9.1 Season 1 Basic Spec
This page explains the basic conditions for using MANEKINEKO in Breed Season 1.
Breed has several execution conditions, including the state of the parent MANEKINEKO, Breed Count, Cooldown, and supported combinations.
Here, we first organize which MANEKINEKO can be used for Breed in Season 1 and which combinations are supported. Detailed costs such as EVT, Econ, and TAIYAKI are explained on the next page, Breed Cost.
MANEKINEKO eligible for Breed
To execute Breed in Season 1, the two MANEKINEKO placed on Left and Right must meet all of the following conditions.
Growth stage
Must be Prime.
Lifespan
Must have at least 40% remaining.
HP
Must be 100%.
Breed Count
Must be below 5.
Location
Must be inside SyFu Game.
Marketplace
Must not be listed on the Marketplace.
Cooldown
Must not be in Cooldown.
MANEKINEKO that do not meet the conditions cannot be used as Breed parents.
For example, if HP is not 100%, Repair is required before Breed. MANEKINEKO listed on the Marketplace and MANEKINEKO in Cooldown after Breed also cannot be used for Breed.
Left / Right basics
Breed uses two MANEKINEKO.
In GitBook, the MANEKINEKO placed on the left side is called Left, and the MANEKINEKO placed on the right side is called Right.
Left
The parent that becomes the base of the child MANEKINEKO.
Right
The parent that is involved in the current Breed combination.
The MANEKINEKO placed on Left becomes the base of the child MANEKINEKO.
The MANEKINEKO placed on Right is not left as the child's bloodline tag, but it is involved in the current Breed judgment.
The detailed difference between Left and Right is explained later in Left / Right Roles.
Main set restrictions
In Season 1, there are restrictions on which MANEKINEKO and items can be set on the Breed screen.
MANEKINEKO that do not meet the required conditions
Cannot be used for Breed.
MANEKINEKO in Cooldown
Cannot be used for Breed.
MANEKINEKO listed on the Marketplace
Cannot be used for Breed.
Elite
Cannot be set on Right.
White TAIYAKI
Cannot be used in Rare-related Breed.
If something cannot be set, follow the guidance shown in the app.
The detailed rules for White TAIYAKI and Elite are explained later in 9.10 Bloodline Strategy and Breed Result Expectations.
Breed Count
Breed Count is the number of times a MANEKINEKO has been used for Breed.
In Season 1, each MANEKINEKO can be used for Breed up to 5 times.
When Breed succeeds, Breed Count is increased by 1 for both the Left and Right MANEKINEKO.
Only set on the Breed screen
Not added
Cancelled before execution
Not added
Transaction failed
Not added
Result was not finalized due to a system-side error
Not added
Breed succeeded
+1 for both Left and Right
Once a MANEKINEKO reaches Breed Count 5, it can no longer be used as a Breed parent.
Cooldown after Breed
When Breed succeeds, the Left and Right MANEKINEKO used in that Breed enter a 24-hour Cooldown state.
Cooldown is managed per MANEKINEKO, not per account.
The following actions are not available while a MANEKINEKO is in Cooldown.
External transfer
No
Marketplace listing
No
Use in another Breed
No
Even within the same account, another MANEKINEKO that is not in Cooldown can be used for Breed if it meets the required conditions.
Breed combinations supported in Season 1
Season 1 supports the following combinations.
Uncommon x Uncommon
Supported
Left Uncommon x Right Rare
Supported
Left Rare x Right Uncommon
Supported
Rare x Rare
Supported
Uncommon x Uncommon is the base Breed combination in Season 1.
Breed that includes Rare may result in a Rare P0. Breed that includes Rare requires different EVT, Econ, and TAIYAKI from standard Uncommon x Uncommon Breed.
Costs are explained in Breed Cost, and the details of Breed that includes Rare are explained in 9.10 Bloodline Strategy and Breed Result Expectations.
Rare born in Season 1
All Rare MANEKINEKO born from Breed in Season 1 are Rare P0.
Rare is expected to expand to P1-P4 in the future, but Season 1 only unlocks Rare P0.
Rare output
Rare P0 only
Rare P1-P4
Planned for phased release in future Seasons
Higher rarity expansion
Planned for future implementation
In Season 1, SyFu unlocks a limited number of Rare MANEKINEKO, but does not yet unlock competition around Rare quality.
Expansion rules for Rare P1 and above, including higher rarities, are planned for phased implementation in future Seasons.
Rare P0 lottery rate
In Breed that includes Rare, the Rare P0 lottery rate differs depending on the combination.
Rare x Rare
50%
Left Rare x Right Uncommon
20%
Left Uncommon x Right Rare
10%
If the Rare P0 lottery is not won, the result moves to the Uncommon branch.
In that case, Uncommon P2 is the base line, with a possibility of Uncommon P3 / P4 depending on conditions such as Nicks and Inbreeding.
Season 1 basic spec summary
Breed in Season 1 is designed around the following principles.
Breed target
Eligible Prime MANEKINEKO
Breed count
Up to 5 times per MANEKINEKO
Cooldown
24 hours after successful Breed
Standard combination
Uncommon x Uncommon
Combinations including Rare
Rare x Rare / Rare x Uncommon
Rare output
Rare P0 only
Right Scroll
Obtained on successful Breed in the initial Season
Breed is a feature for carrying MANEKINEKO into the next generation and expanding the circulation of resources and items inside SyFu Game.
The detailed concepts behind bloodlines and combinations are explained later in Bloodline and Lineage, Nicks, and Inbreeding.
The next page explains the EVT, Econ, TAIYAKI, and other costs required for Breed.
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