare P0 lottery rate differs depending on the combination.

Combination
Rare P0 lottery rate

Rare x Rare

50%

Left Rare x Right Uncommon

20%

Left Uncommon x Right Rare

10%

If the Rare P0 lottery is not won, the result moves to the Uncommon branch.

In that case, Uncommon P2 is the base line, with a possibility of Uncommon P3 / P4 depending on conditions such as Nicks and Inbreeding.


Season 1 basic spec summary

Breed in Season 1 is designed around the following principles.

Item
Description

Breed target

Eligible Prime MANEKINEKO

Breed count

Up to 5 times per MANEKINEKO

Cooldown

24 hours after successful Breed

Standard combination

Uncommon x Uncommon

Combinations including Rare

Rare x Rare / Rare x Uncommon

Rare output

Rare P0 only

Right Scroll

Obtained on successful Breed in the initial Season

Breed is a feature for carrying MANEKINEKO into the next generation and expanding the circulation of resources and items inside SyFu Game.

The detailed concepts behind bloodlines and combinations are explained later in Bloodline and Lineage, Nicks, and Inbreeding.

The next page explains the EVT, Econ, TAIYAKI, and other costs required for Breed.

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